Strength
6
 
Perception
7
 
Endurance
6
 
Charisma
2
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
210
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
510
 
Melee Damage
3.0
 
Skill Points
22
 
Barter
100
 
Big Guns
31
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
29
 
Unarmed
100
 
Action Boy/Girl
Ant Sight
Auto Expert
Barkskin
Better Criticals
Booster Shot
Cannibal
Commando
Comprehension
Concentrated Fire
Contract Killer
Covert Ops
Cyborg
Dream Crusher
Educated
Finesse
Grim Reaper's Sprint
Gun Nut (2)
Gunslinger
Hematophage
Mister Sandman
Ninja
Nuclear Anomaly
Paralyzing Palm
Pitt Fighter
Power Armor Training
Puppies!
Pyromaniac
Quantum Chemist
Robotics Expert
Scrounger
Silent Running
Sniper
Tag!
Thief (2)
Toughness
Wired Reflexes
Level 1
ST 5 PE 5 EN 5 CH 1 IN 8 AG 8 LK 8
Small Guns, Lockpick, and Sneak
Level 2
Lockpick +6 (37), Repair +12 (39)
Gun Nut
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 3
Sneak +6 (56), Small Guns +1 (61), Lockpick +6 (56), Repair +4 (61), Melee Weapons +2 (31)
Gun Nut
Level 4
Sneak +5 (61), Lockpick +5 (61), Melee Weapons +9 (40)
Comprehension
Big Book of Science => Science +2 (37)
Big Book of Science => Science +2 (39)
Chinese Army: Special Ops Training Manual => Sneak +2 (63)
D.C. Journal of Internal Medicine => Medicine +2 (37)
Dean's Electronics => Repair +2 (63)
Duck and Cover! => Explosives +2 (31)
Grognak the Barbarian => Melee Weapons +2 (42)
Guns and Bullets => Small Guns +2 (63)
Lying, Congressional Style => Speech +2 (23)
Nikola Tesla and You => Energy Weapons +2 (31)
Paradise Lost => Speech +2 (25)
Tales of a Junktown Jerky Vendor => Barter +2 (23)
Tumblers Today => Lockpick +2 (63)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (31)
Level 5
Sneak +4 (67), Small Guns +4 (67), Lockpick +4 (67), Repair +4 (67), Melee Weapons +3 (45)
Educated
Level 6
Sneak +5 (72), Small Guns +5 (72), Lockpick +5 (72), Repair +5 (72), Melee Weapons +2 (47)
Gunslinger
Level 7
Sneak +5 (82), Small Guns +5 (77), Lockpick +5 (82), Repair +5 (77), Melee Weapons +2 (49)
Thief
Level 8
Sneak +3 (85), Small Guns +8 (85), Lockpick +3 (85), Repair +8 (85)
Commando
Level 9
Sneak +5 (95), Small Guns +5 (90), Lockpick +5 (95), Repair +5 (90), Melee Weapons +2 (51)
Thief
Level 10
Sneak +1 (96), Small Guns +6 (96), Lockpick +1 (96), Repair +6 (96), Melee Weapons +8 (59)
Finesse
Level 11
Sneak +4 (100), Small Guns +4 (100), Lockpick +4 (100), Repair +4 (100), Melee Weapons +6 (65)
Mister Sandman
Level 12
Melee Weapons +22 (87)
Sniper
Level 13
Melee Weapons +13 (100), Medicine +9 (46)
Silent Running
Level 14
Medicine +22 (68)
Scrounger
Level 15
Science +22 (61)
Cyborg
Level 16
Medicine +22 (90)
Action Boy/Girl
Level 17
Energy Weapons +12 (53), Medicine +10 (100)
Better Criticals
Level 18
Energy Weapons +7 (60), Science +15 (76)
Concentrated Fire
Level 19
Science +22 (98)
Tag! (Energy Weapons)
Level 20
Energy Weapons +20 (95), Science +2 (100)
Ninja (Energy Weapons)
Level 21
Energy Weapons +5 (100), Unarmed +17 (46)
Grim Reaper's Sprint (Energy Weapons)
Level 22
Unarmed +22 (68)
Puppies! (Energy Weapons)
Level 23
Unarmed +22 (90)
Cannibal (Energy Weapons)
Level 24
Unarmed +10 (100), Explosives +12 (43)
Paralyzing Palm (Energy Weapons)
Level 25
Explosives +22 (65)
Contract Killer (Energy Weapons)
Level 26
Explosives +22 (87)
Pyromaniac (Energy Weapons)
Level 27
Explosives +13 (100), Barter +9 (32)
Quantum Chemist (Energy Weapons)
Level 28
Barter +22 (54)
Toughness (Energy Weapons)
Level 29
Barter +22 (76)
Robotics Expert (Energy Weapons)
Level 30
Barter +22 (98)
Nuclear Anomaly (Energy Weapons)
Ant Sight
Dream Crusher
Wired Reflexes
Lying, Congressional Style => Speech +2 (27)
Guns and Bullets => Small Guns +2 (100)
Duck and Cover! => Explosives +2 (100)
Lying, Congressional Style => Speech +2 (29)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Pitt Fighter
Auto Expert
Covert Ops
Hematophage
Barkskin
Booster Shot
Power Armor Training
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