Strength
6
 
Perception
7
 
Endurance
6
 
Charisma
6
 
Intelligence
10
 
Agility
9
 
Luck
7
 
Action Points
108
 
Carry Weight
260
 
Critical Chance
12%
 
Dmg Resist
15%
 
Hit Points
410
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
65
 
Big Guns
30
 
Energy Weapons
100
 
Explosives
50
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
28
 
Repair
92
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
67
 
Unarmed
34
 
Action Boy/Girl
Ant Sight
Barkskin
Better Criticals
Child at Heart
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Intense Training (3)
Mister Sandman
Mysterious Stranger
Rad Regeneration
Robotics Expert
Silent Running
Sniper
Strong Back
Wired Reflexes
Level 1
ST 5 PE 5 EN 5 CH 5 IN 7 AG 7 LK 6
Sneak, Small Guns, and Lockpick
Level 2
Sneak +11 (45), Small Guns +6 (40)
Intense Training (IN)
Bobblehead (Medicine)
Level 3
Sneak +5 (50), Small Guns +9 (49), Science +4 (27)
Intense Training (IN)
Level 4
Sneak +9 (59), Small Guns +10 (59)
Educated
Ant Sight
Bobblehead (Strength)
Level 5
Sneak +11 (70), Small Guns +11 (70)
Child at Heart
Bobblehead (Intelligence)
Wired Reflexes
Level 6
Lockpick +10 (42), Science +13 (42)
Intense Training (AG)
Bobblehead (Repair)
Level 7
Lockpick +8 (50), Repair +7 (42), Science +8 (50)
Comprehension
Level 8
Repair +23 (65)
Commando
Level 9
Science +23 (73)
Strong Back
Big Book of Science => Science +2 (75)
Guns and Bullets => Small Guns +2 (74)
Tumblers Today => Lockpick +2 (52)
Level 10
Lockpick +23 (75)
Mysterious Stranger
Level 11
Speech +23 (38)
Finesse
Level 12
Sneak +3 (85), Speech +12 (50), Explosives +8 (25)
Silent Running
Level 13
Energy Weapons +18 (35), Medicine +5 (40)
Sniper
Barkskin
Rad Regeneration
Level 14
Energy Weapons +23 (58)
Mister Sandman
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Level 15
Explosives +4 (32), Medicine +19 (60)
Cyborg
Level 16
Barter +23 (41)
Better Criticals
Level 17
Small Guns +3 (80), Energy Weapons +9 (80), Lockpick +2 (80), Explosives +5 (37), Science +4 (80)
Action Boy/Girl
Big Book of Science => Science +2 (82)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Tumblers Today => Lockpick +2 (82)
Tumblers Today => Lockpick +2 (84)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (68)
Duck and Cover! => Explosives +2 (39)
Guns and Bullets => Small Guns +2 (82)
Bobblehead (Sneak)
Bobblehead (Lockpick)
Bobblehead (Science)
Bobblehead (Energy Weapons)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Unarmed)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (92)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Lying, Congressional Style => Speech +2 (65)
Paradise Lost => Speech +2 (67)
Pugilism Illustrated => Unarmed +2 (30)
Pugilism Illustrated => Unarmed +2 (32)
Pugilism Illustrated => Unarmed +2 (34)
Tales of a Junktown Jerky Vendor => Barter +2 (53)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (30)
D.C. Journal of Internal Medicine => Medicine +2 (70)
Level 18
Explosives +1 (50), Barter +12 (65), Medicine +10 (80)
Concentrated Fire
Level 19
Repair +3 (69), Medicine +20 (100)
Robotics Expert
Level 20
Repair +23 (92)
Grim Reaper's Sprint
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