Level 1
ST 1 PE 8 EN 7 CH 1 IN 9 AG 7 LK 7
Repair, Science, and Small Guns
Bobblehead (Medicine)
Level 2
Small Guns +5 (40), Lockpick +6 (28), Repair +1 (40), Science +1 (40), Medicine +6 (40)
Intense Training (EN)
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Perception)
Ant Might
Level 3
Lockpick +10 (40), Explosives +10 (34)
Intense Training (AG)
Bobblehead (Explosives)
Level 4
Lockpick +10 (50), Repair +8 (50), Science +2 (44)
Educated
Level 5
Small Guns +6 (50), Explosives +3 (47), Science +6 (50), Medicine +8 (50)
Comprehension
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (52)
Dean's Electronics => Repair +2 (52)
Guns and Bullets => Small Guns +2 (52)
Duck and Cover! => Explosives +2 (49)
D.C. Journal of Internal Medicine => Medicine +2 (54)
Big Book of Science => Science +2 (56)
Tales of a Junktown Jerky Vendor => Barter +2 (10)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (24)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Science)
Wired Reflexes
Level 6
Energy Weapons +16 (40), Explosives +1 (50), Barter +6 (16)
Toughness
Level 7
Sneak +6 (30), Speech +5 (13), Medicine +6 (60), Big Guns +6 (30)
Gunslinger
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Chinese Army: Special Ops Training Manual => Sneak +2 (42)
Lying, Congressional Style => Speech +2 (27)
Duck and Cover! => Explosives +2 (52)
Dean's Electronics => Repair +2 (64)
Grognak the Barbarian => Melee Weapons +2 (14)
Nikola Tesla and You => Energy Weapons +2 (42)
Paradise Lost => Speech +2 (29)
Tumblers Today => Lockpick +2 (62)
Tumblers Today => Lockpick +2 (64)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (44)
D.C. Journal of Internal Medicine => Medicine +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
Big Book of Science => Science +2 (68)
Duck and Cover! => Explosives +2 (54)
Barkskin
Level 8
Speech +11 (40), Barter +12 (40)
Commando
Guns and Bullets => Small Guns +2 (64)
Nikola Tesla and You => Energy Weapons +2 (44)
Chinese Army: Special Ops Training Manual => Sneak +2 (44)
Tales of a Junktown Jerky Vendor => Barter +2 (42)
Power Armor Training
Chinese Army: Special Ops Training Manual => Sneak +2 (46)
Level 9
Small Guns +6 (70), Lockpick +5 (69), Repair +6 (70), Science +2 (70), Medicine +4 (70)
Intense Training (ST)
Big Book of Science => Science +2 (72)
Dean's Electronics => Repair +2 (72)
Lying, Congressional Style => Speech +2 (42)
Rad Regeneration
D.C. Journal of Internal Medicine => Medicine +2 (72)
Guns and Bullets => Small Guns +2 (72)
Nikola Tesla and You => Energy Weapons +2 (46)
Tales of a Junktown Jerky Vendor => Barter +2 (44)
Tumblers Today => Lockpick +2 (71)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (46)
Chinese Army: Special Ops Training Manual => Sneak +2 (48)
Tumblers Today => Lockpick +2 (73)
Bobblehead (Unarmed)
Bobblehead (Melee Weapons)
Bobblehead (Energy Weapons)
Level 10
Small Guns +3 (75), Energy Weapons +4 (60), Repair +3 (75), Explosives +6 (60), Science +3 (75), Big Guns +4 (50)
Finesse
Dean's Electronics => Repair +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (50)
Pugilism Illustrated => Unarmed +2 (36)
Grognak the Barbarian => Melee Weapons +2 (28)
Lying, Congressional Style => Speech +2 (44)
Tales of a Junktown Jerky Vendor => Barter +2 (46)
Nikola Tesla and You => Energy Weapons +2 (62)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Guns and Bullets => Small Guns +2 (77)
Dean's Electronics => Repair +2 (79)
Big Book of Science => Science +2 (77)
Level 11
Small Guns +8 (85), Repair +6 (85), Explosives +1 (61), Science +8 (85)
Intense Training (ST)
Big Book of Science => Science +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (74)
Dean's Electronics => Repair +2 (87)
Duck and Cover! => Explosives +2 (63)
Grognak the Barbarian => Melee Weapons +2 (32)
Guns and Bullets => Small Guns +2 (87)
Lying, Congressional Style => Speech +2 (46)
Nikola Tesla and You => Energy Weapons +2 (64)
Tales of a Junktown Jerky Vendor => Barter +2 (48)
Tumblers Today => Lockpick +2 (75)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (52)
Big Book of Science => Science +2 (89)
Level 12
Repair +12 (99), Science +11 (100)
Life Giver
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Guns and Bullets => Small Guns +2 (89)
Tumblers Today => Lockpick +2 (77)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (54)
Tumblers Today => Lockpick +2 (79)
Level 13
Small Guns +3 (92), Repair +1 (100), Medicine +19 (93)
Sniper
D.C. Journal of Internal Medicine => Medicine +2 (95)
Duck and Cover! => Explosives +2 (65)
Lying, Congressional Style => Speech +2 (48)
Level 14
Small Guns +1 (93), Energy Weapons +6 (70), Explosives +7 (72), Barter +2 (50), Medicine +1 (96), Big Guns +6 (60)
Sniper
Tumblers Today => Lockpick +2 (81)
Level 15
Lockpick +9 (90), Medicine +4 (100), Big Guns +10 (70)
Cyborg
Duck and Cover! => Explosives +2 (74)
Tumblers Today => Lockpick +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
Big Book of Science => Science +2 (100)
Duck and Cover! => Explosives +2 (76)
Lying, Congressional Style => Speech +2 (50)
Level 16
Sneak +2 (60), Small Guns +3 (96), Explosives +4 (80), Barter +6 (56), Big Guns +8 (80)
Action Boy/Girl
Tales of a Junktown Jerky Vendor => Barter +2 (58)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
Level 17
Sneak +6 (68), Energy Weapons +2 (82), Speech +6 (56), Explosives +3 (83), Barter +2 (60), Big Guns +4 (88)
Better Criticals
Level 18
Energy Weapons +3 (85), Lockpick +4 (100), Explosives +5 (88), Barter +6 (66), Melee Weapons +1 (33), Big Guns +4 (92)
Strong Back
Grognak the Barbarian => Melee Weapons +2 (35)
Grognak the Barbarian => Melee Weapons +2 (37)
Chinese Army: Special Ops Training Manual => Sneak +2 (70)
Tales of a Junktown Jerky Vendor => Barter +2 (68)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (74)
Nikola Tesla and You => Energy Weapons +2 (87)
Pugilism Illustrated => Unarmed +2 (38)
Level 19
Energy Weapons +3 (92), Barter +12 (80), Big Guns +8 (100)
Intense Training (PE)
Lying, Congressional Style => Speech +2 (58)
Duck and Cover! => Explosives +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (76)
Level 20
Energy Weapons +8 (100), Explosives +8 (100), Barter +7 (87)
Grim Reaper's Sprint
Tales of a Junktown Jerky Vendor => Barter +2 (89)
Tales of a Junktown Jerky Vendor => Barter +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (78)
Grognak the Barbarian => Melee Weapons +2 (39)
Level 21
Sneak +13 (91), Barter +9 (100), Melee Weapons +1 (40)
Explorer