Level 1
ST 6 PE 5 EN 5 CH 4 IN 9 AG 6 LK 5
Energy Weapons, Melee Weapons, and Repair
Level 2
Energy Weapons +10 (40), Repair +9 (47)
Intense Training (ST)
Bobblehead (Strength)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Medicine)
Level 3
Small Guns +6 (25), Energy Weapons +10 (50), Repair +3 (50)
Intense Training (EN)
Ant Might
Dream Crusher
Wired Reflexes
Level 4
Sneak +4 (23), Energy Weapons +10 (60), Repair +5 (55)
Educated
Level 5
Sneak +3 (26), Science +7 (30), Melee Weapons +12 (50)
Comprehension
Level 6
Energy Weapons +2 (62), Lockpick +20 (35)
Toughness
Level 7
Energy Weapons +7 (69), Lockpick +5 (40), Repair +5 (60), Science +5 (35)
Bloody Mess
Bobblehead (Intelligence)
Level 8
Energy Weapons +1 (70), Lockpick +10 (50), Science +12 (49)
Commando
Level 9
Lockpick +5 (55), Repair +3 (65), Explosives +4 (19), Science +6 (55), Medicine +5 (40)
Strong Back
Level 10
Lockpick +5 (60), Explosives +6 (25), Science +2 (57), Melee Weapons +5 (55), Medicine +5 (45)
Finesse
Nikola Tesla and You => Energy Weapons +2 (72)
Nikola Tesla and You => Energy Weapons +2 (74)
Nikola Tesla and You => Energy Weapons +2 (76)
Chinese Army: Special Ops Training Manual => Sneak +2 (28)
Chinese Army: Special Ops Training Manual => Sneak +2 (30)
Chinese Army: Special Ops Training Manual => Sneak +2 (32)
D.C. Journal of Internal Medicine => Medicine +2 (47)
Dean's Electronics => Repair +2 (67)
Dean's Electronics => Repair +2 (69)
Dean's Electronics => Repair +2 (71)
Duck and Cover! => Explosives +2 (27)
Guns and Bullets => Small Guns +2 (27)
Guns and Bullets => Small Guns +2 (29)
Grognak the Barbarian => Melee Weapons +2 (57)
Grognak the Barbarian => Melee Weapons +2 (59)
Grognak the Barbarian => Melee Weapons +2 (61)
Grognak the Barbarian => Melee Weapons +2 (63)
Duck and Cover! => Explosives +2 (29)
Level 11
Lockpick +5 (65), Repair +4 (75), Explosives +6 (35), Science +8 (65)
Intense Training (EN)
Level 12
Sneak +18 (60), Lockpick +5 (70)
Silent Running
Bobblehead (Perception)
Level 13
Energy Weapons +2 (80), Lockpick +5 (77), Explosives +3 (40), Science +5 (70), Medicine +8 (55)
Sniper
Level 14
Lockpick +8 (85), Explosives +10 (50), Melee Weapons +5 (68)
Light Step
Level 15
Repair +5 (80), Explosives +8 (58), Medicine +10 (65)
Cyborg
Level 16
Repair +4 (84), Explosives +7 (65), Science +10 (80), Melee Weapons +2 (70)
Action Boy/Girl
Level 17
Explosives +8 (73), Science +5 (85), Medicine +10 (75)
Better Criticals
Bobblehead (Repair)
Bobblehead (Energy Weapons)
Bobblehead (Small Guns)
Level 18
Explosives +7 (80), Science +5 (90), Melee Weapons +1 (71), Medicine +10 (85)
Size Matters
Level 19
Melee Weapons +4 (76), Big Guns +19 (54)
Intense Training (LK)
Level 20
Melee Weapons +2 (78), Big Guns +21 (75)
Grim Reaper's Sprint
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
Bobblehead (Lockpick)
Bobblehead (Sneak)
Bobblehead (Barter)
Bobblehead (Endurance)