Level 1
ST 4 PE 5 EN 4 CH 2 IN 9 AG 9 LK 7
Medicine, Science, and Repair
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Small Guns)
Bobblehead (Unarmed)
Bobblehead (Science)
Bobblehead (Melee Weapons)
Bobblehead (Lockpick)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Repair)
Level 2
Small Guns +14 (51), Energy Weapons +2 (31), Lockpick +2 (31), Explosives +2 (31)
Intense Training (LK)
Ant Sight
Barkskin
Power Armor Training
Hematophage
Covert Ops
Rad Regeneration
Level 3
Sneak +13 (50), Lockpick +4 (42), Big Guns +3 (30)
Intense Training (PE)
Level 4
Lockpick +8 (50), Speech +12 (35)
Educated
Level 5
Sneak +10 (60), Science +5 (60), Medicine +8 (60)
Comprehension
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Chinese Army: Special Ops Training Manual => Sneak +2 (62)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (64)
Dean's Electronics => Repair +2 (54)
Dean's Electronics => Repair +2 (56)
Duck and Cover! => Explosives +2 (37)
Duck and Cover! => Explosives +2 (39)
Grognak the Barbarian => Melee Weapons +2 (29)
Grognak the Barbarian => Melee Weapons +2 (31)
Guns and Bullets => Small Guns +2 (56)
Guns and Bullets => Small Guns +2 (58)
Lying, Congressional Style => Speech +2 (37)
Lying, Congressional Style => Speech +2 (39)
Nikola Tesla and You => Energy Weapons +2 (37)
Nikola Tesla and You => Energy Weapons +2 (39)
Paradise Lost => Speech +2 (41)
Pugilism Illustrated => Unarmed +2 (29)
Pugilism Illustrated => Unarmed +2 (31)
Tales of a Junktown Jerky Vendor => Barter +2 (25)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Tumblers Today => Lockpick +2 (52)
Tumblers Today => Lockpick +2 (54)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (32)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (34)
Level 6
Sneak +1 (65), Small Guns +7 (65), Energy Weapons +1 (40), Lockpick +1 (55), Speech +4 (45), Explosives +1 (40), Barter +3 (30), Science +1 (65), Melee Weapons +2 (33), Medicine +1 (65), Big Guns +1 (35)
Gunslinger
Level 7
Sneak +4 (69), Lockpick +5 (60), Repair +4 (60), Science +5 (70), Medicine +5 (70)
Toughness
Level 8
Sneak +1 (70), Speech +15 (60), Big Guns +7 (42)
Commando
Level 9
Sneak +5 (75), Speech +15 (75), Big Guns +3 (45)
Intense Training (PE)
Level 10
Small Guns +2 (67), Energy Weapons +8 (50), Explosives +8 (50), Big Guns +5 (50)
Finesse
Level 11
Sneak +5 (80), Small Guns +3 (70), Lockpick +8 (70), Melee Weapons +7 (40)
Strong Back
Level 12
Small Guns +3 (73), Lockpick +5 (75), Science +5 (75), Melee Weapons +10 (50)
Sniper
Level 13
Small Guns +2 (75), Lockpick +5 (80), Unarmed +1 (34), Speech +5 (80), Science +5 (80), Melee Weapons +5 (55)
Intense Training (EN)
Level 14
Small Guns +5 (80), Melee Weapons +15 (70), Big Guns +3 (55)
Cyborg
Level 15
Unarmed +16 (50), Barter +2 (32), Big Guns +5 (60)
Lawbringer
Level 16
Energy Weapons +10 (70), Barter +8 (40), Big Guns +5 (65)
Better Criticals
Level 17
Melee Weapons +10 (80), Medicine +10 (80), Big Guns +3 (68)
Action Boy/Girl
Level 18
Lockpick +10 (90), Science +1 (81), Big Guns +12 (80)
Concentrated Fire
Level 19
Energy Weapons +4 (74), Science +9 (90), Big Guns +10 (90)
Intense Training (LK)
Level 20
Sneak +2 (82), Small Guns +5 (85), Energy Weapons +6 (80), Melee Weapons +5 (85), Medicine +5 (85)
Grim Reaper's Sprint
Level 21
Sneak +8 (90), Small Guns +5 (90), Melee Weapons +5 (90), Medicine +5 (90)
Explorer
Level 22
Repair +13 (73), Explosives +10 (60)
Intense Training (EN)
Level 23
Repair +15 (88), Big Guns +8 (100)
Intense Training (ST)
Level 24
Sneak +5 (95), Small Guns +5 (95), Unarmed +3 (55), Repair +2 (90), Science +5 (95), Melee Weapons +3 (95)
Intense Training (PE)
Level 25
Energy Weapons +8 (90), Lockpick +3 (95), Repair +4 (94), Explosives +8 (70)
Intense Training (ST)
Level 26
Sneak +5 (100), Unarmed +15 (70), Melee Weapons +3 (100)
Intense Training (ST)
Level 27
Small Guns +2 (97), Energy Weapons +5 (95), Unarmed +1 (71), Repair +3 (97), Barter +10 (50), Science +2 (97)
Swift Learner
Level 28
Energy Weapons +5 (100), Lockpick +5 (100), Explosives +10 (80), Science +3 (100)
Ninja
Level 29
Repair +3 (100), Barter +20 (70)
Bloody Mess
Level 30
Small Guns +3 (100), Unarmed +9 (84), Explosives +1 (81), Barter +10 (92)
Almost Perfect
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (86)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Duck and Cover! => Explosives +2 (83)
Duck and Cover! => Explosives +2 (85)
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)