Level 1
ST 6 PE 10 EN 5 CH 3 IN 3 AG 8 LK 5
Small Guns, Energy Weapons, Big Guns
Bobblehead (Agility)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Small Guns +2 (52), Energy Weapons +10 (60), Science +1 (24), Melee Weapons +1 (30)
Intense Training (AG)
Level 3
Energy Weapons +10 (71), Speech +4 (28)
Intense Training (LK)
Level 4
Energy Weapons +14 (85)
Comprehension
Covert Ops
Level 5
Small Guns +4 (60), Energy Weapons +10 (95)
Educated
Level 6
Small Guns +5 (70), Energy Weapons +5 (100), Repair +6 (35), Science +1 (29)
Gun Nut
Level 7
Lockpick +1 (40), Unarmed +2 (30), Speech +2 (30), Barter +5 (29), Science +1 (30), Medicine +6 (30)
Intense Training (LK)
Level 8
Sneak +4 (40), Explosives +4 (40), Barter +1 (30), Melee Weapons +1 (32), Big Guns +7 (65)
Size Matters
Level 9
Repair +5 (40), Melee Weapons +8 (40), Big Guns +4 (84)
Size Matters
Level 10
Unarmed +4 (34), Speech +4 (34), Science +4 (34), Big Guns +1 (100), Medicine +4 (34)
Size Matters
Level 11
Unarmed +6 (40), Speech +6 (40), Science +4 (38), Medicine +1 (35)
Night Person
Level 12
Barter +10 (45), Science +2 (40), Medicine +5 (40)
Scoundrel
Level 13
Unarmed +3 (43), Speech +5 (55), Sneak +3 (43), Barter +5 (55), Science +1 (41)
Scoundrel
Level 14
Unarmed +3 (46), Speech +5 (60), Barter +5 (60), Science +4 (45)
Thief
Level 15
Lockpick +5 (50), Unarmed +4 (50), Sneak +2 (60), Science +5 (50), Melee Weapons +1 (41)
Silent Running
Level 16
Explosives +3 (58), Melee Weapons +9 (50), Medicine +5 (45)
Tag! (Explosives)
Level 17
Explosives +2 (60), Medicine +15 (60)
Scoundrel
Level 18
Speech +8 (73), Barter +9 (74)
Better Criticals
Level 19
Speech +7 (80), Barter +10 (84)
Sniper
Level 20
Explosives +1 (61), Barter +16 (100)
Daddy's Boy/Girl
Level 21
Explosives +9 (70), Science +5 (60), Medicine +3 (68)
Adamantium Skeleton
Level 22
Repair +15 (55), Medicine +2 (70)
Life Giver
Level 23
Lockpick +12 (62), Repair +5 (60)
Daddy's Boy/Girl
Wired Reflexes
Power Armor Training
Barkskin
Booster Shot
Level 24
Lockpick +3 (65), Science +5 (75), Melee Weapons +4 (54), Medicine +5 (85)
Daddy's Boy/Girl
Level 25
Lockpick +5 (70), Unarmed +1 (51), Science +5 (80), Melee Weapons +6 (60)
Iron Fist
Auto Expert
Level 26
Unarmed +10 (61), Repair +1 (61), Melee Weapons +1 (61), Medicine +5 (90)
Commando
Level 27
Unarmed +8 (69), Melee Weapons +9 (70)
Thief
Level 28
Lockpick +2 (82), Unarmed +1 (70), Sneak +5 (75), Repair +9 (70)
Thief
Level 29
Small Guns +4 (74), Lockpick +3 (85), Unarmed +10 (80)
Little Leaguer
Level 30
Small Guns +6 (80), Repair +5 (75), Explosives +5 (85), Medicine +1 (91)
Little Leaguer
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Tumblers Today => Lockpick +2 (87)
Tumblers Today => Lockpick +2 (89)
Tumblers Today => Lockpick +2 (91)
Tumblers Today => Lockpick +2 (93)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
Big Book of Science => Science +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Grognak the Barbarian => Melee Weapons +2 (82)
Grognak the Barbarian => Melee Weapons +2 (84)
Grognak the Barbarian => Melee Weapons +2 (86)
Grognak the Barbarian => Melee Weapons +2 (88)
Grognak the Barbarian => Melee Weapons +2 (90)
Grognak the Barbarian => Melee Weapons +2 (92)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Pugilism Illustrated => Unarmed +2 (82)
Paradise Lost => Speech +2 (82)
Pugilism Illustrated => Unarmed +2 (84)
Pugilism Illustrated => Unarmed +2 (86)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Lying, Congressional Style => Speech +2 (84)
Lying, Congressional Style => Speech +2 (86)
Lying, Congressional Style => Speech +2 (88)
Guns and Bullets => Small Guns +2 (82)
Lying, Congressional Style => Speech +2 (90)
Lying, Congressional Style => Speech +2 (92)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (83)
Dean's Electronics => Repair +2 (77)
Chinese Army: Special Ops Training Manual => Sneak +2 (85)
Chinese Army: Special Ops Training Manual => Sneak +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (89)
Dean's Electronics => Repair +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Guns and Bullets => Small Guns +2 (84)
Guns and Bullets => Small Guns +2 (86)
Guns and Bullets => Small Guns +2 (88)
Guns and Bullets => Small Guns +2 (90)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Lying, Congressional Style => Speech +2 (100)
Guns and Bullets => Small Guns +2 (100)
Dean's Electronics => Repair +2 (81)
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Pitt Fighter
Rad Regeneration
Hematophage
Dream Crusher
Ant Sight