Level 1
ST 5 PE 6 EN 5 CH 5 IN 5 AG 5 LK 9
Repair, Small Guns, Melee Weapons
Bobblehead (Medicine)
Level 2
Small Guns +8 (45), Repair +3 (40), Science +1 (18), Melee Weapons +3 (35)
Gun Nut
Bobblehead (Intelligence)
Level 3
Small Guns +5 (55), Repair +1 (48), Melee Weapons +2 (37), Medicine +8 (37)
Gun Nut
Bobblehead (Strength)
Rad Regeneration
Level 4
Small Guns +5 (60), Explosives +11 (30)
Educated
Level 5
Small Guns +5 (65), Lockpick +6 (25), Repair +2 (50), Explosives +2 (32), Melee Weapons +1 (40), Medicine +3 (40)
Comprehension
Big Book of Science => Science +2 (22)
Tales of a Junktown Jerky Vendor => Barter +2 (19)
Level 6
Small Guns +5 (70), Energy Weapons +1 (20), Lockpick +3 (28), Sneak +3 (20), Explosives +3 (35), Barter +1 (20), Big Guns +3 (20)
Bloody Mess
Level 7
Lockpick +19 (47)
Fortune Finder
Big Book of Science => Science +2 (24)
D.C. Journal of Internal Medicine => Medicine +2 (42)
Dean's Electronics => Repair +2 (52)
Paradise Lost => Speech +2 (19)
Nikola Tesla and You => Energy Weapons +2 (22)
D.C. Journal of Internal Medicine => Medicine +2 (44)
Chinese Army: Special Ops Training Manual => Sneak +2 (22)
Wired Reflexes
Level 8
Energy Weapons +3 (25), Lockpick +3 (50), Speech +1 (20), Sneak +5 (27), Barter +5 (25), Melee Weapons +2 (42)
Intense Training (IN)
Bobblehead (Lockpick)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (22)