Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
240
 
Critical Chance
14%
 
Dmg Resist
23%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
81
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
46
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
50
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Educated
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (10)
Master Trader
Nerves of Steel
Pitt Fighter
Rad Regeneration
Rad Tolerance
Silent Running
Sniper
Superior Defender
Toughness
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 5 LK 6
Repair, Small Guns, and Lockpick
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Sneak)
Bobblehead (Lockpick)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Sight
Covert Ops
Rad Regeneration
Superior Defender
Booster Shot
Pitt Fighter
Level 2
Sneak +2 (30), Small Guns +4 (50), Lockpick +2 (52), Speech +2 (30), Repair +4 (55), Science +6 (45)
Intense Training (PE)
Guns and Bullets => Small Guns +1 (51)
Tales of a Junktown Jerky Vendor => Barter +1 (29)
Level 3
Sneak +6 (36), Small Guns +4 (55), Speech +5 (35), Barter +1 (30), Medicine +4 (40)
Intense Training (LK)
Level 4
Sneak +14 (50), Lockpick +1 (53), Speech +5 (40)
Educated
Level 5
Small Guns +5 (60), Lockpick +2 (55), Speech +5 (45), Repair +5 (60), Barter +1 (31), Science +5 (50)
Comprehension
Lying, Congressional Style => Speech +2 (47)
Tumblers Today => Lockpick +2 (57)
Tumblers Today => Lockpick +2 (59)
Guns and Bullets => Small Guns +2 (62)
Level 6
Small Guns +3 (65), Lockpick +1 (60), Speech +8 (55), Repair +5 (65), Barter +1 (32), Science +5 (55)
Gunslinger
Level 7
Sneak +5 (55), Small Guns +5 (70), Lockpick +5 (65), Barter +3 (35), Medicine +5 (45)
Toughness
Level 8
Sneak +5 (60), Lockpick +3 (68), Speech +5 (60), Repair +5 (70), Medicine +5 (50)
Commando
Level 9
Sneak +5 (66), Lockpick +7 (76), Speech +1 (62), Barter +5 (41), Science +5 (61)
Intense Training (LK)
Level 10
Sneak +9 (75), Small Guns +4 (75), Speech +3 (65), Repair +3 (74), Science +4 (65)
Finesse
Level 11
Energy Weapons +2 (35), Lockpick +4 (80), Unarmed +1 (32), Repair +1 (75), Explosives +2 (35), Barter +2 (43), Science +5 (70), Melee Weapons +1 (30), Medicine +4 (55), Big Guns +1 (32)
Intense Training (EN)
Level 12
Sneak +5 (80), Small Guns +5 (80), Unarmed +1 (33), Repair +5 (80), Barter +2 (45), Science +5 (75)
Sniper
Level 13
Sneak +5 (95), Small Guns +5 (85), Speech +5 (70), Science +5 (80), Big Guns +3 (35)
Silent Running
Level 14
Sneak +5 (100), Small Guns +5 (90), Speech +5 (75), Repair +3 (83), Science +5 (85)
Adamantium Skeleton
Level 15
Lockpick +5 (85), Repair +7 (90), Barter +6 (51), Medicine +5 (60)
Cyborg
Level 16
Lockpick +5 (90), Speech +5 (80), Explosives +4 (39), Barter +9 (60)
Better Criticals
Level 17
Small Guns +7 (97), Lockpick +5 (95), Explosives +11 (50)
Action Boy/Girl
Level 18
Small Guns +3 (100), Speech +5 (85), Barter +10 (70), Science +5 (90)
Intense Training (EN)
Level 19
Lockpick +5 (100), Speech +5 (90), Repair +5 (95), Science +5 (95), Big Guns +3 (40)
Intense Training (AG)
Level 20
Speech +5 (95), Repair +5 (100), Barter +8 (78), Science +5 (100)
Grim Reaper's Sprint
Level 21
Speech +5 (100), Barter +3 (81), Medicine +15 (75)
Intense Training (AG)
Level 22
Barter +19 (100), Medicine +4 (79)
Intense Training (EN)
Level 23
Unarmed +2 (39), Medicine +21 (100)
Intense Training (AG)
Level 24
Energy Weapons +5 (52), Unarmed +10 (49), Big Guns +8 (50)
Intense Training (PE)
Level 25
Unarmed +1 (50), Explosives +22 (74)
Bloody Mess
Level 26
Explosives +23 (97)
Nerves of Steel
Level 27
Energy Weapons +18 (70), Explosives +3 (100), Big Guns +2 (52)
Concentrated Fire
Level 28
Energy Weapons +20 (90), Big Guns +3 (55)
Master Trader
Level 29
Energy Weapons +10 (100), Melee Weapons +10 (40), Big Guns +3 (58)
Rad Tolerance
Level 30
Big Guns +23 (81)
Almost Perfect
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