Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
15%
 
Dmg Resist
18%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Booster Shot
Cannibal
Commando
Comprehension
Concentrated Fire
Contract Killer
Covert Ops
Cyborg
Dream Crusher
Educated
Explorer
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gun Nut (3)
Gunslinger
Hematophage
Here and Now
Intense Training
Iron Fist
Ninja
No Weaknesses
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Rad Regeneration
Robotics Expert
Silent Running
Size Matters (3)
Superior Defender
Tag!
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 9 PE 2 EN 5 CH 5 IN 9 AG 5 LK 5
Sneak, Small Guns, and Repair
Bobblehead (Strength)
Bobblehead (Intelligence)
Covert Ops
Ant Sight
Dream Crusher
Barkskin
Hematophage
Superior Defender
Pitt Fighter
Rad Regeneration
Xenotech Expert
Power Armor Training
Wired Reflexes
Auto Expert
Punga Power!
Booster Shot
Ghoul Ecology
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Energy Weapons)
Bobblehead (Science)
Bobblehead (Lockpick)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Bobblehead (Small Guns)
Bobblehead (Repair)
Bobblehead (Explosives)
Level 2
Energy Weapons +5 (26), Lockpick +3 (27), Unarmed +2 (27), Speech +2 (27), Explosives +6 (27), Barter +1 (26), Big Guns +1 (26)
Gun Nut
Level 3
Energy Weapons +3 (29), Lockpick +3 (30), Unarmed +3 (30), Speech +3 (30), Explosives +2 (29), Barter +3 (29), Big Guns +3 (29)
Gun Nut
Level 4
Energy Weapons +3 (32), Lockpick +2 (32), Unarmed +2 (32), Speech +2 (32), Explosives +3 (32), Barter +3 (32), Science +2 (40), Big Guns +3 (32)
Educated
Level 5
Energy Weapons +3 (35), Lockpick +3 (35), Unarmed +3 (35), Speech +3 (35), Explosives +3 (35), Barter +4 (36), Big Guns +4 (36)
Comprehension
Level 6
Energy Weapons +3 (38), Lockpick +3 (38), Unarmed +2 (37), Speech +2 (37), Explosives +3 (38), Barter +2 (38), Melee Weapons +3 (38), Medicine +3 (38), Big Guns +2 (38)
Gunslinger
Level 7
Sneak +1 (41), Energy Weapons +2 (40), Lockpick +2 (40), Unarmed +4 (41), Speech +4 (41), Explosives +2 (40), Barter +2 (40), Melee Weapons +2 (40), Medicine +2 (40), Big Guns +2 (40)
Gun Nut
Level 8
Sneak +2 (43), Energy Weapons +2 (42), Lockpick +2 (42), Unarmed +2 (43), Speech +2 (43), Explosives +2 (42), Barter +2 (42), Science +3 (43), Melee Weapons +2 (42), Medicine +2 (42), Big Guns +2 (42)
Commando
Level 9
Sneak +2 (45), Energy Weapons +2 (44), Lockpick +2 (44), Unarmed +2 (45), Speech +2 (45), Explosives +2 (44), Barter +2 (44), Science +2 (45), Melee Weapons +3 (45), Medicine +2 (44), Big Guns +2 (59)
Size Matters
Level 10
Sneak +2 (47), Energy Weapons +2 (46), Lockpick +3 (47), Unarmed +2 (47), Speech +2 (47), Explosives +3 (47), Barter +2 (46), Science +2 (47), Melee Weapons +2 (47), Medicine +3 (47)
Size Matters
Level 11
Sneak +2 (49), Energy Weapons +3 (49), Lockpick +2 (49), Unarmed +2 (49), Speech +2 (49), Explosives +2 (49), Barter +4 (50), Science +2 (49), Melee Weapons +2 (49), Medicine +2 (49)
Size Matters
Level 12
Sneak +2 (53), Energy Weapons +3 (52), Lockpick +3 (52), Unarmed +2 (51), Speech +2 (51), Explosives +3 (52), Barter +2 (52), Science +2 (51), Melee Weapons +2 (51), Medicine +2 (51)
Intense Training (AG)
Level 13
Sneak +1 (64), Energy Weapons +2 (54), Lockpick +2 (54), Unarmed +2 (53), Speech +3 (54), Explosives +2 (54), Barter +2 (54), Science +3 (54), Melee Weapons +3 (54), Medicine +3 (54)
Silent Running
Level 14
Energy Weapons +2 (56), Lockpick +2 (56), Unarmed +4 (57), Speech +3 (57), Explosives +2 (56), Barter +2 (56), Science +3 (57), Melee Weapons +3 (57), Medicine +2 (56)
Contract Killer
Level 15
Energy Weapons +3 (59), Lockpick +3 (59), Unarmed +2 (59), Speech +2 (59), Explosives +3 (59), Barter +3 (59), Science +2 (59), Melee Weapons +2 (59), Medicine +3 (59)
Here and Now
Level 16
Small Guns +2 (62), Energy Weapons +2 (61), Lockpick +3 (62), Unarmed +3 (62), Speech +3 (62), Explosives +2 (61), Barter +2 (61), Melee Weapons +3 (62), Medicine +3 (62)
Tag! (Science)
Level 17
Small Guns +2 (64), Energy Weapons +4 (65), Lockpick +2 (64), Unarmed +2 (64), Speech +2 (64), Explosives +3 (64), Barter +4 (65), Melee Weapons +2 (64), Medicine +2 (64)
Action Boy/Girl
Level 18
Sneak +2 (66), Small Guns +2 (66), Energy Weapons +2 (67), Lockpick +3 (67), Unarmed +2 (66), Speech +2 (66), Repair +1 (66), Explosives +3 (67), Barter +2 (67), Melee Weapons +2 (66), Medicine +2 (66)
Concentrated Fire
Level 19
Sneak +2 (68), Small Guns +2 (68), Energy Weapons +2 (79), Lockpick +2 (69), Unarmed +2 (68), Speech +2 (68), Repair +2 (68), Explosives +2 (69), Barter +2 (69), Melee Weapons +2 (68), Medicine +3 (69)
Cyborg
Level 20
Sneak +2 (70), Small Guns +3 (71), Lockpick +2 (71), Unarmed +2 (70), Speech +2 (70), Repair +3 (71), Explosives +2 (71), Barter +2 (71), Melee Weapons +3 (71), Medicine +2 (71)
Grim Reaper's Sprint
Level 21
Sneak +2 (72), Small Guns +1 (72), Lockpick +1 (72), Unarmed +2 (72), Speech +2 (72), Repair +1 (72), Explosives +1 (72), Barter +1 (72), Melee Weapons +9 (80), Medicine +1 (72), Big Guns +2 (91)
Explorer
Big Book of Science => Science +2 (76)
Big Book of Science => Science +2 (78)
Big Book of Science => Science +2 (80)
Lying, Congressional Style => Speech +2 (74)
Lying, Congressional Style => Speech +2 (76)
Lying, Congressional Style => Speech +2 (78)
Lying, Congressional Style => Speech +2 (80)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (93)
Tumblers Today => Lockpick +2 (74)
Tumblers Today => Lockpick +2 (76)
Tumblers Today => Lockpick +2 (78)
Tumblers Today => Lockpick +2 (80)
Paradise Lost => Speech +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (74)
Pugilism Illustrated => Unarmed +2 (74)
Pugilism Illustrated => Unarmed +2 (76)
Pugilism Illustrated => Unarmed +2 (78)
Level 22
Sneak +4 (76), Small Guns +4 (76), Repair +4 (76), Explosives +4 (76), Barter +3 (77), Medicine +4 (76)
Iron Fist
Level 23
Sneak +4 (80), Small Guns +4 (80), Unarmed +2 (80), Repair +4 (80), Explosives +3 (79), Barter +2 (79), Medicine +4 (80)
Ninja
Level 24
Sneak +2 (82), Small Guns +2 (82), Energy Weapons +2 (85), Lockpick +2 (86), Unarmed +2 (82), Repair +2 (82), Explosives +3 (86), Barter +2 (81), Science +2 (82), Melee Weapons +2 (82), Medicine +2 (82)
No Weaknesses
Level 25
Sneak +2 (84), Small Guns +2 (84), Unarmed +2 (84), Speech +2 (84), Repair +3 (85), Barter +4 (85), Science +2 (84), Melee Weapons +3 (85), Medicine +3 (85)
Robotics Expert
Level 26
Sneak +2 (86), Small Guns +2 (86), Energy Weapons +2 (87), Lockpick +1 (87), Unarmed +2 (86), Speech +2 (86), Repair +2 (87), Explosives +1 (87), Barter +2 (87), Science +3 (87), Melee Weapons +2 (87), Medicine +2 (87)
Warmonger
Level 27
Sneak +2 (88), Small Guns +2 (88), Energy Weapons +2 (89), Lockpick +2 (89), Unarmed +2 (88), Speech +2 (88), Repair +2 (89), Explosives +2 (89), Barter +2 (89), Science +1 (88), Melee Weapons +2 (89), Medicine +2 (89)
Puppies!
Level 28
Sneak +2 (90), Small Guns +2 (90), Energy Weapons +2 (91), Lockpick +2 (91), Unarmed +2 (90), Speech +2 (90), Repair +1 (90), Explosives +2 (91), Barter +2 (91), Science +2 (90), Melee Weapons +2 (91), Medicine +2 (91)
Finesse
Level 29
Sneak +2 (92), Small Guns +2 (92), Energy Weapons +2 (93), Lockpick +2 (93), Unarmed +2 (92), Speech +2 (92), Repair +2 (92), Explosives +2 (93), Barter +2 (93), Science +2 (92), Melee Weapons +1 (92), Medicine +2 (93)
Cannibal
Level 30
Sneak +2 (100), Small Guns +2 (100), Energy Weapons +2 (100), Lockpick +1 (100), Unarmed +2 (100), Speech +2 (100), Repair +2 (96), Explosives +1 (100), Barter +2 (100), Science +2 (96), Melee Weapons +2 (96), Medicine +1 (96), Big Guns +2 (100)
Almost Perfect
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
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