Level 1
ST 7 PE 6 EN 7 CH 1 IN 6 AG 6 LK 7
Melee Weapons, Lockpick, and Repair
Bobblehead (Medicine)
Level 2
Sneak +2 (20), Lockpick +12 (45), Repair +2 (37)
Intense Training (IN)
Level 3
Repair +13 (50), Melee Weapons +4 (41)
Intense Training (ST)
Bobblehead (Strength)
Rad Regeneration
Level 4
Repair +15 (65), Melee Weapons +2 (45)
Educated
Level 5
Lockpick +5 (50), Repair +10 (75), Melee Weapons +5 (50)
Comprehension
Ant Sight
Level 6
Melee Weapons +20 (70)
Bloody Mess
Level 7
Small Guns +7 (25), Lockpick +3 (55), Medicine +10 (40)
Gunslinger
Bobblehead (Repair)
Level 8
Small Guns +20 (45)
Toughness
Hematophage
Level 9
Small Guns +5 (52), Lockpick +15 (70)
Intense Training (AG)
Level 10
Sneak +20 (42)
Strong Back
Level 11
Sneak +8 (50), Small Guns +7 (59), Science +5 (27)
Intense Training (IN)
Level 12
Sneak +10 (70), Small Guns +1 (60), Science +10 (37)
Silent Running
Level 13
Small Guns +10 (70), Explosives +3 (23), Science +8 (45)
Sniper
Level 14
Lockpick +2 (72), Explosives +17 (40), Science +2 (47)
Intense Training (AG)
Wired Reflexes
Power Armor Training
Covert Ops
D.C. Journal of Internal Medicine => Medicine +2 (44)
D.C. Journal of Internal Medicine => Medicine +2 (46)
D.C. Journal of Internal Medicine => Medicine +2 (48)
D.C. Journal of Internal Medicine => Medicine +2 (50)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (52)
Dean's Electronics => Repair +2 (97)