Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
25%
 
Hit Points
600
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
25
 
Energy Weapons
67
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
28
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Comprehension
Contract Killer
Covert Ops
Cyborg
Devil's Highway
Dream Crusher
Educated
Explorer
Fast Metabolism
Finesse
Fortune Finder
Grim Reaper's Sprint
Hematophage
Intense Training
Life Giver
Light Step
Little Leaguer
Mysterious Stranger
Nerves of Steel
Night Person
Ninja
Paralyzing Palm
Robotics Expert
Silent Running
Strong Back
Tag!
Thief
Toughness
Wired Reflexes
Level 1
ST 6 PE 5 EN 7 CH 2 IN 9 AG 5 LK 6
Sneak, Melee Weapons, and Speech
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Speech)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Barter)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Medicine)
Ant Sight
Covert Ops
Hematophage
Wired Reflexes
Dream Crusher
Barkskin
Level 2
Sneak +7 (50), Speech +13 (50)
Little Leaguer
Level 3
Lockpick +17 (55), Unarmed +2 (34), Science +1 (30)
Thief
Level 4
Unarmed +16 (50), Medicine +4 (40)
Educated
Level 5
Sneak +5 (60), Unarmed +4 (54), Speech +4 (54), Melee Weapons +10 (60)
Comprehension
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Lying, Congressional Style => Speech +2 (56)
Tumblers Today => Lockpick +2 (57)
Level 6
Lockpick +3 (60), Unarmed +6 (60), Speech +4 (60), Medicine +10 (50)
Toughness
Level 7
Sneak +8 (70), Speech +5 (65), Melee Weapons +10 (70)
Bloody Mess
Level 8
Lockpick +8 (68), Unarmed +10 (70), Speech +5 (70)
Strong Back
Level 9
Lockpick +2 (70), Explosives +1 (26), Science +20 (50)
Fortune Finder
Level 10
Explosives +3 (29), Science +20 (70)
Finesse
Level 11
Repair +2 (28), Explosives +1 (30), Medicine +20 (70)
Night Person
Level 12
Repair +3 (31), Explosives +20 (50)
Silent Running
Level 13
Speech +10 (80), Repair +3 (34), Melee Weapons +10 (80)
Life Giver
Level 14
Lockpick +10 (80), Unarmed +10 (80), Repair +1 (35), Science +1 (71), Medicine +1 (71)
Contract Killer
Level 15
Sneak +10 (90), Speech +10 (90), Explosives +1 (51), Science +1 (72), Medicine +1 (72)
Mysterious Stranger
Level 16
Science +8 (80), Melee Weapons +7 (87), Medicine +8 (80)
Action Boy/Girl
Level 17
Lockpick +10 (90), Melee Weapons +3 (90), Medicine +10 (90)
Better Criticals
Level 18
Unarmed +10 (90), Explosives +3 (54), Science +10 (90)
Paralyzing Palm
Level 19
Sneak +10 (100), Explosives +4 (58), Melee Weapons +9 (99)
Light Step
Level 20
Speech +10 (100), Explosives +2 (60), Melee Weapons +1 (100), Medicine +10 (100)
Grim Reaper's Sprint
Level 21
Lockpick +10 (100), Unarmed +10 (100), Explosives +3 (63)
Ninja
Level 22
Explosives +13 (76), Science +10 (100)
Explorer
Level 23
Explosives +14 (90), Barter +9 (31)
Robotics Expert
Level 24
Explosives +10 (100), Barter +13 (44)
Devil's Highway
Level 25
Barter +23 (67)
Cyborg
Level 26
Barter +23 (90)
Intense Training (AG)
Level 27
Repair +13 (48), Barter +10 (100)
Nerves of Steel
Level 28
Repair +23 (71)
Tag! (Energy Weapons)
Level 29
Energy Weapons +4 (49), Repair +19 (90)
Fast Metabolism
Level 30
Energy Weapons +13 (67), Repair +10 (100)
Almost Perfect
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