Strength
6
 
Perception
6
 
Endurance
5
 
Charisma
3
 
Intelligence
10
 
Agility
8
 
Luck
6
 
Action Points
106
 
Carry Weight
210
 
Critical Chance
11%
 
Dmg Resist
20%
 
Hit Points
390
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
18
 
Big Guns
15
 
Energy Weapons
75
 
Explosives
40
 
Lockpick
100
 
Medicine
75
 
Melee Weapons
21
 
Repair
67
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
60
 
Unarmed
15
 
Action Boy/Girl
Better Criticals
Bloody Mess
Commando
Comprehension
Cyborg
Educated
Entomologist
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (2)
Lady Killer/Black Widow
Light Step
Silent Running
Sniper
Tag!
Toughness
Level 1
ST 5 PE 5 EN 5 CH 3 IN 9 AG 7 LK 6
Small Guns, Sneak, and Speech
Bobblehead (Medicine)
Level 2
Sneak +1 (37), Small Guns +1 (37), Lockpick +1 (16), Repair +2 (25), Explosives +10 (25), Barter +2 (13), Science +2 (25)
Intense Training (AG)
Bobblehead (Strength)
Bobblehead (Intelligence)
Level 3
Sneak +3 (40), Small Guns +3 (40), Lockpick +9 (25), Speech +4 (30), Barter +1 (14)
Lady Killer/Black Widow
Level 4
Sneak +10 (50), Small Guns +10 (50)
Educated
Level 5
Lockpick +10 (35), Speech +10 (40), Repair +3 (30)
Comprehension
Duck and Cover! => Explosives +2 (27)
Duck and Cover! => Explosives +2 (29)
Grognak the Barbarian => Melee Weapons +2 (19)
Grognak the Barbarian => Melee Weapons +2 (21)
Tales of a Junktown Jerky Vendor => Barter +2 (16)
Level 6
Sneak +10 (60), Speech +10 (50), Science +3 (30)
Gunslinger
Lying, Congressional Style => Speech +2 (52)
Guns and Bullets => Small Guns +2 (52)
Level 7
Sneak +10 (70), Small Guns +8 (60), Lockpick +5 (40)
Toughness
Guns and Bullets => Small Guns +2 (62)
Dean's Electronics => Repair +2 (32)
Level 8
Sneak +5 (75), Small Guns +8 (70), Lockpick +10 (50)
Commando
Bobblehead (Repair)
Level 9
Small Guns +5 (75), Speech +3 (55), Repair +3 (45), Science +10 (40), Medicine +2 (37)
Bloody Mess
Level 10
Speech +5 (60), Repair +5 (50), Science +10 (50), Medicine +3 (40)
Intense Training (PE)
Level 11
Lockpick +3 (55), Explosives +9 (40), Barter +1 (17), Science +5 (55), Medicine +5 (45)
Finesse
Level 12
Lockpick +20 (75), Medicine +3 (48)
Silent Running
Level 13
Energy Weapons +1 (18), Science +20 (75), Medicine +2 (50)
Sniper
Guns and Bullets => Small Guns +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (52)
Level 14
Sneak +5 (90), Small Guns +3 (80), Energy Weapons +5 (23), Lockpick +5 (80), Science +5 (80)
Light Step
Level 15
Energy Weapons +10 (43), Medicine +13 (65)
Cyborg
Level 16
Energy Weapons +2 (45), Lockpick +10 (90), Barter +1 (18), Science +10 (90)
Action Boy/Girl
Level 17
Small Guns +3 (83), Lockpick +10 (100), Science +10 (100)
Better Criticals
Level 18
Sneak +10 (100), Small Guns +8 (91), Energy Weapons +5 (65)
Tag! (Energy Weapons)
Level 19
Small Guns +9 (100), Energy Weapons +9 (74), Medicine +5 (70)
Entomologist
Level 20
Energy Weapons +1 (75), Repair +17 (67), Medicine +5 (75)
Grim Reaper's Sprint
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