Strength
4
 
Perception
6
 
Endurance
3
 
Charisma
4
 
Intelligence
10
 
Agility
6
 
Luck
10
 
Action Points
77
 
Carry Weight
190
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
2.0
 
Skill Points
23
 
Barter
15
 
Big Guns
13
 
Energy Weapons
69
 
Explosives
20
 
Lockpick
40
 
Medicine
30
 
Melee Weapons
30
 
Repair
70
 
Science
52
 
Small Guns
24
 
Sneak
19
 
Speech
17
 
Unarmed
30
 
Bloody Mess
Educated
Gun Nut
Intense Training (2)
Iron Fist
Rad Regeneration
Wired Reflexes
Level 1
ST 4 PE 6 EN 3 CH 3 IN 9 AG 5 LK 10
Energy Weapons, Repair, and Science
Wired Reflexes
Level 2
Energy Weapons +6 (40), Lockpick +1 (20), Speech +2 (15), Repair +5 (50), Melee Weapons +5 (20)
Gun Nut
Level 3
Energy Weapons +5 (45), Lockpick +10 (30), Explosives +1 (20), Melee Weapons +3 (23)
Intense Training (IN)
Bobblehead (Luck)
Rad Regeneration
Level 4
Energy Weapons +5 (50), Lockpick +4 (34), Repair +8 (60), Science +3 (45)
Educated
Bobblehead (Agility)
Level 5
Repair +10 (70), Science +5 (50), Melee Weapons +7 (30), Medicine +1 (28)
Intense Training (CH)
Level 6
Energy Weapons +15 (65), Lockpick +6 (40), Science +2 (52)
Bloody Mess
Level 7
Energy Weapons +4 (69), Unarmed +17 (30), Medicine +2 (30)
Iron Fist
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