Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Lockpick, Small Guns, and Speech
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Barter)
Bobblehead (Unarmed)
Bobblehead (Intelligence)
Barkskin
Dream Crusher
Covert Ops
Xenotech Expert
Booster Shot
Power Armor Training
Pitt Fighter
Rad Regeneration
Wired Reflexes
Punga Power!
Superior Defender
Ghoul Ecology
Hematophage
Auto Expert
Level 2
Small Guns +5 (52), Speech +10 (50), Medicine +5 (40)
Intense Training (AG)
Bobblehead (Strength)
Level 3
Sneak +1 (30), Lockpick +7 (50), Science +9 (47), Melee Weapons +3 (30)
Lady Killer/Black Widow
Level 4
Melee Weapons +20 (50)
Educated
Level 5
Sneak +20 (50), Science +3 (50)
Comprehension
Level 6
Small Guns +3 (55), Explosives +10 (35), Medicine +10 (50)
Toughness
Level 7
Energy Weapons +8 (33), Explosives +15 (50)
Bloody Mess
Level 8
Big Guns +23 (48)
Commando
Level 9
Energy Weapons +17 (50), Barter +4 (29), Big Guns +2 (50)
Strong Back
Level 10
Repair +2 (37), Barter +21 (50)
Finesse
Level 11
Sneak +10 (60), Repair +13 (50)
Scrounger
Level 12
Unarmed +23 (48)
Silent Running
Level 13
Small Guns +21 (76), Unarmed +2 (50)
Intense Training (PE)
Level 14
Small Guns +23 (99)
Light Step
Level 15
Lockpick +23 (75)
Sniper
Level 16
Repair +3 (53), Science +10 (60), Medicine +10 (60)
Cyborg
Level 17
Repair +23 (76)
Intense Training (LK)
Level 18
Repair +3 (79), Science +20 (80)
Better Criticals
Level 19
Small Guns +1 (100), Repair +1 (80), Explosives +1 (53), Melee Weapons +20 (70)
Action Boy/Girl
Level 20
Sneak +10 (80), Energy Weapons +3 (65), Melee Weapons +10 (80)
Grim Reaper's Sprint
Level 21
Explosives +3 (56), Medicine +20 (80)
Ninja
Level 22
Explosives +3 (59), Barter +20 (70)
Chemist
Level 23
Explosives +3 (62), Big Guns +20 (70)
Quantum Chemist
Level 24
Lockpick +5 (80), Speech +10 (60), Explosives +8 (70)
Rad Resistance
Level 25
Energy Weapons +3 (68), Unarmed +20 (70)
Lawbringer
Level 26
Energy Weapons +3 (71), Speech +20 (80)
Nerves of Steel
Level 27
Unarmed +20 (90), Melee Weapons +3 (83)
Warmonger
Level 28
Energy Weapons +6 (77), Repair +10 (90), Melee Weapons +7 (90)
Contract Killer
Level 29
Energy Weapons +3 (80), Barter +10 (80), Big Guns +10 (80)
Mysterious Stranger
Level 30
Energy Weapons +3 (91), Explosives +15 (93), Barter +5 (95)
Almost Perfect
Bobblehead (Luck)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Perception)
Bobblehead (Endurance)
Ant Might
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
Chinese Army: Special Ops Training Manual => Sneak +2 (92)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (84)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Nikola Tesla and You => Energy Weapons +2 (95)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
Duck and Cover! => Explosives +2 (97)
Dean's Electronics => Repair +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (90)
Duck and Cover! => Explosives +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
Duck and Cover! => Explosives +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Paradise Lost => Speech +2 (100)