Strength
7
 
Perception
10
 
Endurance
6
 
Charisma
4
 
Intelligence
4
 
Agility
10
 
Luck
8
 
Action Points
85
 
Carry Weight
220
 
Critical Chance
8%
 
Dmg Resist
8%
 
Hit Points
540
 
Melee Damage
3.5
 
Skill Points
17
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Adamantium Skeleton
Ant Sight
Auto Expert
Barkskin
Better Criticals
Booster Shot
Commando
Comprehension
Covert Ops
Daddy's Boy/Girl (3)
Dream Crusher
Educated
Gun Nut
Hematophage
Intense Training (3)
Iron Fist
Life Giver
Little Leaguer (2)
Night Person
Pitt Fighter
Power Armor Training
Rad Regeneration
Scoundrel (3)
Silent Running
Size Matters (3)
Sniper
Tag!
Thief (3)
Wired Reflexes
Level 1
ST 6 PE 10 EN 5 CH 3 IN 3 AG 8 LK 5
Small Guns, Energy Weapons, Big Guns
Bobblehead (Agility)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Small Guns +2 (52), Energy Weapons +10 (60), Science +1 (24), Melee Weapons +1 (30)
Intense Training (AG)
Level 3
Energy Weapons +10 (71), Speech +4 (28)
Intense Training (LK)
Level 4
Energy Weapons +14 (85)
Comprehension
Covert Ops
Level 5
Small Guns +4 (60), Energy Weapons +10 (95)
Educated
Level 6
Small Guns +5 (70), Energy Weapons +5 (100), Repair +6 (35), Science +1 (29)
Gun Nut
Level 7
Lockpick +1 (40), Unarmed +2 (30), Speech +2 (30), Barter +5 (29), Science +1 (30), Medicine +6 (30)
Intense Training (LK)
Level 8
Sneak +4 (40), Explosives +4 (40), Barter +1 (30), Melee Weapons +1 (32), Big Guns +7 (65)
Size Matters
Level 9
Repair +5 (40), Melee Weapons +8 (40), Big Guns +4 (84)
Size Matters
Level 10
Unarmed +4 (34), Speech +4 (34), Science +4 (34), Big Guns +1 (100), Medicine +4 (34)
Size Matters
Level 11
Unarmed +6 (40), Speech +6 (40), Science +4 (38), Medicine +1 (35)
Night Person
Level 12
Barter +10 (45), Science +2 (40), Medicine +5 (40)
Scoundrel
Level 13
Unarmed +3 (43), Speech +5 (55), Sneak +3 (43), Barter +5 (55), Science +1 (41)
Scoundrel
Level 14
Unarmed +3 (46), Speech +5 (60), Barter +5 (60), Science +4 (45)
Thief
Level 15
Lockpick +5 (50), Unarmed +4 (50), Sneak +2 (60), Science +5 (50), Melee Weapons +1 (41)
Silent Running
Level 16
Explosives +3 (58), Melee Weapons +9 (50), Medicine +5 (45)
Tag! (Explosives)
Level 17
Explosives +2 (60), Medicine +15 (60)
Scoundrel
Level 18
Speech +8 (73), Barter +9 (74)
Better Criticals
Level 19
Speech +7 (80), Barter +10 (84)
Sniper
Level 20
Explosives +1 (61), Barter +16 (100)
Daddy's Boy/Girl
Level 21
Explosives +9 (70), Science +5 (60), Medicine +3 (68)
Adamantium Skeleton
Level 22
Repair +15 (55), Medicine +2 (70)
Life Giver
Level 23
Lockpick +12 (62), Repair +5 (60)
Daddy's Boy/Girl
Wired Reflexes
Power Armor Training
Barkskin
Booster Shot
Level 24
Lockpick +3 (65), Science +5 (75), Melee Weapons +4 (54), Medicine +5 (85)
Daddy's Boy/Girl
Level 25
Lockpick +5 (70), Unarmed +1 (51), Science +5 (80), Melee Weapons +6 (60)
Iron Fist
Auto Expert
Level 26
Unarmed +10 (61), Repair +1 (61), Melee Weapons +1 (61), Medicine +5 (90)
Commando
Level 27
Unarmed +8 (69), Melee Weapons +9 (70)
Thief
Level 28
Lockpick +2 (82), Unarmed +1 (70), Sneak +5 (75), Repair +9 (70)
Thief
Level 29
Small Guns +4 (74), Lockpick +3 (85), Unarmed +10 (80)
Little Leaguer
Level 30
Small Guns +6 (80), Repair +5 (75), Explosives +5 (85), Medicine +1 (91)
Little Leaguer
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Tumblers Today => Lockpick +2 (87)
Tumblers Today => Lockpick +2 (89)
Tumblers Today => Lockpick +2 (91)
Tumblers Today => Lockpick +2 (93)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Big Book of Science => Science +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Grognak the Barbarian => Melee Weapons +2 (82)
Grognak the Barbarian => Melee Weapons +2 (84)
Grognak the Barbarian => Melee Weapons +2 (86)
Grognak the Barbarian => Melee Weapons +2 (88)
Grognak the Barbarian => Melee Weapons +2 (90)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Pugilism Illustrated => Unarmed +2 (82)
Paradise Lost => Speech +2 (82)
Pugilism Illustrated => Unarmed +2 (84)
Pugilism Illustrated => Unarmed +2 (86)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Lying, Congressional Style => Speech +2 (84)
Lying, Congressional Style => Speech +2 (86)
Lying, Congressional Style => Speech +2 (88)
Guns and Bullets => Small Guns +2 (82)
Lying, Congressional Style => Speech +2 (90)
Lying, Congressional Style => Speech +2 (92)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Dean's Electronics => Repair +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Dean's Electronics => Repair +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Guns and Bullets => Small Guns +2 (84)
Guns and Bullets => Small Guns +2 (86)
Guns and Bullets => Small Guns +2 (88)
Guns and Bullets => Small Guns +2 (90)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Lying, Congressional Style => Speech +2 (100)
Guns and Bullets => Small Guns +2 (100)
Dean's Electronics => Repair +2 (81)
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Pitt Fighter
Rad Regeneration
Hematophage
Dream Crusher
Ant Sight
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