Strength
9
 
Perception
6
 
Endurance
8
 
Charisma
4
 
Intelligence
10
 
Agility
7
 
Luck
7
 
Action Points
104
 
Carry Weight
290
 
Critical Chance
12%
 
Dmg Resist
20%
 
Hit Points
450
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
24
 
Big Guns
77
 
Energy Weapons
100
 
Explosives
81
 
Lockpick
96
 
Medicine
90
 
Melee Weapons
78
 
Repair
95
 
Science
91
 
Small Guns
40
 
Sneak
71
 
Speech
14
 
Unarmed
22
 
Action Boy/Girl
Ant Might
Better Criticals
Bloody Mess
Commando
Comprehension
Cyborg
Dream Crusher
Educated
Finesse
Grim Reaper's Sprint
Intense Training (4)
Light Step
Silent Running
Size Matters
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 6 PE 5 EN 5 CH 4 IN 9 AG 6 LK 5
Energy Weapons, Melee Weapons, and Repair
Level 2
Energy Weapons +10 (40), Repair +9 (47)
Intense Training (ST)
Bobblehead (Strength)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Medicine)
Level 3
Small Guns +6 (25), Energy Weapons +10 (50), Repair +3 (50)
Intense Training (EN)
Ant Might
Dream Crusher
Wired Reflexes
Level 4
Sneak +4 (23), Energy Weapons +10 (60), Repair +5 (55)
Educated
Level 5
Sneak +3 (26), Science +7 (30), Melee Weapons +12 (50)
Comprehension
Level 6
Energy Weapons +2 (62), Lockpick +20 (35)
Toughness
Level 7
Energy Weapons +7 (69), Lockpick +5 (40), Repair +5 (60), Science +5 (35)
Bloody Mess
Bobblehead (Intelligence)
Level 8
Energy Weapons +1 (70), Lockpick +10 (50), Science +12 (49)
Commando
Level 9
Lockpick +5 (55), Repair +3 (65), Explosives +4 (19), Science +6 (55), Medicine +5 (40)
Strong Back
Level 10
Lockpick +5 (60), Explosives +6 (25), Science +2 (57), Melee Weapons +5 (55), Medicine +5 (45)
Finesse
Nikola Tesla and You => Energy Weapons +2 (72)
Nikola Tesla and You => Energy Weapons +2 (74)
Nikola Tesla and You => Energy Weapons +2 (76)
Chinese Army: Special Ops Training Manual => Sneak +2 (28)
Chinese Army: Special Ops Training Manual => Sneak +2 (30)
Chinese Army: Special Ops Training Manual => Sneak +2 (32)
D.C. Journal of Internal Medicine => Medicine +2 (47)
Dean's Electronics => Repair +2 (67)
Dean's Electronics => Repair +2 (69)
Dean's Electronics => Repair +2 (71)
Duck and Cover! => Explosives +2 (27)
Guns and Bullets => Small Guns +2 (27)
Guns and Bullets => Small Guns +2 (29)
Grognak the Barbarian => Melee Weapons +2 (57)
Grognak the Barbarian => Melee Weapons +2 (59)
Grognak the Barbarian => Melee Weapons +2 (61)
Grognak the Barbarian => Melee Weapons +2 (63)
Duck and Cover! => Explosives +2 (29)
Level 11
Lockpick +5 (65), Repair +4 (75), Explosives +6 (35), Science +8 (65)
Intense Training (EN)
Level 12
Sneak +18 (60), Lockpick +5 (70)
Silent Running
Bobblehead (Perception)
Level 13
Energy Weapons +2 (80), Lockpick +5 (77), Explosives +3 (40), Science +5 (70), Medicine +8 (55)
Sniper
Level 14
Lockpick +8 (85), Explosives +10 (50), Melee Weapons +5 (68)
Light Step
Level 15
Repair +5 (80), Explosives +8 (58), Medicine +10 (65)
Cyborg
Level 16
Repair +4 (84), Explosives +7 (65), Science +10 (80), Melee Weapons +2 (70)
Action Boy/Girl
Level 17
Explosives +8 (73), Science +5 (85), Medicine +10 (75)
Better Criticals
Bobblehead (Repair)
Bobblehead (Energy Weapons)
Bobblehead (Small Guns)
Level 18
Explosives +7 (80), Science +5 (90), Melee Weapons +1 (71), Medicine +10 (85)
Size Matters
Level 19
Melee Weapons +4 (76), Big Guns +19 (54)
Intense Training (LK)
Level 20
Melee Weapons +2 (78), Big Guns +21 (75)
Grim Reaper's Sprint
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
Bobblehead (Lockpick)
Bobblehead (Sneak)
Bobblehead (Barter)
Bobblehead (Endurance)
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