Level 1
ST 3 PE 5 EN 5 CH 7 IN 8 AG 7 LK 5
Small Guns, Sneak, Lockpick
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Wired Reflexes
Rad Regeneration
Power Armor Training
Hematophage
Dream Crusher
Covert Ops
Barkskin
Ant Sight
Level 2
Energy Weapons +1 (30), Unarmed +3 (30), Speech +4 (35), Explosives +1 (30), Science +4 (40), Melee Weapons +5 (28), Medicine +1 (34)
Gun Nut
Level 3
Explosives +10 (40), Barter +9 (40)
Gun Nut
Level 4
Energy Weapons +6 (36), Unarmed +10 (40), Big Guns +3 (30)
Educated
Level 5
Energy Weapons +4 (40), Melee Weapons +12 (40), Medicine +6 (40)
Comprehension
Level 6
Speech +5 (40), Repair +7 (50), Big Guns +10 (40)
Bloody Mess
Level 7
Lockpick +3 (50), Unarmed +5 (45), Sneak +4 (50), Barter +10 (50)
Gunslinger
Level 8
Speech +5 (45), Science +5 (45), Melee Weapons +5 (45), Big Guns +2 (42), Medicine +5 (45)
Commando
Level 9
Energy Weapons +2 (42), Unarmed +5 (50), Speech +5 (50), Science +5 (50), Melee Weapons +5 (50)
Scrounger
Level 10
Explosives +10 (50), Big Guns +8 (50), Medicine +4 (49)
Finesse
Level 11
Small Guns +1 (60), Unarmed +5 (55), Speech +5 (55), Barter +5 (55), Big Guns +5 (55), Medicine +1 (50)
Mysterious Stranger
Level 12
Energy Weapons +2 (44), Repair +5 (55), Science +5 (55), Melee Weapons +5 (55), Medicine +5 (55)
Sniper
Level 13
Energy Weapons +2 (46), Repair +5 (60), Science +5 (60), Big Guns +5 (60), Medicine +5 (60)
Toughness
Level 14
Energy Weapons +2 (58), Unarmed +5 (60), Speech +5 (60), Sneak +5 (55), Melee Weapons +5 (60)
Cyborg
Level 15
Energy Weapons +2 (60), Lockpick +10 (60), Explosives +5 (55), Barter +5 (60)
Lady Killer/Black Widow
Level 16
Small Guns +5 (65), Lockpick +2 (62), Sneak +5 (60), Repair +5 (65), Explosives +5 (60)
Better Criticals
Level 17
Small Guns +5 (70), Lockpick +8 (70), Repair +5 (70), Medicine +4 (64)
Master Trader
Level 18
Small Guns +5 (75), Lockpick +5 (75), Repair +5 (75), Explosives +1 (61), Medicine +6 (70)
Silent Running
Level 19
Lockpick +2 (77), Sneak +10 (80), Melee Weapons +10 (85)
Tag! (Melee Weapons)
Level 20
Small Guns +1 (76), Energy Weapons +10 (70), Lockpick +1 (78), Unarmed +3 (63), Speech +1 (61), Sneak +1 (81), Repair +1 (76), Explosives +1 (62), Science +1 (61), Melee Weapons +1 (86), Medicine +1 (71)
Ninja