Level 1
  
    ST 5 PE 6 EN 5 CH 5 IN 5 AG 5 LK 9
  
    Repair, Small Guns, Melee Weapons
  
    Bobblehead (Medicine)
  
  
  
  Level 2
  
    Small Guns +8 (45), Repair +3 (40), Science +1 (18), Melee Weapons +3 (35)
  
    Gun Nut
  
    Bobblehead (Intelligence)
  
  
  
  Level 3
  
    Small Guns +5 (55), Repair +1 (48), Melee Weapons +2 (37), Medicine +8 (37)
  
    Gun Nut
  
    Bobblehead (Strength)
  
    Rad Regeneration
  
  
  
  Level 4
  
    Small Guns +5 (60), Explosives +11 (30)
  
    Educated
  
  
  
  Level 5
  
    Small Guns +5 (65), Lockpick +6 (25), Repair +2 (50), Explosives +2 (32), Melee Weapons +1 (40), Medicine +3 (40)
  
    Comprehension
  
    Big Book of Science => Science +2 (22)
  
    Tales of a Junktown Jerky Vendor => Barter +2 (19)
  
  
  
  Level 6
  
    Small Guns +5 (70), Energy Weapons +1 (20), Lockpick +3 (28), Sneak +3 (20), Explosives +3 (35), Barter +1 (20), Big Guns +3 (20)
  
    Bloody Mess
  
  
  
  Level 7
  
    Lockpick +19 (47)
  
    Fortune Finder
  
    Big Book of Science => Science +2 (24)
  
    D.C. Journal of Internal Medicine => Medicine +2 (42)
  
    Dean's Electronics => Repair +2 (52)
  
    Paradise Lost => Speech +2 (19)
  
    Nikola Tesla and You => Energy Weapons +2 (22)
  
    D.C. Journal of Internal Medicine => Medicine +2 (44)
  
    Chinese Army: Special Ops Training Manual => Sneak +2 (22)
  
    Wired Reflexes
  
  
  
  Level 8
  
    Energy Weapons +3 (25), Lockpick +3 (50), Speech +1 (20), Sneak +5 (27), Barter +5 (25), Melee Weapons +2 (42)
  
    Intense Training (IN)
  
    Bobblehead (Lockpick)
  
    U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (22)