Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 5 LK 6
Small Guns, Repair, and Lockpick
Bobblehead (Medicine)
Level 2
Barter +19 (34)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Grognak the Barbarian => Melee Weapons +1 (16)
Level 3
Barter +6 (40), Big Guns +14 (29)
Swift Learner
Level 4
Energy Weapons +9 (24), Big Guns +11 (40)
Educated
Level 5
Energy Weapons +16 (40), Explosives +7 (22)
Comprehension
Level 6
Lockpick +5 (35), Explosives +18 (40)
Gunslinger
Level 7
Lockpick +5 (40), Melee Weapons +13 (29), Medicine +5 (40)
Toughness
Level 8
Science +12 (37), Melee Weapons +11 (40)
Commando
Level 9
Sneak +10 (25), Small Guns +10 (40), Science +3 (40)
Strong Back
Level 10
Sneak +15 (40), Speech +8 (23)
Mysterious Stranger
Level 11
Unarmed +8 (23), Speech +15 (40)
Intense Training (CH)
Level 12
Unarmed +17 (40), Barter +6 (48)
Animal Friend
Level 13
Energy Weapons +10 (50), Explosives +1 (41), Barter +2 (50), Big Guns +10 (52)
Intense Training (EN)
Level 14
Lockpick +8 (50), Explosives +7 (50), Medicine +8 (48)
Intense Training (PE)
Level 15
Repair +10 (50), Science +1 (41), Melee Weapons +10 (50), Medicine +2 (50)
Intense Training (AG)
Level 16
Sneak +6 (48), Small Guns +8 (50), Science +9 (50)
Sniper
Level 17
Sneak +2 (50), Unarmed +8 (50), Speech +10 (50), Barter +3 (53)
Lawbringer
Level 18
Small Guns +10 (60), Energy Weapons +8 (60), Barter +5 (58)
Intense Training (ST)
Level 19
Lockpick +3 (53), Explosives +10 (60), Barter +2 (60), Big Guns +8 (60)
Concentrated Fire
Level 20
Lockpick +7 (60), Melee Weapons +6 (58), Medicine +10 (60)
Grim Reaper's Sprint
Level 21
Sneak +1 (51), Repair +10 (60), Science +10 (60), Melee Weapons +2 (60)
Explorer
Level 22
Sneak +9 (60), Unarmed +4 (54), Speech +10 (60)
Action Boy/Girl
Level 23
Unarmed +6 (60), Barter +10 (70), Big Guns +7 (67)
Animal Friend
Level 24
Energy Weapons +10 (70), Explosives +10 (70), Big Guns +3 (70)
Light Step
Level 25
Lockpick +10 (70), Melee Weapons +3 (63), Medicine +10 (70)
Master Trader
Level 26
Repair +10 (70), Science +6 (66), Melee Weapons +7 (70)
Warmonger
Level 27
Sneak +9 (71), Small Guns +10 (72), Science +4 (70)
Intense Training (AG)
Level 28
Unarmed +10 (70), Speech +10 (70), Barter +3 (73)
Nerves of Steel
Level 29
Energy Weapons +5 (75), Lockpick +5 (75), Explosives +5 (75), Barter +2 (75), Medicine +1 (71), Big Guns +5 (75)
Better Criticals
Level 30
Sneak +3 (80), Small Guns +2 (80), Unarmed +2 (80), Speech +2 (80), Repair +5 (77), Melee Weapons +2 (80), Medicine +7 (80)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Auto Expert
Booster Shot
Covert Ops
Hematophage
Wired Reflexes
Power Armor Training
Pitt Fighter
Xenotech Expert
Superior Defender
Rad Regeneration
Punga Power!
Ghoul Ecology
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Paradise Lost => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Tumblers Today => Lockpick +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)