Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
75
 
Energy Weapons
100
 
Explosives
74
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
45
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Sight
Barkskin
Better Criticals
Booster Shot
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Explorer
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (10)
Light Step
Nerves of Steel
Paralyzing Palm
Pitt Fighter
Power Armor Training
Puppies!
Rad Absorption
Rad Regeneration
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 1 PE 5 EN 6 CH 5 IN 8 AG 8 LK 7
Lockpick, Small Guns, and Sneak
Bobblehead (Medicine)
Power Armor Training
Bobblehead (Strength)
Level 2
Sneak +2 (39), Small Guns +3 (40), Repair +13 (35)
Intense Training (ST)
Level 3
Lockpick +18 (49)
Intense Training (ST)
Level 4
Sneak +6 (45), Small Guns +5 (45), Lockpick +1 (50), Speech +1 (17), Repair +5 (40)
Educated
Level 5
Lockpick +20 (70), Speech +1 (18)
Comprehension
Level 6
Speech +2 (20), Repair +10 (50), Science +6 (28), Medicine +3 (35)
Toughness
Level 7
Speech +15 (35), Science +6 (34)
Intense Training (EN)
Level 8
Lockpick +5 (75), Speech +10 (45), Science +6 (40)
Intense Training (ST)
Level 9
Sneak +1 (46), Small Guns +5 (50), Repair +10 (60), Science +5 (45)
Strong Back
Level 10
Sneak +4 (50), Speech +5 (50), Repair +10 (70), Science +2 (47)
Finesse
Bobblehead (Intelligence)
Bobblehead (Lockpick)
Bobblehead (Luck)
Level 11
Sneak +1 (51), Small Guns +1 (51), Speech +10 (60), Repair +8 (82), Science +1 (52), Medicine +1 (40)
Intense Training (IN)
Bobblehead (Melee Weapons)
Bobblehead (Perception)
Level 12
Sneak +4 (65), Small Guns +4 (55), Speech +10 (70), Science +5 (57)
Silent Running
Ant Sight
Bobblehead (Repair)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 13
Sneak +5 (80), Small Guns +15 (70), Repair +3 (95)
Sniper
Bobblehead (Barter)
Hematophage
Wired Reflexes
Rad Regeneration
Level 14
Science +3 (60), Medicine +20 (60)
Cyborg
Barkskin
Tumblers Today => Lockpick +2 (91)
Dean's Electronics => Repair +2 (97)
Bobblehead (Big Guns)
Bobblehead (Charisma)
Bobblehead (Endurance)
Level 15
Small Guns +10 (80), Energy Weapons +13 (43)
Light Step
Bobblehead (Agility)
Bobblehead (Explosives)
Level 16
Energy Weapons +23 (66)
Better Criticals
Bobblehead (Small Guns)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (34)
Bobblehead (Energy Weapons)
Big Book of Science => Science +2 (62)
Level 17
Sneak +3 (85), Small Guns +3 (95), Energy Weapons +4 (80), Lockpick +4 (95), Speech +1 (83), Science +8 (70)
Action Boy/Girl
Big Book of Science => Science +2 (72)
Duck and Cover! => Explosives +2 (32)
Grognak the Barbarian => Melee Weapons +2 (28)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Duck and Cover! => Explosives +2 (34)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Bobblehead (Science)
Tales of a Junktown Jerky Vendor => Barter +2 (30)
Lying, Congressional Style => Speech +2 (85)
Level 18
Sneak +11 (98), Energy Weapons +1 (81), Speech +11 (96)
Concentrated Fire
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Level 19
Energy Weapons +1 (82), Science +14 (96), Medicine +8 (68)
Intense Training (AG)
Nikola Tesla and You => Energy Weapons +2 (84)
Nikola Tesla and You => Energy Weapons +2 (86)
Paradise Lost => Speech +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (70)
Level 20
Energy Weapons +14 (100), Science +4 (100), Medicine +5 (75)
Grim Reaper's Sprint
Level 21
Explosives +1 (35), Barter +20 (50), Melee Weapons +2 (30)
Explorer
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (36)
Level 22
Explosives +5 (40), Barter +10 (60), Medicine +5 (80), Big Guns +3 (39)
Puppies!
Level 23
Unarmed +2 (34), Barter +20 (80), Big Guns +1 (40)
Intense Training (PE)
Level 24
Explosives +7 (49), Barter +16 (96)
Intense Training (ST)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Booster Shot
Level 25
Unarmed +11 (45), Explosives +1 (50), Melee Weapons +1 (35), Big Guns +10 (50)
Intense Training (ST)
Pitt Fighter
Covert Ops
Level 26
Unarmed +15 (60), Medicine +8 (88)
Nerves of Steel
Level 27
Unarmed +10 (70), Explosives +5 (55), Medicine +3 (91), Big Guns +5 (55)
Intense Training (ST)
Level 28
Unarmed +1 (71), Explosives +5 (60), Melee Weapons +3 (40), Medicine +9 (100), Big Guns +5 (60)
Rad Absorption
Level 29
Unarmed +23 (94)
Paralyzing Palm
Grognak the Barbarian => Melee Weapons +2 (42)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Level 30
Explosives +11 (74), Big Guns +12 (75)
Almost Perfect
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