Strength
6
 
Perception
6
 
Endurance
5
 
Charisma
5
 
Intelligence
7
 
Agility
5
 
Luck
9
 
Action Points
75
 
Carry Weight
210
 
Critical Chance
9%
 
Dmg Resist
0%
 
Hit Points
270
 
Melee Damage
3.0
 
Skill Points
20
 
Barter
25
 
Big Guns
22
 
Energy Weapons
25
 
Explosives
35
 
Lockpick
60
 
Medicine
46
 
Melee Weapons
42
 
Repair
54
 
Science
26
 
Small Guns
70
 
Sneak
27
 
Speech
20
 
Unarmed
17
 
Bloody Mess
Comprehension
Educated
Fortune Finder
Gun Nut (2)
Intense Training
Rad Regeneration
Wired Reflexes
Level 1
ST 5 PE 6 EN 5 CH 5 IN 5 AG 5 LK 9
Repair, Small Guns, Melee Weapons
Bobblehead (Medicine)
Level 2
Small Guns +8 (45), Repair +3 (40), Science +1 (18), Melee Weapons +3 (35)
Gun Nut
Bobblehead (Intelligence)
Level 3
Small Guns +5 (55), Repair +1 (48), Melee Weapons +2 (37), Medicine +8 (37)
Gun Nut
Bobblehead (Strength)
Rad Regeneration
Level 4
Small Guns +5 (60), Explosives +11 (30)
Educated
Level 5
Small Guns +5 (65), Lockpick +6 (25), Repair +2 (50), Explosives +2 (32), Melee Weapons +1 (40), Medicine +3 (40)
Comprehension
Big Book of Science => Science +2 (22)
Tales of a Junktown Jerky Vendor => Barter +2 (19)
Level 6
Small Guns +5 (70), Energy Weapons +1 (20), Lockpick +3 (28), Sneak +3 (20), Explosives +3 (35), Barter +1 (20), Big Guns +3 (20)
Bloody Mess
Level 7
Lockpick +19 (47)
Fortune Finder
Big Book of Science => Science +2 (24)
D.C. Journal of Internal Medicine => Medicine +2 (42)
Dean's Electronics => Repair +2 (52)
Paradise Lost => Speech +2 (19)
Nikola Tesla and You => Energy Weapons +2 (22)
D.C. Journal of Internal Medicine => Medicine +2 (44)
Chinese Army: Special Ops Training Manual => Sneak +2 (22)
Wired Reflexes
Level 8
Energy Weapons +3 (25), Lockpick +3 (50), Speech +1 (20), Sneak +5 (27), Barter +5 (25), Melee Weapons +2 (42)
Intense Training (IN)
Bobblehead (Lockpick)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (22)
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