Strength
5
 
Perception
10
 
Endurance
5
 
Charisma
1
 
Intelligence
10
 
Agility
1
 
Luck
9
 
Action Points
67
 
Carry Weight
200
 
Critical Chance
9%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
9
 
Big Guns
17
 
Energy Weapons
50
 
Explosives
49
 
Lockpick
27
 
Medicine
32
 
Melee Weapons
17
 
Repair
42
 
Science
27
 
Small Guns
9
 
Sneak
9
 
Speech
9
 
Unarmed
17
 
Intense Training
Level 1
ST 5 PE 9 EN 5 CH 1 IN 10 AG 1 LK 9
Energy Weapons, Explosives, and Repair
Level 2
Energy Weapons +8 (50), Explosives +7 (49), Medicine +5 (32)
Intense Training (PE)
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