Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
20%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
87
 
Big Guns
87
 
Energy Weapons
85
 
Explosives
85
 
Lockpick
100
 
Medicine
80
 
Melee Weapons
92
 
Repair
81
 
Science
100
 
Small Guns
81
 
Sneak
90
 
Speech
82
 
Unarmed
92
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (3)
Iron Fist
Lady Killer/Black Widow
Mysterious Stranger
Nerves of Steel
Ninja
Paralyzing Palm
Pyromaniac
Quantum Chemist
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 4 PE 6 EN 4 CH 4 IN 8 AG 8 LK 6
Lockpick, Repair, and Small Guns
Level 2
Lockpick +8 (40), Science +10 (31)
Lady Killer/Black Widow
Level 3
Lockpick +10 (50), Science +8 (39)
Intense Training (ST)
Level 4
Sneak +7 (28), Science +11 (50)
Educated
Level 5
Sneak +21 (49)
Intense Training (EN)
Bobblehead (Barter)
Bobblehead (Unarmed)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Big Guns)
Level 6
Sneak +1 (60), Lockpick +15 (75), Science +5 (65)
Toughness
Level 7
Energy Weapons +21 (48)
Comprehension
Level 8
Explosives +12 (39), Medicine +9 (40)
Strong Back
Level 9
Speech +2 (25), Explosives +1 (40), Barter +17 (40), Melee Weapons +1 (26)
Bloody Mess
Level 10
Melee Weapons +6 (32), Big Guns +15 (40)
Finesse
Level 11
Speech +13 (38), Melee Weapons +8 (40)
Iron Fist
Big Book of Science => Science +2 (67)
Paradise Lost => Speech +2 (40)
Level 12
Unarmed +15 (40), Barter +5 (45), Big Guns +1 (41)
Silent Running
Level 13
Repair +17 (63), Big Guns +4 (45)
Sniper
Level 14
Repair +12 (75), Explosives +5 (45), Medicine +4 (44)
Intense Training (CH)
Level 15
Unarmed +4 (44), Speech +3 (45), Science +8 (75), Melee Weapons +5 (45), Medicine +1 (45)
Adamantium Skeleton
Level 16
Small Guns +5 (51), Unarmed +1 (45), Medicine +15 (60)
Action Boy/Girl
Level 17
Energy Weapons +2 (50), Unarmed +5 (50), Speech +5 (50), Barter +3 (50), Melee Weapons +5 (50), Big Guns +1 (46)
Better Criticals
Level 18
Energy Weapons +3 (53), Explosives +8 (53), Barter +3 (53), Big Guns +7 (53)
Commando
Level 19
Small Guns +9 (60), Energy Weapons +7 (60), Unarmed +2 (52), Speech +3 (53)
Concentrated Fire
Level 20
Small Guns +5 (65), Unarmed +3 (55), Speech +2 (55), Explosives +2 (55), Barter +2 (55), Melee Weapons +5 (55), Big Guns +2 (55)
Grim Reaper's Sprint
Level 21
Melee Weapons +21 (76)
Gunslinger
Level 22
Sneak +10 (80), Unarmed +5 (60), Speech +2 (57), Melee Weapons +4 (80)
Ninja
Level 23
Lockpick +3 (78), Speech +3 (60), Explosives +5 (60), Barter +5 (60), Big Guns +5 (60)
Mysterious Stranger
Level 24
Lockpick +21 (99)
Cyborg
Level 25
Small Guns +10 (75), Lockpick +1 (100), Medicine +5 (65), Big Guns +5 (65)
Fast Metabolism
Level 26
Unarmed +5 (65), Speech +5 (65), Explosives +5 (65), Barter +5 (65), Science +1 (76)
Nerves of Steel
Level 27
Unarmed +5 (70), Speech +5 (70), Explosives +5 (70), Medicine +5 (70), Big Guns +1 (66)
Paralyzing Palm
Level 28
Barter +5 (70), Science +12 (88), Big Guns +4 (70)
Quantum Chemist
Level 29
Unarmed +4 (74), Barter +5 (75), Science +12 (100)
Pyromaniac
Level 30
Energy Weapons +5 (83), Unarmed +6 (90), Explosives +5 (83), Big Guns +5 (85)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Agility)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Luck)
Hematophage
Wired Reflexes
Ant Sight
D.C. Journal of Internal Medicine => Medicine +2 (78)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (80)
Chinese Army: Special Ops Training Manual => Sneak +2 (90)
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