Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
9
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
600
 
Melee Damage
4.5
 
Skill Points
22
 
Barter
100
 
Big Guns
83
 
Energy Weapons
81
 
Explosives
71
 
Lockpick
100
 
Medicine
79
 
Melee Weapons
59
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
61
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Child at Heart
Comprehension
Covert Ops
Cyborg
Deep Sleep
Dream Crusher
Educated
Explorer
Finesse
Fortune Finder
Ghoul Ecology
Grim Reaper's Sprint
Hematophage
Here and Now
Lawbringer
Life Giver
Master Trader
Mysterious Stranger
Nerves of Steel
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Quantum Chemist
Rad Regeneration
Scrounger
Strong Back
Superior Defender
Swift Learner (3)
Tag!
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 6 PE 6 EN 5 CH 6 IN 6 AG 6 LK 5
Speech, Small Guns, and Lockpick
Bobblehead (Medicine)
Level 2
Repair +8 (25), Explosives +8 (25)
Swift Learner
Bobblehead (Intelligence)
Bobblehead (Strength)
Level 3
Small Guns +1 (33), Lockpick +3 (35), Unarmed +2 (17), Speech +3 (35), Repair +3 (30), Science +1 (20), Melee Weapons +1 (20), Medicine +1 (30), Big Guns +2 (17)
Swift Learner
Level 4
Sneak +2 (19), Small Guns +2 (35), Repair +5 (35), Barter +8 (25)
Educated
Level 5
Sneak +4 (23), Small Guns +1 (36), Energy Weapons +1 (18), Lockpick +1 (36), Unarmed +1 (18), Speech +5 (40), Repair +1 (36), Science +5 (25), Big Guns +1 (18)
Comprehension
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (20)
Tumblers Today => Lockpick +2 (38)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Pugilism Illustrated => Unarmed +2 (20)
Paradise Lost => Speech +2 (42)
Nikola Tesla and You => Energy Weapons +2 (20)
Lying, Congressional Style => Speech +2 (44)
Guns and Bullets => Small Guns +2 (38)
Grognak the Barbarian => Melee Weapons +2 (22)
Duck and Cover! => Explosives +2 (27)
Dean's Electronics => Repair +2 (38)
D.C. Journal of Internal Medicine => Medicine +2 (32)
Chinese Army: Special Ops Training Manual => Sneak +2 (25)
Big Book of Science => Science +2 (27)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Barter)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Perception)
Ant Might
Auto Expert
Barkskin
Booster Shot
Covert Ops
Dream Crusher
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Wired Reflexes
Xenotech Expert
Level 6
Sneak +3 (40), Small Guns +2 (55), Energy Weapons +1 (33), Lockpick +2 (55), Unarmed +1 (33), Speech +4 (60), Repair +2 (50), Explosives +1 (40), Melee Weapons +1 (35), Medicine +3 (35)
Swift Learner
Level 7
Sneak +3 (43), Small Guns +1 (56), Energy Weapons +2 (35), Repair +5 (55), Barter +6 (45), Big Guns +3 (35)
Child at Heart
Level 8
Sneak +2 (45), Small Guns +3 (59), Barter +5 (50), Science +10 (50)
Strong Back
Level 9
Sneak +1 (46), Small Guns +1 (60), Lockpick +1 (56), Unarmed +2 (35), Repair +5 (60), Barter +10 (60)
Fortune Finder
Level 10
Sneak +7 (53), Small Guns +1 (61), Lockpick +4 (60), Speech +3 (63), Repair +3 (63), Barter +1 (61), Science +1 (51)
Here and Now
Level 11
Sneak +2 (55), Small Guns +4 (65), Lockpick +1 (61), Speech +2 (65), Repair +2 (65), Barter +4 (65), Science +5 (56)
Scrounger
Level 12
Sneak +6 (61), Small Guns +1 (66), Lockpick +5 (66), Speech +1 (66), Repair +1 (66), Barter +1 (66), Science +5 (61)
Mysterious Stranger
Level 13
Small Guns +4 (70), Lockpick +4 (70), Speech +4 (70), Repair +4 (70), Barter +4 (70)
Bloody Mess
Level 14
Sneak +4 (65), Lockpick +5 (75), Speech +3 (73), Repair +1 (71), Barter +3 (73), Science +4 (65)
Lawbringer
Level 15
Small Guns +1 (71), Speech +2 (75), Repair +4 (75), Barter +2 (75), Medicine +11 (46)
Master Trader
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (37)
Tumblers Today => Lockpick +2 (77)
Tales of a Junktown Jerky Vendor => Barter +2 (77)
Pugilism Illustrated => Unarmed +2 (37)
Nikola Tesla and You => Energy Weapons +2 (37)
Lying, Congressional Style => Speech +2 (77)
Guns and Bullets => Small Guns +2 (73)
Grognak the Barbarian => Melee Weapons +2 (37)
Duck and Cover! => Explosives +2 (42)
Dean's Electronics => Repair +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (48)
Chinese Army: Special Ops Training Manual => Sneak +2 (67)
Big Book of Science => Science +2 (67)
Level 16
Sneak +3 (70), Small Guns +2 (75), Lockpick +3 (80), Speech +3 (80), Repair +3 (80), Barter +3 (95), Science +3 (70)
Tag! (Barter)
Level 17
Energy Weapons +3 (40), Unarmed +3 (40), Speech +3 (83), Explosives +3 (45), Melee Weapons +3 (40), Medicine +2 (50), Big Guns +3 (40)
Action Boy/Girl
Level 18
Sneak +3 (73), Speech +2 (85), Science +5 (75), Medicine +10 (60)
Cyborg
Level 19
Sneak +7 (80), Small Guns +5 (80), Speech +5 (90), Science +3 (78)
Finesse
Level 20
Science +2 (80), Melee Weapons +10 (50), Big Guns +8 (48)
Explorer
Level 21
Sneak +3 (83), Small Guns +3 (83), Lockpick +1 (81), Repair +3 (83), Explosives +5 (50), Science +3 (83), Big Guns +2 (50)
Adamantium Skeleton
Level 22
Sneak +2 (85), Small Guns +7 (90), Energy Weapons +3 (53), Lockpick +4 (85), Repair +2 (85), Science +2 (85)
Deep Sleep
Level 23
Sneak +5 (90), Lockpick +5 (90), Repair +5 (90), Science +5 (90)
Puppies!
Level 24
Sneak +1 (91), Small Guns +1 (91), Energy Weapons +2 (55), Lockpick +10 (100), Speech +5 (95), Repair +1 (91)
Quantum Chemist
Level 25
Sneak +6 (97), Small Guns +6 (97), Speech +2 (97), Repair +4 (95), Barter +2 (97)
Grim Reaper's Sprint
Level 26
Repair +2 (97), Explosives +5 (55), Science +7 (97), Medicine +5 (65), Big Guns +1 (51)
Nerves of Steel
Level 27
Energy Weapons +5 (60), Unarmed +1 (41), Explosives +5 (60), Big Guns +9 (60)
Life Giver
Level 28
Energy Weapons +3 (63), Unarmed +9 (50), Medicine +5 (70), Big Guns +3 (63)
Toughness
Level 29
Energy Weapons +7 (70), Explosives +3 (63), Melee Weapons +3 (53), Big Guns +7 (70)
Better Criticals
Level 30
Energy Weapons +5 (81), Unarmed +3 (61), Explosives +2 (71), Melee Weapons +2 (59), Medicine +3 (79), Big Guns +5 (83)
Almost Perfect
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