Strength
5
 
Perception
10
 
Endurance
6
 
Charisma
3
 
Intelligence
7
 
Agility
2
 
Luck
7
 
Action Points
69
 
Carry Weight
200
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
2.5
 
Skill Points
17
 
Barter
12
 
Big Guns
33
 
Energy Weapons
41
 
Explosives
26
 
Lockpick
26
 
Medicine
20
 
Melee Weapons
16
 
Repair
20
 
Science
35
 
Small Guns
10
 
Sneak
10
 
Speech
12
 
Unarmed
18
 
Level 1
ST 5 PE 10 EN 6 CH 3 IN 7 AG 2 LK 7
Energy Weapons, Big Guns, and Science
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