Level 1
ST 5 PE 6 EN 5 CH 1 IN 10 AG 7 LK 6
Small Guns, Repair, Speech
Level 2
Small Guns +16 (55), Explosives +4 (21)
Gun Nut
Level 3
Lockpick +1 (18), Repair +15 (65), Explosives +4 (25)
Gun Nut
Level 4
Science +20 (45)
Educated
Level 5
Small Guns +10 (70), Medicine +13 (38)
Comprehension
Level 6
Science +11 (56), Medicine +12 (50)
Gun Nut
Bobblehead (Medicine)
Level 7
Lockpick +7 (25), Speech +12 (34), Science +4 (60)
Intense Training (ST)
Level 8
Small Guns +5 (80), Lockpick +2 (27), Speech +6 (40), Medicine +10 (70)
Commando
Level 9
Lockpick +23 (50)
Scrounger
Level 10
Speech +20 (60), Repair +3 (73)
Mysterious Stranger
Level 11
Speech +10 (70), Repair +7 (80), Science +6 (66)
Gunslinger
Level 12
Science +14 (80), Medicine +9 (79)
Sniper
Level 13
Lockpick +22 (72), Medicine +1 (80)
Intense Training (ST)
Level 14
Energy Weapons +20 (37), Lockpick +3 (75)
Lawbringer
Level 15
Small Guns +5 (85), Energy Weapons +13 (52), Lockpick +5 (82)
Intense Training (PE)
Level 16
Small Guns +5 (90), Energy Weapons +13 (65), Lockpick +3 (85), Explosives +2 (29)
Action Boy/Girl
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Big Guns)
Bobblehead (Melee Weapons)
Bobblehead (Barter)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Perception)
Level 17
Energy Weapons +5 (83), Lockpick +2 (100), Speech +7 (90), Medicine +9 (90)
Better Criticals
Level 18
Energy Weapons +7 (90), Repair +4 (95), Explosives +8 (50), Science +4 (95)
Concentrated Fire
Level 19
Energy Weapons +10 (100), Speech +3 (93), Repair +5 (100), Science +5 (100)
Light Step
Level 20
Speech +7 (100), Explosives +6 (56), Medicine +10 (100)
Grim Reaper's Sprint