Strength
9
 
Perception
10
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
290
 
Critical Chance
15%
 
Dmg Resist
25%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Explorer
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (10)
Lawbringer
Ninja
Power Armor Training
Rad Regeneration
Sniper
Strong Back
Swift Learner
Toughness
Level 1
ST 4 PE 5 EN 4 CH 2 IN 9 AG 9 LK 7
Medicine, Science, and Repair
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Small Guns)
Bobblehead (Unarmed)
Bobblehead (Science)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Repair)
Level 2
Small Guns +14 (51), Energy Weapons +2 (31), Lockpick +2 (31), Explosives +2 (31)
Intense Training (LK)
Ant Sight
Barkskin
Power Armor Training
Hematophage
Covert Ops
Rad Regeneration
Level 3
Sneak +13 (50), Lockpick +4 (42), Big Guns +3 (30)
Intense Training (PE)
Level 4
Lockpick +8 (50), Speech +12 (35)
Educated
Level 5
Sneak +10 (60), Science +5 (60), Medicine +8 (60)
Comprehension
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (64)
Dean's Electronics => Repair +2 (54)
Dean's Electronics => Repair +2 (56)
Duck and Cover! => Explosives +2 (37)
Duck and Cover! => Explosives +2 (39)
Grognak the Barbarian => Melee Weapons +2 (29)
Grognak the Barbarian => Melee Weapons +2 (31)
Guns and Bullets => Small Guns +2 (56)
Guns and Bullets => Small Guns +2 (58)
Lying, Congressional Style => Speech +2 (37)
Lying, Congressional Style => Speech +2 (39)
Nikola Tesla and You => Energy Weapons +2 (37)
Nikola Tesla and You => Energy Weapons +2 (39)
Paradise Lost => Speech +2 (41)
Pugilism Illustrated => Unarmed +2 (29)
Pugilism Illustrated => Unarmed +2 (31)
Tales of a Junktown Jerky Vendor => Barter +2 (25)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Tumblers Today => Lockpick +2 (52)
Tumblers Today => Lockpick +2 (54)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (32)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (34)
Level 6
Sneak +1 (65), Small Guns +7 (65), Energy Weapons +1 (40), Lockpick +1 (55), Speech +4 (45), Explosives +1 (40), Barter +3 (30), Science +1 (65), Melee Weapons +2 (33), Medicine +1 (65), Big Guns +1 (35)
Gunslinger
Level 7
Sneak +4 (69), Lockpick +5 (60), Repair +4 (60), Science +5 (70), Medicine +5 (70)
Toughness
Level 8
Sneak +1 (70), Speech +15 (60), Big Guns +7 (42)
Commando
Level 9
Sneak +5 (75), Speech +15 (75), Big Guns +3 (45)
Intense Training (PE)
Level 10
Small Guns +2 (67), Energy Weapons +8 (50), Explosives +8 (50), Big Guns +5 (50)
Finesse
Level 11
Sneak +5 (80), Small Guns +3 (70), Lockpick +8 (70), Melee Weapons +7 (40)
Strong Back
Level 12
Small Guns +3 (73), Lockpick +5 (75), Science +5 (75), Melee Weapons +10 (50)
Sniper
Level 13
Small Guns +2 (75), Lockpick +5 (80), Unarmed +1 (34), Speech +5 (80), Science +5 (80), Melee Weapons +5 (55)
Intense Training (EN)
Level 14
Small Guns +5 (80), Melee Weapons +15 (70), Big Guns +3 (55)
Cyborg
Level 15
Unarmed +16 (50), Barter +2 (32), Big Guns +5 (60)
Lawbringer
Level 16
Energy Weapons +10 (70), Barter +8 (40), Big Guns +5 (65)
Better Criticals
Level 17
Melee Weapons +10 (80), Medicine +10 (80), Big Guns +3 (68)
Action Boy/Girl
Level 18
Lockpick +10 (90), Science +1 (81), Big Guns +12 (80)
Concentrated Fire
Level 19
Energy Weapons +4 (74), Science +9 (90), Big Guns +10 (90)
Intense Training (LK)
Level 20
Sneak +2 (82), Small Guns +5 (85), Energy Weapons +6 (80), Melee Weapons +5 (85), Medicine +5 (85)
Grim Reaper's Sprint
Level 21
Sneak +8 (90), Small Guns +5 (90), Melee Weapons +5 (90), Medicine +5 (90)
Explorer
Level 22
Repair +13 (73), Explosives +10 (60)
Intense Training (EN)
Level 23
Repair +15 (88), Big Guns +8 (100)
Intense Training (ST)
Level 24
Sneak +5 (95), Small Guns +5 (95), Unarmed +3 (55), Repair +2 (90), Science +5 (95), Melee Weapons +3 (95)
Intense Training (PE)
Level 25
Energy Weapons +8 (90), Lockpick +3 (95), Repair +4 (94), Explosives +8 (70)
Intense Training (ST)
Level 26
Sneak +5 (100), Unarmed +15 (70), Melee Weapons +3 (100)
Intense Training (ST)
Level 27
Small Guns +2 (97), Energy Weapons +5 (95), Unarmed +1 (71), Repair +3 (97), Barter +10 (50), Science +2 (97)
Swift Learner
Level 28
Energy Weapons +5 (100), Lockpick +5 (100), Explosives +10 (80), Science +3 (100)
Ninja
Level 29
Repair +3 (100), Barter +20 (70)
Bloody Mess
Level 30
Small Guns +3 (100), Unarmed +9 (84), Explosives +1 (81), Barter +10 (92)
Almost Perfect
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (86)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Duck and Cover! => Explosives +2 (83)
Duck and Cover! => Explosives +2 (85)
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Would you like to comment? Sign up for new account, or sign in if you are already a member.