Strength
10
 
Perception
7
 
Endurance
9
 
Charisma
2
 
Intelligence
7
 
Agility
7
 
Luck
8
 
Action Points
104
 
Carry Weight
300
 
Critical Chance
13%
 
Dmg Resist
25%
 
Hit Points
470
 
Melee Damage
5.0
 
Skill Points
17
 
Barter
20
 
Big Guns
34
 
Energy Weapons
75
 
Explosives
62
 
Lockpick
77
 
Medicine
60
 
Melee Weapons
80
 
Repair
75
 
Science
75
 
Small Guns
30
 
Sneak
80
 
Speech
70
 
Unarmed
34
 
Action Boy/Girl
Ant Sight
Barkskin
Better Criticals
Bloody Mess
Chem Resistant
Chemist
Commando
Comprehension
Cyborg
Entomologist
Finesse
Intense Training (2)
Mysterious Stranger
Ninja
Power Armor Training
Pyromaniac
Rad Regeneration
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 8 PE 5 EN 7 CH 1 IN 6 AG 6 LK 7
Speech, Lockpick, Sneak
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Energy Weapons +2 (30), Lockpick +7 (50), Explosives +2 (30), Science +5 (35), Melee Weapons +1 (37)
Intense Training (ST)
Level 3
Explosives +14 (44), Melee Weapons +3 (40)
Intense Training (EN)
Level 4
Repair +1 (31), Explosives +6 (50), Medicine +10 (40)
Comprehension
Level 5
Energy Weapons +8 (38), Repair +4 (35), Science +5 (40)
Entomologist
Level 6
Sneak +5 (50), Repair +2 (37), Science +10 (50)
Bloody Mess
Level 7
Energy Weapons +2 (40), Speech +5 (40), Repair +3 (40), Medicine +7 (47)
Toughness
Level 8
Repair +4 (44), Melee Weapons +10 (50), Medicine +3 (50)
Strong Back
Level 9
Energy Weapons +1 (41), Speech +10 (50), Repair +6 (50)
Commando
Level 10
Energy Weapons +9 (50), Medicine +8 (58)
Finesse
Level 11
Repair +5 (55), Science +10 (60), Medicine +2 (60)
Mysterious Stranger
Level 12
Lockpick +10 (60), Repair +5 (60), Explosives +2 (52)
Silent Running
Level 13
Explosives +8 (60), Melee Weapons +9 (59)
Sniper
Level 14
Energy Weapons +10 (70), Speech +6 (56), Melee Weapons +1 (60)
Cyborg
Level 15
Speech +4 (60), Melee Weapons +13 (73)
Chemist
Level 16
Sneak +10 (70), Melee Weapons +7 (80)
Better Criticals
Level 17
Lockpick +7 (67), Sneak +10 (80)
Action Boy/Girl
Level 18
Lockpick +8 (75), Science +9 (69)
Chem Resistant
Level 19
Speech +10 (70), Repair +1 (61), Science +6 (75)
Pyromaniac
Level 20
Energy Weapons +3 (73), Repair +14 (75)
Ninja
Ant Sight
Barkskin
Rad Regeneration
Power Armor Training
Wired Reflexes
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