Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
20%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Chemist
Commando
Comprehension
Covert Ops
Cyborg
Daddy's Boy/Girl
Educated
Fast Metabolism
Finesse
Gunslinger
Iron Fist (3)
Lady Killer/Black Widow
Lawbringer
Mister Sandman
Nerd Rage!
Nerves of Steel
Ninja
Pyromaniac
Quantum Chemist
Rad Resistance
Robotics Expert
Silent Running
Sniper
Strong Back
Toughness
Level 1
ST 7 PE 7 EN 7 CH 1 IN 10 AG 7 LK 1
Barter, Speech, and Lockpick
Level 2
Sneak +3 (20), Small Guns +3 (20), Energy Weapons +3 (20), Unarmed +3 (20), Explosives +3 (20), Melee Weapons +3 (20), Big Guns +2 (19)
Lady Killer/Black Widow
Level 3
Unarmed +10 (30), Speech +9 (29), Big Guns +1 (20)
Daddy's Boy/Girl
Level 4
Sneak +10 (30), Small Guns +9 (29), Speech +1 (30)
Educated
Level 5
Sneak +3 (33), Unarmed +10 (40), Speech +10 (40)
Comprehension
Level 6
Sneak +7 (40), Small Guns +11 (40), Science +5 (33)
Iron Fist
Level 7
Repair +16 (39), Science +7 (40)
Iron Fist
Level 8
Repair +1 (40), Melee Weapons +20 (40), Medicine +2 (30)
Iron Fist
Level 9
Lockpick +8 (40), Explosives +5 (25), Medicine +10 (40)
Toughness
Level 10
Energy Weapons +8 (28), Explosives +15 (40)
Finesse
Level 11
Energy Weapons +12 (40), Big Guns +11 (31)
Rad Resistance
Level 12
Barter +14 (34), Big Guns +9 (40)
Fast Metabolism
Level 13
Barter +16 (50), Big Guns +7 (47)
Sniper
Level 14
Energy Weapons +10 (50), Explosives +10 (50), Big Guns +3 (50)
Lawbringer
Level 15
Lockpick +10 (50), Melee Weapons +3 (43), Medicine +10 (50)
Adamantium Skeleton
Level 16
Repair +10 (50), Science +6 (46), Melee Weapons +7 (50)
Action Boy/Girl
Level 17
Sneak +9 (49), Small Guns +10 (50), Science +4 (50)
Robotics Expert
Level 18
Sneak +1 (60), Unarmed +12 (52), Speech +10 (50)
Silent Running
Covert Ops
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Bobblehead (Science)
Bobblehead (Speech)
Bobblehead (Small Guns)
Bobblehead (Unarmed)
Level 19
Small Guns +5 (68), Unarmed +8 (70), Speech +10 (70)
Cyborg
Level 20
Small Guns +2 (70), Repair +10 (70), Science +7 (70), Melee Weapons +4 (64)
Commando
Level 21
Lockpick +7 (70), Melee Weapons +6 (70), Medicine +10 (70)
Mister Sandman
Level 22
Energy Weapons +13 (73), Explosives +10 (70)
Quantum Chemist
Level 23
Barter +10 (70), Melee Weapons +3 (73), Big Guns +10 (70)
Pyromaniac
Level 24
Unarmed +10 (80), Speech +6 (76), Melee Weapons +7 (80)
Strong Back
Level 25
Sneak +10 (80), Small Guns +2 (72), Energy Weapons +7 (80), Speech +4 (80)
Ninja
Level 26
Small Guns +8 (80), Repair +5 (75), Science +10 (80)
Nerves of Steel
Level 27
Lockpick +8 (78), Repair +5 (80), Medicine +10 (80)
Chemist
Level 28
Lockpick +2 (80), Explosives +10 (80), Barter +1 (71), Big Guns +10 (80)
Nerd Rage!
Level 29
Sneak +1 (81), Small Guns +1 (81), Energy Weapons +1 (81), Lockpick +1 (81), Unarmed +1 (81), Speech +1 (81), Repair +1 (81), Explosives +1 (81), Barter +11 (82), Science +1 (81), Melee Weapons +1 (81), Medicine +1 (81), Big Guns +1 (81)
Gunslinger
Level 30
Sneak +2 (91), Small Guns +2 (91), Energy Weapons +2 (91), Lockpick +2 (91), Unarmed +2 (91), Speech +2 (100), Repair +2 (87), Explosives +2 (91), Science +2 (87), Melee Weapons +2 (91), Medicine +2 (87), Big Guns +1 (90)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Energy Weapons)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Intelligence)
Bobblehead (Charisma)
Bobblehead (Endurance)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Pugilism Illustrated => Unarmed +2 (95)
Nikola Tesla and You => Energy Weapons +2 (100)
Grognak the Barbarian => Melee Weapons +2 (95)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Paradise Lost => Speech +2 (100)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
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