Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
600
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
86
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
42
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
25
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Barkskin
Better Criticals
Chem Resistant
Chemist
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Explorer
Finesse
Grim Reaper's Sprint
Gun Nut (2)
Intense Training (2)
Life Giver
Nerves of Steel
Pitt Fighter
Puppies!
Rad Resistance
Silent Running
Sniper
Strong Back
Tag!
Thief
Toughness
Warmonger
Wired Reflexes
Level 1
ST 5 PE 6 EN 5 CH 5 IN 7 AG 6 LK 6
Sneak, Repair, and Science
Chinese Army: Special Ops Training Manual => Sneak +1 (33)
Dean's Electronics => Repair +1 (35)
Bobblehead (Perception)
Wired Reflexes
Level 2
Small Guns +6 (28), Lockpick +11 (30)
Gun Nut
Bobblehead (Intelligence)
Guns and Bullets => Small Guns +1 (29)
Duck and Cover! => Explosives +1 (20)
Level 3
Sneak +7 (45), Small Guns +6 (35), Lockpick +1 (36), Science +4 (40)
Thief
Bobblehead (Agility)
Dean's Electronics => Repair +1 (43)
Level 4
Sneak +3 (50), Small Guns +3 (40), Lockpick +12 (48)
Comprehension
Bobblehead (Luck)
Guns and Bullets => Small Guns +2 (43)
Chinese Army: Special Ops Training Manual => Sneak +2 (53)
Pitt Fighter
Level 5
Small Guns +7 (50), Lockpick +1 (50), Repair +6 (50), Barter +4 (20)
Educated
Bobblehead (Endurance)
Big Book of Science => Science +2 (43)
Big Book of Science => Science +2 (45)
Level 6
Small Guns +5 (60), Speech +14 (30), Science +2 (47)
Gun Nut
Bobblehead (Science)
Big Book of Science => Science +2 (59)
Level 7
Small Guns +10 (70), Speech +5 (35), Repair +5 (60), Science +1 (60)
Intense Training (LK)
Bobblehead (Barter)
Tumblers Today => Lockpick +2 (52)
Level 8
Sneak +7 (60), Small Guns +5 (75), Lockpick +8 (60), Medicine +1 (23)
Commando
Barkskin
Bobblehead (Speech)
Lying, Congressional Style => Speech +2 (47)
Level 9
Small Guns +8 (83), Speech +3 (50), Repair +5 (65), Science +5 (65)
Strong Back
Bobblehead (Charisma)
Big Book of Science => Science +2 (67)
Big Book of Science => Science +2 (69)
Tumblers Today => Lockpick +2 (62)
Level 10
Sneak +10 (70), Small Guns +2 (85), Lockpick +8 (70), Science +1 (70)
Finesse
Bobblehead (Sneak)
Dean's Electronics => Repair +2 (67)
Dean's Electronics => Repair +2 (69)
Level 11
Small Guns +5 (90), Lockpick +5 (75), Repair +6 (77), Science +5 (77)
Intense Training (IN)
Bobblehead (Lockpick)
Duck and Cover! => Explosives +2 (23)
Level 12
Small Guns +1 (91), Lockpick +5 (90), Repair +13 (90), Science +3 (80)
Silent Running
Bobblehead (Repair)
Level 13
Small Guns +4 (95), Speech +8 (60), Science +10 (90)
Sniper
Lying, Congressional Style => Speech +2 (62)
Lying, Congressional Style => Speech +2 (64)
Level 14
Lockpick +10 (100), Speech +2 (66), Science +10 (100)
Life Giver
Lying, Congressional Style => Speech +2 (68)
Lying, Congressional Style => Speech +2 (70)
Level 15
Sneak +10 (100), Small Guns +5 (100), Barter +7 (39)
Adamantium Skeleton
Bobblehead (Energy Weapons)
Nikola Tesla and You => Energy Weapons +2 (32)
Nikola Tesla and You => Energy Weapons +2 (34)
Level 16
Energy Weapons +16 (65), Speech +5 (75), Barter +1 (40)
Tag! (Energy Weapons)
Bobblehead (Small Guns)
Level 17
Energy Weapons +15 (80), Speech +5 (80), Barter +2 (42)
Action Boy/Girl (Energy Weapons)
Nikola Tesla and You => Energy Weapons +2 (82)
Level 18
Energy Weapons +8 (90), Speech +10 (90), Barter +4 (46)
Concentrated Fire (Energy Weapons)
Bobblehead (Strength)
Level 19
Energy Weapons +10 (100), Speech +10 (100), Barter +2 (48)
Better Criticals (Energy Weapons)
Bobblehead (Medicine)
Level 20
Barter +2 (50), Medicine +20 (55)
Grim Reaper's Sprint (Energy Weapons)
Bobblehead (Explosives)
Level 21
Explosives +7 (40), Melee Weapons +7 (25), Medicine +5 (60), Big Guns +3 (21)
Chem Resistant (Energy Weapons)
Bobblehead (Big Guns)
Level 22
Big Guns +22 (53)
Explorer (Energy Weapons)
Level 23
Big Guns +22 (75)
Puppies! (Energy Weapons)
Bobblehead (Melee Weapons)
Level 24
Big Guns +22 (97)
Chemist (Energy Weapons)
Level 25
Explosives +10 (50), Medicine +9 (69), Big Guns +3 (100)
Cyborg (Energy Weapons)
Level 26
Explosives +10 (60), Medicine +12 (81)
Nerves of Steel (Energy Weapons)
Level 27
Explosives +20 (80), Medicine +2 (83)
Warmonger (Energy Weapons)
Level 28
Barter +20 (70), Medicine +2 (85)
Rad Resistance (Energy Weapons)
Level 29
Explosives +10 (90), Barter +7 (77), Medicine +5 (90)
Toughness (Energy Weapons)
Level 30
Explosives +10 (100), Barter +2 (86), Medicine +10 (100)
Almost Perfect (Energy Weapons)
Would you like to comment? Sign up for new account, or sign in if you are already a member.