Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Cannibal
Chem Resistant
Commando
Comprehension
Concentrated Fire
Cyborg
Entomologist
Fast Metabolism
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Hematophage
Lady Killer/Black Widow
Life Giver
Mysterious Stranger
Nerd Rage!
Ninja
Paralyzing Palm
Pitt Fighter
Power Armor Training
Quantum Chemist
Rad Regeneration
Rad Resistance
Silent Running
Sniper
Strong Back
Swift Learner
Toughness
Wired Reflexes
Level 1
ST 5 PE 6 EN 6 CH 1 IN 9 AG 6 LK 7
Repair, Lockpick, and Science
Bobblehead (Medicine)
Level 2
Speech +19 (27)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Level 3
Speech +13 (40), Explosives +7 (25)
Swift Learner
Level 4
Lockpick +17 (50), Science +3 (44)
Comprehension
Level 5
Small Guns +5 (23), Repair +9 (50), Science +6 (50)
Entomologist
Level 6
Small Guns +20 (43)
Gunslinger
Bobblehead (Lockpick)
Bobblehead (Science)
Level 7
Sneak +3 (21), Small Guns +7 (50), Speech +10 (50)
Toughness
Level 8
Sneak +20 (41)
Strong Back
Level 9
Sneak +9 (50), Medicine +11 (47)
Commando
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Melee Weapons)
Bobblehead (Explosives)
Bobblehead (Barter)
Level 10
Lockpick +15 (75), Science +2 (62), Medicine +3 (50)
Bloody Mess
Bobblehead (Sneak)
Bobblehead (Big Guns)
Level 11
Science +13 (75), Melee Weapons +7 (33)
Mysterious Stranger
Level 12
Sneak +3 (63), Melee Weapons +17 (50)
Sniper
Level 13
Barter +20 (38)
Silent Running
Level 14
Melee Weapons +20 (70)
Adamantium Skeleton
Level 15
Melee Weapons +10 (80), Medicine +10 (60)
Cyborg
Level 16
Sneak +7 (80), Explosives +1 (36), Barter +12 (50)
Better Criticals
Level 17
Unarmed +6 (34), Explosives +14 (50)
Rad Resistance
Level 18
Unarmed +16 (50), Big Guns +4 (32)
Fast Metabolism
Level 19
Unarmed +20 (70)
Paralyzing Palm
Level 20
Energy Weapons +20 (48)
Grim Reaper's Sprint
Level 21
Small Guns +8 (68), Energy Weapons +12 (60)
Ninja
Level 22
Small Guns +2 (70), Speech +8 (68), Medicine +10 (70)
Concentrated Fire
Level 23
Speech +2 (70), Barter +18 (68)
Quantum Chemist
Level 24
Lockpick +5 (80), Explosives +8 (58), Barter +2 (70), Science +5 (80)
Action Boy/Girl
Level 25
Small Guns +10 (80), Speech +8 (78), Explosives +2 (60)
Chem Resistant
Level 26
Speech +2 (80), Explosives +8 (68), Medicine +10 (80)
Nerd Rage!
Level 27
Repair +8 (68), Explosives +2 (70), Barter +10 (80)
Finesse
Level 28
Repair +10 (78), Explosives +10 (80)
Cannibal
Level 29
Energy Weapons +8 (68), Unarmed +10 (80), Repair +2 (80)
Life Giver
Level 30
Energy Weapons +2 (77), Big Guns +18 (57)
Almost Perfect
Bobblehead (Energy Weapons)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Agility)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (61)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (63)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (65)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (67)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (69)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (71)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (73)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (75)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (77)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (79)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (81)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (83)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (85)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (87)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (91)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (93)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tumblers Today => Lockpick +2 (91)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Lying, Congressional Style => Speech +2 (100)
Tumblers Today => Lockpick +2 (93)
Tumblers Today => Lockpick +2 (95)
Tumblers Today => Lockpick +2 (97)
Tumblers Today => Lockpick +2 (99)
Tumblers Today => Lockpick +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (83)
Grognak the Barbarian => Melee Weapons +2 (93)
Grognak the Barbarian => Melee Weapons +2 (95)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
Big Book of Science => Science +2 (83)
Big Book of Science => Science +2 (85)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (85)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Guns and Bullets => Small Guns +2 (91)
Guns and Bullets => Small Guns +2 (93)
Guns and Bullets => Small Guns +2 (95)
Guns and Bullets => Small Guns +2 (97)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Nikola Tesla and You => Energy Weapons +2 (91)
Nikola Tesla and You => Energy Weapons +2 (93)
Nikola Tesla and You => Energy Weapons +2 (95)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (91)
Pugilism Illustrated => Unarmed +2 (93)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Ant Might
Barkskin
Booster Shot
Ghoul Ecology
Hematophage
Power Armor Training
Wired Reflexes
Rad Regeneration
Pitt Fighter
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