Strength
5
 
Perception
7
 
Endurance
4
 
Charisma
4
 
Intelligence
10
 
Agility
7
 
Luck
4
 
Action Points
79
 
Carry Weight
200
 
Critical Chance
4%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
12
 
Big Guns
12
 
Energy Weapons
70
 
Explosives
18
 
Lockpick
18
 
Medicine
24
 
Melee Weapons
14
 
Repair
58
 
Science
24
 
Small Guns
70
 
Sneak
18
 
Speech
12
 
Unarmed
12
 
Ant Might
Educated
Ghoul Ecology
Gun Nut
Superior Defender
Swift Learner (2)
Wired Reflexes
Level 1
ST 4 PE 7 EN 4 CH 4 IN 10 AG 7 LK 4
Repair, Small Guns, and Energy Weapons
Level 2
Small Guns +10 (43), Energy Weapons +10 (43)
Swift Learner
Level 3
Small Guns +7 (50), Energy Weapons +7 (50), Repair +6 (45)
Swift Learner
Level 4
Small Guns +10 (60), Energy Weapons +10 (60)
Educated
Ant Might
Superior Defender
Ghoul Ecology
Wired Reflexes
Level 5
Small Guns +5 (70), Energy Weapons +10 (70), Repair +8 (58)
Gun Nut
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