Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
87
 
Energy Weapons
100
 
Explosives
85
 
Lockpick
88
 
Medicine
84
 
Melee Weapons
81
 
Repair
100
 
Science
82
 
Small Guns
86
 
Sneak
100
 
Speech
100
 
Unarmed
92
 
Action Boy/Girl
Almost Perfect
Ant Might
Bloody Mess
Child at Heart
Commando
Comprehension
Covert Ops
Educated
Escalator to Heaven
Fast Metabolism
Fortune Finder
Grim Reaper's Sprint
Hematophage
Intense Training (7)
Mysterious Stranger
Nerves of Steel
Paralyzing Palm
Power Armor Training
Puppies!
Quantum Chemist
Rad Regeneration
Scrounger
Silent Running
Sniper
Strong Back
Superior Defender
Tag!
Warmonger
Wired Reflexes
Level 1
ST 9 PE 5 EN 4 CH 4 IN 9 AG 5 LK 4
Energy Weapons, Repair, and Small Guns
Bobblehead (Medicine)
Level 2
Small Guns +1 (30), Energy Weapons +1 (30), Lockpick +1 (15), Speech +3 (15), Repair +3 (40), Explosives +1 (15), Barter +3 (15), Science +3 (25), Medicine +3 (35)
Intense Training (EN)
Level 3
Sneak +6 (20), Unarmed +1 (15), Barter +10 (27), Melee Weapons +1 (23), Big Guns +1 (15)
Intense Training (CH)
Level 4
Energy Weapons +1 (31), Lockpick +10 (25), Speech +3 (20), Barter +3 (30), Melee Weapons +2 (25)
Educated
Level 5
Energy Weapons +4 (35), Speech +5 (25), Repair +10 (50), Medicine +3 (38)
Child at Heart
Level 6
Small Guns +5 (35), Energy Weapons +15 (50), Medicine +2 (40)
Bloody Mess
Level 7
Small Guns +2 (38), Barter +20 (51)
Intense Training (LK)
Level 8
Sneak +4 (25), Small Guns +2 (40), Speech +4 (30), Repair +4 (55), Science +4 (30), Medicine +4 (45)
Scrounger
Bobblehead (Melee Weapons)
Bobblehead (Speech)
Bobblehead (Lockpick)
Bobblehead (Science)
Bobblehead (Unarmed)
Level 9
Energy Weapons +4 (55), Lockpick +4 (40), Repair +5 (60), Explosives +4 (20), Barter +1 (52), Melee Weapons +4 (40)
Strong Back
Level 10
Energy Weapons +5 (60), Unarmed +4 (30), Repair +6 (66), Barter +3 (55), Big Guns +4 (20)
Commando
Level 11
Energy Weapons +3 (63), Repair +4 (70), Explosives +5 (25), Barter +5 (60), Big Guns +5 (25)
Fortune Finder
Level 12
Sneak +15 (42), Energy Weapons +2 (65), Repair +5 (75)
Intense Training (AG)
Level 13
Sneak +8 (50), Small Guns +3 (45), Lockpick +6 (48), Medicine +5 (50)
Intense Training (PE)
Level 14
Energy Weapons +3 (70), Lockpick +2 (50), Repair +14 (89), Explosives +3 (30)
Sniper
Level 15
Speech +10 (50), Repair +1 (90), Science +6 (46), Big Guns +5 (30)
Silent Running
Duck and Cover! => Explosives +1 (31)
Guns and Bullets => Small Guns +1 (46)
D.C. Journal of Internal Medicine => Medicine +1 (51)
Tales of a Junktown Jerky Vendor => Barter +1 (61)
Tumblers Today => Lockpick +1 (51)
Tumblers Today => Lockpick +1 (52)
Dean's Electronics => Repair +1 (91)
Chinese Army: Special Ops Training Manual => Sneak +1 (61)
Chinese Army: Special Ops Training Manual => Sneak +1 (62)
Paradise Lost => Speech +1 (51)
Tales of a Junktown Jerky Vendor => Barter +1 (62)
Level 16
Lockpick +3 (55), Repair +4 (95), Explosives +4 (35), Barter +3 (65), Science +4 (50), Medicine +4 (55)
Comprehension
Level 17
Sneak +3 (80), Small Guns +4 (50), Energy Weapons +5 (75), Speech +4 (55), Explosives +5 (40), Big Guns +1 (31)
Tag! (Sneak)
Level 18
Barter +18 (83), Big Guns +4 (35)
Intense Training (LK)
Level 19
Energy Weapons +10 (85), Speech +5 (60), Repair +5 (100), Barter +2 (85)
Action Boy/Girl
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Sneak)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Duck and Cover! => Explosives +2 (52)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Pugilism Illustrated => Unarmed +2 (32)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (47)
Pugilism Illustrated => Unarmed +2 (34)
Duck and Cover! => Explosives +2 (54)
Tumblers Today => Lockpick +2 (57)
Dean's Electronics => Repair +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Pugilism Illustrated => Unarmed +2 (36)
Tumblers Today => Lockpick +2 (59)
D.C. Journal of Internal Medicine => Medicine +2 (57)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (49)
Level 20
Sneak +3 (95), Lockpick +1 (60), Unarmed +4 (40), Explosives +9 (63), Science +1 (55), Medicine +3 (60), Big Guns +1 (50)
Grim Reaper's Sprint
Level 21
Unarmed +10 (50), Explosives +2 (65), Melee Weapons +10 (50)
Mysterious Stranger
Level 22
Sneak +5 (100), Energy Weapons +2 (97), Explosives +5 (70), Science +5 (60), Melee Weapons +5 (55)
Puppies!
Level 23
Energy Weapons +3 (100), Lockpick +14 (74), Melee Weapons +5 (60)
Fast Metabolism
Level 24
Lockpick +1 (75), Speech +11 (71), Big Guns +10 (60)
Escalator to Heaven
Level 25
Speech +2 (73), Explosives +4 (74), Medicine +16 (76)
Intense Training (AG)
Level 26
Small Guns +3 (65), Speech +2 (75), Explosives +1 (75), Medicine +1 (77), Big Guns +15 (75)
Nerves of Steel
Level 27
Unarmed +6 (56), Melee Weapons +15 (75), Medicine +1 (78)
Warmonger
Level 28
Unarmed +20 (76), Medicine +2 (80)
Paralyzing Palm
Level 29
Small Guns +7 (72), Science +15 (75)
Quantum Chemist
Level 30
Small Guns +3 (81), Unarmed +4 (90), Speech +15 (100)
Almost Perfect
Bobblehead (Perception)
Bobblehead (Luck)
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Endurance)
Ant Might
Rad Regeneration
Wired Reflexes
Superior Defender
Power Armor Training
Hematophage
Covert Ops
Grognak the Barbarian => Melee Weapons +2 (81)
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