Strength
6
 
Perception
5
 
Endurance
7
 
Charisma
1
 
Intelligence
9
 
Agility
5
 
Luck
7
 
Action Points
75
 
Carry Weight
210
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
250
 
Melee Damage
3.0
 
Skill Points
19
 
Barter
8
 
Big Guns
20
 
Energy Weapons
16
 
Explosives
31
 
Lockpick
26
 
Medicine
24
 
Melee Weapons
18
 
Repair
44
 
Science
24
 
Small Guns
45
 
Sneak
16
 
Speech
8
 
Unarmed
20
 
Gun Nut
Level 1
ST 6 PE 5 EN 7 CH 1 IN 9 AG 5 LK 7
Repair, Small Guns, and Explosives
Level 2
Small Guns +9 (45), Lockpick +10 (26)
Gun Nut
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