Strength
4
 
Perception
9
 
Endurance
5
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
10
 
Action Points
108
 
Carry Weight
190
 
Critical Chance
15%
 
Dmg Resist
15%
 
Hit Points
490
 
Melee Damage
2.0
 
Skill Points
20
 
Barter
85
 
Big Guns
83
 
Energy Weapons
83
 
Explosives
83
 
Lockpick
83
 
Medicine
83
 
Melee Weapons
83
 
Repair
83
 
Science
83
 
Small Guns
83
 
Sneak
80
 
Speech
80
 
Unarmed
76
 
Action Boy/Girl
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Child at Heart
Commando
Comprehension
Concentrated Fire
Cyborg
Entomologist
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (8)
Lady Killer/Black Widow
Lawbringer
Master Trader
Mysterious Stranger
Nerves of Steel
Puppies!
Quantum Chemist
Robotics Expert
Sniper
Level 1
ST 3 PE 6 EN 4 CH 6 IN 8 AG 6 LK 7
Small Guns, Speech, and Lockpick
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Small Guns +15 (60), Lockpick +4 (49)
Lady Killer/Black Widow
Ant Sight
Level 3
Lockpick +9 (60), Speech +10 (55)
Intense Training (IN)
Level 4
Speech +5 (60), Science +15 (51)
Child at Heart
Level 5
Repair +20 (56)
Comprehension
Level 6
Repair +4 (60), Science +9 (60), Medicine +7 (43)
Entomologist
Level 7
Barter +20 (50)
Bloody Mess
Level 8
Barter +10 (60), Big Guns +10 (36)
Gunslinger
Level 9
Big Guns +20 (56)
Commando
Level 10
Energy Weapons +16 (48), Big Guns +4 (60)
Finesse
Level 11
Energy Weapons +12 (60), Explosives +8 (40)
Mysterious Stranger
Level 12
Explosives +20 (60)
Sniper
Level 13
Melee Weapons +3 (27), Medicine +17 (60)
Robotics Expert
Level 14
Melee Weapons +20 (47)
Master Trader
Level 15
Sneak +7 (37), Melee Weapons +13 (60)
Cyborg
Barkskin
Level 16
Sneak +20 (57)
Better Criticals
Level 17
Sneak +3 (60), Unarmed +17 (43)
Action Boy/Girl
Level 18
Small Guns +3 (63), Unarmed +17 (60)
Concentrated Fire
Level 19
Sneak +2 (62), Lockpick +2 (62), Unarmed +2 (62), Speech +2 (62), Repair +2 (62), Explosives +2 (62), Barter +1 (61), Science +2 (62), Melee Weapons +2 (62), Medicine +2 (62), Big Guns +1 (61)
Lawbringer
Level 20
Sneak +1 (63), Lockpick +1 (63), Unarmed +1 (63), Speech +1 (63), Repair +1 (63), Explosives +1 (63), Barter +2 (63), Science +8 (70), Melee Weapons +1 (63), Medicine +1 (63), Big Guns +2 (63)
Grim Reaper's Sprint
Level 21
Sneak +2 (66), Small Guns +2 (66), Lockpick +2 (66), Unarmed +1 (65), Speech +1 (65), Repair +2 (66), Explosives +2 (66), Barter +2 (66), Melee Weapons +2 (66), Medicine +2 (66), Big Guns +2 (66)
Intense Training (LK)
Level 22
Sneak +1 (67), Small Guns +1 (67), Lockpick +2 (68), Unarmed +2 (67), Speech +2 (67), Repair +2 (68), Explosives +2 (68), Barter +2 (68), Melee Weapons +2 (68), Medicine +2 (68), Big Guns +2 (68)
Quantum Chemist
Level 23
Sneak +2 (69), Small Guns +2 (69), Lockpick +2 (70), Unarmed +2 (69), Speech +2 (69), Repair +1 (69), Explosives +2 (70), Barter +2 (70), Melee Weapons +1 (69), Medicine +2 (70), Big Guns +2 (70)
Puppies!
Level 24
Sneak +2 (71), Small Guns +2 (71), Energy Weapons +1 (72), Lockpick +1 (71), Unarmed +2 (71), Speech +2 (71), Repair +2 (71), Explosives +1 (71), Barter +2 (72), Melee Weapons +2 (71), Medicine +1 (71), Big Guns +2 (72)
Intense Training (LK)
Level 25
Sneak +1 (74), Small Guns +2 (75), Energy Weapons +1 (73), Lockpick +2 (73), Unarmed +1 (72), Speech +1 (72), Repair +2 (73), Explosives +2 (73), Barter +1 (73), Science +2 (73), Melee Weapons +2 (73), Medicine +2 (73), Big Guns +1 (73)
Intense Training (AG)
Level 26
Energy Weapons +2 (75), Lockpick +2 (75), Unarmed +2 (74), Speech +2 (74), Repair +1 (74), Explosives +2 (75), Barter +2 (75), Science +1 (74), Melee Weapons +2 (75), Medicine +2 (75), Big Guns +2 (75)
Nerves of Steel
Level 27
Sneak +2 (76), Small Guns +1 (76), Energy Weapons +1 (76), Lockpick +1 (76), Unarmed +2 (76), Speech +2 (78), Repair +2 (76), Explosives +1 (76), Barter +2 (79), Science +2 (76), Melee Weapons +1 (76), Medicine +1 (76), Big Guns +2 (77)
Intense Training (CH)
Level 28
Energy Weapons +3 (81), Lockpick +3 (81), Repair +3 (79), Explosives +3 (81), Melee Weapons +3 (79), Medicine +3 (79), Big Guns +2 (79)
Intense Training (PE)
Level 29
Small Guns +5 (83), Repair +2 (81), Barter +2 (81), Science +5 (81), Melee Weapons +2 (81), Medicine +2 (81), Big Guns +2 (81)
Intense Training (AG)
Level 30
Sneak +2 (80), Energy Weapons +2 (83), Lockpick +2 (83), Repair +2 (83), Explosives +2 (83), Barter +2 (85), Science +2 (83), Melee Weapons +2 (83), Medicine +2 (83), Big Guns +2 (83)
Intense Training (CH)
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