Level 1
ST 7 PE 5 EN 5 CH 6 IN 7 AG 5 LK 5
Speech, Science, and Lockpick
Level 2
Lockpick +5 (35), Speech +3 (35), Repair +1 (20), Barter +3 (20), Science +1 (40), Melee Weapons +1 (20), Medicine +3 (27)
Daddy's Boy/Girl
Bobblehead (Intelligence)
Bobblehead (Strength)
Bobblehead (Charisma)
Bobblehead (Energy Weapons)
Bobblehead (Barter)
Bobblehead (Luck)
Power Armor Training
Covert Ops
Big Book of Science => Science +1 (46)
Level 3
Small Guns +2 (21), Science +16 (63)
Intense Training (LK)
Level 4
Lockpick +1 (40), Repair +2 (25), Science +1 (64), Medicine +10 (40), Big Guns +4 (20)
Child at Heart
Level 5
Lockpick +5 (45), Repair +5 (30), Barter +2 (35), Science +6 (70)
Educated
Bobblehead (Speech)
Bobblehead (Medicine)
Bobblehead (Big Guns)
Level 6
Lockpick +5 (50), Repair +10 (40), Barter +1 (36), Melee Weapons +5 (28)
Fortune Finder
Booster Shot
Bobblehead (Perception)
Level 7
Small Guns +1 (22), Science +20 (90)
Bloody Mess
Bobblehead (Science)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Big Book of Science => Science +1 (100)
Chinese Army: Special Ops Training Manual => Sneak +1 (29)
D.C. Journal of Internal Medicine => Medicine +1 (51)
Dean's Electronics => Repair +1 (51)
Guns and Bullets => Small Guns +1 (35)
Level 8
Lockpick +21 (83)
Strong Back
Level 9
Speech +21 (69)
Size Matters
Big Book of Science => Science +1 (100)
Dean's Electronics => Repair +1 (52)
Level 10
Speech +21 (90)
Animal Friend
Level 11
Sneak +1 (30), Lockpick +7 (90), Speech +10 (100), Repair +3 (55)
Animal Friend
Level 12
Lockpick +10 (100), Repair +5 (60), Melee Weapons +2 (40), Medicine +4 (55)
Night Person
Ant Might
Level 13
Energy Weapons +3 (31), Repair +3 (63), Explosives +3 (31), Barter +3 (39), Melee Weapons +3 (45), Medicine +3 (58), Big Guns +3 (52)
Intense Training (EN)
Level 14
Repair +10 (73), Barter +11 (50)
Lawbringer
Auto Expert
Barkskin
Dream Crusher
Ghoul Ecology
Hematophage
Pitt Fighter
Rad Regeneration
Superior Defender
Punga Power!
Wired Reflexes
Xenotech Expert
Level 15
Repair +12 (85), Medicine +9 (67)
Intense Training (PE)
Level 16
Repair +15 (100), Medicine +6 (88)
Tag! (Medicine)
Level 17
Barter +9 (59), Medicine +12 (100)
Intense Training (IN)
Level 18
Energy Weapons +4 (37), Explosives +4 (37), Barter +11 (70), Big Guns +3 (55)
Computer Whiz
Level 19
Sneak +10 (40), Small Guns +5 (40), Energy Weapons +3 (40), Explosives +3 (40), Melee Weapons +1 (46)
Infiltrator
Level 20
Barter +20 (90), Melee Weapons +2 (48)
Explorer
Level 21
Explosives +10 (50), Barter +10 (100), Melee Weapons +2 (50)
Solar Powered
Level 22
Energy Weapons +10 (50), Melee Weapons +7 (57), Big Guns +5 (60)
Puppies!
Level 23
Sneak +5 (45), Small Guns +4 (44), Energy Weapons +10 (60), Melee Weapons +3 (60)
Quantum Chemist
Level 24
Small Guns +2 (48), Melee Weapons +20 (80)
Intense Training (AG)
Level 25
Sneak +13 (60), Small Guns +2 (50), Melee Weapons +7 (89)
Intense Training (ST)
Level 26
Small Guns +10 (60), Explosives +1 (51), Melee Weapons +11 (100)
Warmonger
Level 27
Sneak +10 (70), Energy Weapons +5 (65), Big Guns +7 (67)
Rad Tolerance
Level 28
Big Guns +22 (89)
Rad Absorption
Level 29
Small Guns +5 (65), Energy Weapons +15 (80), Explosives +1 (52), Big Guns +1 (92)
Intense Training (EN)
Level 30
Sneak +10 (85), Energy Weapons +12 (97)
Almost Perfect
Chinese Army: Special Ops Training Manual => Sneak +1 (86)