Strength
5
 
Perception
10
 
Endurance
9
 
Charisma
2
 
Intelligence
10
 
Agility
9
 
Luck
8
 
Action Points
108
 
Carry Weight
250
 
Critical Chance
13%
 
Dmg Resist
25%
 
Hit Points
510
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
40
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
91
 
Speech
58
 
Unarmed
38
 
Action Boy/Girl
Ant Might
Barkskin
Better Criticals
Commando
Comprehension
Cyborg
Educated
Explorer
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (5)
Life Giver
Power Armor Training
Rad Regeneration
Sniper (2)
Strong Back
Toughness
Wired Reflexes
Level 1
ST 1 PE 8 EN 7 CH 1 IN 9 AG 7 LK 7
Repair, Science, and Small Guns
Bobblehead (Medicine)
Level 2
Small Guns +5 (40), Lockpick +6 (28), Repair +1 (40), Science +1 (40), Medicine +6 (40)
Intense Training (EN)
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Perception)
Ant Might
Level 3
Lockpick +10 (40), Explosives +10 (34)
Intense Training (AG)
Bobblehead (Explosives)
Level 4
Lockpick +10 (50), Repair +8 (50), Science +2 (44)
Educated
Level 5
Small Guns +6 (50), Explosives +3 (47), Science +6 (50), Medicine +8 (50)
Comprehension
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (52)
Dean's Electronics => Repair +2 (52)
Guns and Bullets => Small Guns +2 (52)
Duck and Cover! => Explosives +2 (49)
D.C. Journal of Internal Medicine => Medicine +2 (54)
Big Book of Science => Science +2 (56)
Tales of a Junktown Jerky Vendor => Barter +2 (10)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (24)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Science)
Wired Reflexes
Level 6
Energy Weapons +16 (40), Explosives +1 (50), Barter +6 (16)
Toughness
Level 7
Sneak +6 (30), Speech +5 (13), Medicine +6 (60), Big Guns +6 (30)
Gunslinger
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Chinese Army: Special Ops Training Manual => Sneak +2 (42)
Lying, Congressional Style => Speech +2 (27)
Duck and Cover! => Explosives +2 (52)
Dean's Electronics => Repair +2 (64)
Grognak the Barbarian => Melee Weapons +2 (14)
Nikola Tesla and You => Energy Weapons +2 (42)
Paradise Lost => Speech +2 (29)
Tumblers Today => Lockpick +2 (62)
Tumblers Today => Lockpick +2 (64)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (44)
D.C. Journal of Internal Medicine => Medicine +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
Big Book of Science => Science +2 (68)
Duck and Cover! => Explosives +2 (54)
Barkskin
Level 8
Speech +11 (40), Barter +12 (40)
Commando
Guns and Bullets => Small Guns +2 (64)
Nikola Tesla and You => Energy Weapons +2 (44)
Chinese Army: Special Ops Training Manual => Sneak +2 (44)
Tales of a Junktown Jerky Vendor => Barter +2 (42)
Power Armor Training
Chinese Army: Special Ops Training Manual => Sneak +2 (46)
Level 9
Small Guns +6 (70), Lockpick +5 (69), Repair +6 (70), Science +2 (70), Medicine +4 (70)
Intense Training (ST)
Big Book of Science => Science +2 (72)
Dean's Electronics => Repair +2 (72)
Lying, Congressional Style => Speech +2 (42)
Rad Regeneration
D.C. Journal of Internal Medicine => Medicine +2 (72)
Guns and Bullets => Small Guns +2 (72)
Nikola Tesla and You => Energy Weapons +2 (46)
Tales of a Junktown Jerky Vendor => Barter +2 (44)
Tumblers Today => Lockpick +2 (71)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (46)
Chinese Army: Special Ops Training Manual => Sneak +2 (48)
Tumblers Today => Lockpick +2 (73)
Bobblehead (Unarmed)
Bobblehead (Melee Weapons)
Bobblehead (Energy Weapons)
Level 10
Small Guns +3 (75), Energy Weapons +4 (60), Repair +3 (75), Explosives +6 (60), Science +3 (75), Big Guns +4 (50)
Finesse
Dean's Electronics => Repair +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (50)
Pugilism Illustrated => Unarmed +2 (36)
Grognak the Barbarian => Melee Weapons +2 (28)
Lying, Congressional Style => Speech +2 (44)
Tales of a Junktown Jerky Vendor => Barter +2 (46)
Nikola Tesla and You => Energy Weapons +2 (62)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Guns and Bullets => Small Guns +2 (77)
Dean's Electronics => Repair +2 (79)
Big Book of Science => Science +2 (77)
Level 11
Small Guns +8 (85), Repair +6 (85), Explosives +1 (61), Science +8 (85)
Intense Training (ST)
Big Book of Science => Science +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (74)
Dean's Electronics => Repair +2 (87)
Duck and Cover! => Explosives +2 (63)
Grognak the Barbarian => Melee Weapons +2 (32)
Guns and Bullets => Small Guns +2 (87)
Lying, Congressional Style => Speech +2 (46)
Nikola Tesla and You => Energy Weapons +2 (64)
Tales of a Junktown Jerky Vendor => Barter +2 (48)
Tumblers Today => Lockpick +2 (75)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (52)
Big Book of Science => Science +2 (89)
Level 12
Repair +12 (99), Science +11 (100)
Life Giver
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Guns and Bullets => Small Guns +2 (89)
Tumblers Today => Lockpick +2 (77)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (54)
Tumblers Today => Lockpick +2 (79)
Level 13
Small Guns +3 (92), Repair +1 (100), Medicine +19 (93)
Sniper
D.C. Journal of Internal Medicine => Medicine +2 (95)
Duck and Cover! => Explosives +2 (65)
Lying, Congressional Style => Speech +2 (48)
Level 14
Small Guns +1 (93), Energy Weapons +6 (70), Explosives +7 (72), Barter +2 (50), Medicine +1 (96), Big Guns +6 (60)
Sniper
Tumblers Today => Lockpick +2 (81)
Level 15
Lockpick +9 (90), Medicine +4 (100), Big Guns +10 (70)
Cyborg
Duck and Cover! => Explosives +2 (74)
Tumblers Today => Lockpick +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
Big Book of Science => Science +2 (100)
Duck and Cover! => Explosives +2 (76)
Lying, Congressional Style => Speech +2 (50)
Level 16
Sneak +2 (60), Small Guns +3 (96), Explosives +4 (80), Barter +6 (56), Big Guns +8 (80)
Action Boy/Girl
Tales of a Junktown Jerky Vendor => Barter +2 (58)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
Level 17
Sneak +6 (68), Energy Weapons +2 (82), Speech +6 (56), Explosives +3 (83), Barter +2 (60), Big Guns +4 (88)
Better Criticals
Level 18
Energy Weapons +3 (85), Lockpick +4 (100), Explosives +5 (88), Barter +6 (66), Melee Weapons +1 (33), Big Guns +4 (92)
Strong Back
Grognak the Barbarian => Melee Weapons +2 (35)
Grognak the Barbarian => Melee Weapons +2 (37)
Chinese Army: Special Ops Training Manual => Sneak +2 (70)
Tales of a Junktown Jerky Vendor => Barter +2 (68)
Chinese Army: Special Ops Training Manual => Sneak +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (74)
Nikola Tesla and You => Energy Weapons +2 (87)
Pugilism Illustrated => Unarmed +2 (38)
Level 19
Energy Weapons +3 (92), Barter +12 (80), Big Guns +8 (100)
Intense Training (PE)
Lying, Congressional Style => Speech +2 (58)
Duck and Cover! => Explosives +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (76)
Level 20
Energy Weapons +8 (100), Explosives +8 (100), Barter +7 (87)
Grim Reaper's Sprint
Tales of a Junktown Jerky Vendor => Barter +2 (89)
Tales of a Junktown Jerky Vendor => Barter +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (78)
Grognak the Barbarian => Melee Weapons +2 (39)
Level 21
Sneak +13 (91), Barter +9 (100), Melee Weapons +1 (40)
Explorer
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