Level 1
ST 5 PE 5 EN 5 CH 1 IN 10 AG 5 LK 9
Speech, Lockpick, and Unarmed
Chinese Army: Special Ops Training Manual => Sneak +1 (18)
Nikola Tesla and You => Energy Weapons +1 (18)
Nikola Tesla and You => Energy Weapons +1 (19)
Lying, Congressional Style => Speech +1 (25)
Level 2
Unarmed +8 (40), Speech +5 (30), Barter +7 (16)
Gun Nut
Level 3
Energy Weapons +1 (20), Unarmed +5 (45), Speech +5 (35), Barter +9 (25)
Thief
Level 4
Sneak +2 (25), Unarmed +5 (50), Speech +5 (40), Repair +3 (35), Barter +5 (30)
Educated
Level 5
Unarmed +13 (63), Speech +10 (50)
Iron Fist
Level 6
Unarmed +13 (76), Barter +10 (40)
Iron Fist
Level 7
Sneak +23 (48)
Intense Training (EN)
Level 8
Sneak +4 (52), Unarmed +2 (80), Speech +2 (52), Barter +15 (55)
Strong Back
Level 9
Sneak +3 (55), Unarmed +5 (85), Speech +13 (65), Science +2 (29)
Comprehension
Grognak the Barbarian => Melee Weapons +2 (19)
Pugilism Illustrated => Unarmed +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (29)
D.C. Journal of Internal Medicine => Medicine +2 (31)
Duck and Cover! => Explosives +2 (19)
Dean's Electronics => Repair +2 (37)
Duck and Cover! => Explosives +2 (21)
Bobblehead (Strength)
Bobblehead (Barter)
Bobblehead (Agility)
Bobblehead (Endurance)
Bobblehead (Perception)
Bobblehead (Unarmed)
Bobblehead (Sneak)
Bobblehead (Lockpick)
Level 10
Sneak +3 (70), Lockpick +6 (55), Unarmed +1 (100), Speech +5 (70), Explosives +2 (25), Barter +5 (70), Science +1 (30)
Iron Fist
Level 11
Sneak +4 (74), Speech +5 (75), Melee Weapons +14 (35)
Mysterious Stranger
Level 12
Sneak +1 (85), Lockpick +5 (60), Repair +3 (40), Barter +5 (75), Science +5 (35), Medicine +4 (35)
Silent Running
Level 13
Energy Weapons +3 (25), Repair +10 (50), Science +10 (45)
Finesse
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Speech)
Ant Sight
Power Armor Training
Wired Reflexes
Level 14
Lockpick +7 (69), Speech +13 (100), Barter +3 (80)
Robotics Expert
Level 15
Small Guns +1 (35), Energy Weapons +3 (40), Lockpick +6 (75), Barter +5 (85), Science +3 (58), Medicine +5 (50)
Toughness
Level 16
Explosives +3 (40), Barter +5 (90), Science +2 (60), Medicine +10 (60), Big Guns +3 (34)
Better Criticals
Level 17
Sneak +5 (90), Small Guns +5 (40), Lockpick +7 (82), Big Guns +6 (40)
Bloody Mess
Level 18
Sneak +10 (100), Lockpick +3 (85), Barter +10 (100)
Paralyzing Palm
Level 19
Melee Weapons +23 (68)
Action Boy/Girl
Level 20
Lockpick +11 (96), Melee Weapons +12 (80)
Grim Reaper's Sprint
Level 21
Small Guns +10 (50), Energy Weapons +9 (49), Lockpick +4 (100)
Ninja
Level 22
Energy Weapons +1 (50), Explosives +10 (50), Melee Weapons +2 (84), Big Guns +10 (50)
Intense Training (ST)
Level 23
Small Guns +2 (52), Energy Weapons +5 (55), Explosives +5 (55), Melee Weapons +6 (92), Big Guns +5 (55)
Intense Training (ST)
Level 24
Science +10 (70), Melee Weapons +3 (95), Medicine +10 (70)
No Weaknesses
Level 25
Small Guns +8 (60), Repair +10 (70), Melee Weapons +5 (100)
Cyborg
Level 26
Repair +5 (75), Explosives +4 (59), Science +5 (75), Medicine +5 (75), Big Guns +4 (61)
Intense Training (EN)
Level 27
Small Guns +10 (70), Energy Weapons +1 (66), Explosives +7 (66), Big Guns +5 (66)
Rad Resistance
Level 28
Small Guns +5 (75), Energy Weapons +9 (75), Explosives +5 (71), Big Guns +4 (70)
Rad Absorption
Level 29
Medicine +23 (98)
Life Giver
Level 30
Small Guns +3 (78), Repair +3 (78), Explosives +4 (75), Science +3 (78), Medicine +2 (100), Big Guns +8 (78)
Entomologist
Superior Defender