Strength
7
 
Perception
6
 
Endurance
7
 
Charisma
4
 
Intelligence
7
 
Agility
9
 
Luck
10
 
Action Points
108
 
Carry Weight
220
 
Critical Chance
15%
 
Dmg Resist
25%
 
Hit Points
430
 
Melee Damage
3.5
 
Skill Points
20
 
Barter
52
 
Big Guns
21
 
Energy Weapons
75
 
Explosives
75
 
Lockpick
100
 
Medicine
80
 
Melee Weapons
21
 
Repair
100
 
Science
75
 
Small Guns
100
 
Sneak
90
 
Speech
27
 
Unarmed
21
 
Action Boy/Girl
Adamantium Skeleton
Ant Might
Barkskin
Better Criticals
Comprehension
Concentrated Fire
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (3)
Light Step
Mysterious Stranger
Power Armor Training
Rad Resistance
Silent Running
Sniper
Toughness
Wired Reflexes
Level 1
ST 5 PE 5 EN 6 CH 4 IN 6 AG 7 LK 7
Small Guns, Sneak, and Repair
Bobblehead (Intelligence)
Bobblehead (Strength)
Level 2
Small Guns +15 (50), Repair +2 (37)
Intense Training (LK)
Level 3
Small Guns +4 (56), Repair +13 (50)
Intense Training (AG)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Barter)
Level 4
Small Guns +6 (75), Repair +11 (72)
Educated
Level 5
Sneak +17 (67), Repair +3 (75)
Comprehension
Ant Might
Wired Reflexes
Guns and Bullets => Small Guns +2 (77)
Guns and Bullets => Small Guns +2 (79)
Dean's Electronics => Repair +2 (77)
Big Book of Science => Science +2 (33)
Level 6
Sneak +8 (75), Barter +12 (37)
Toughness
Level 7
Small Guns +6 (85), Lockpick +4 (33), Repair +8 (85), Barter +2 (39)
Gunslinger
Level 8
Lockpick +17 (50), Medicine +3 (24)
Rad Resistance
Level 9
Sneak +3 (78), Science +17 (50)
Intense Training (LK)
Bobblehead (Medicine)
Power Armor Training
Duck and Cover! => Explosives +2 (31)
Guns and Bullets => Small Guns +2 (87)
Guns and Bullets => Small Guns +2 (89)
Lying, Congressional Style => Speech +2 (17)
Nikola Tesla and You => Energy Weapons +2 (21)
Paradise Lost => Speech +2 (19)
Guns and Bullets => Small Guns +2 (91)
Level 10
Repair +6 (91), Medicine +14 (48)
Mysterious Stranger
Level 11
Speech +6 (25), Explosives +1 (32), Barter +11 (50), Medicine +2 (50)
Finesse
Barkskin
Level 12
Small Guns +1 (92), Repair +1 (92), Explosives +18 (50)
Silent Running
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Dean's Electronics => Repair +2 (94)
Duck and Cover! => Explosives +2 (52)
Dean's Electronics => Repair +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Level 13
Lockpick +20 (70)
Sniper
Level 14
Lockpick +20 (90)
Light Step
Tales of a Junktown Jerky Vendor => Barter +2 (52)
Tumblers Today => Lockpick +2 (92)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (27)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Level 15
Science +12 (62), Medicine +8 (60)
Cyborg
Level 16
Science +13 (75), Medicine +7 (67)
Action Boy/Girl
Level 17
Explosives +12 (64), Medicine +8 (75)
Better Criticals
Level 18
Energy Weapons +9 (40), Explosives +11 (75)
Adamantium Skeleton
Level 19
Energy Weapons +20 (60)
Concentrated Fire
Level 20
Energy Weapons +15 (75), Medicine +5 (80)
Grim Reaper's Sprint
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