Level 1
ST 5 PE 6 EN 6 CH 1 IN 9 AG 7 LK 6
Melee Weapons, Barter, and Speech
Bobblehead (Intelligence)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Sneak +1 (30), Energy Weapons +3 (20), Lockpick +3 (30), Unarmed +3 (30), Explosives +3 (30), Big Guns +7 (34)
Daddy's Boy/Girl
Level 3
Sneak +3 (33), Small Guns +1 (35), Energy Weapons +5 (25), Lockpick +5 (35), Explosives +5 (35), Big Guns +1 (35)
Gun Nut
Level 4
Sneak +2 (35), Energy Weapons +5 (30), Unarmed +5 (35), Explosives +3 (38), Big Guns +5 (40)
Educated
Level 5
Sneak +6 (41), Small Guns +5 (40), Lockpick +5 (40), Unarmed +5 (40), Explosives +2 (40)
Comprehension
Level 6
Sneak +19 (60), Energy Weapons +4 (34)
Fortune Finder
Level 7
Energy Weapons +23 (57)
Bloody Mess
Level 8
Small Guns +20 (60), Energy Weapons +3 (60)
Scrounger
Level 9
Sneak +10 (70), Melee Weapons +13 (53)
Commando
Level 10
Melee Weapons +23 (76)
Mister Sandman
Level 11
Explosives +19 (59), Melee Weapons +4 (80)
Finesse
Level 12
Lockpick +5 (45), Repair +5 (45), Explosives +1 (60), Science +2 (42), Medicine +5 (45), Big Guns +5 (45)
Sniper
Level 13
Lockpick +5 (50), Unarmed +5 (45), Science +3 (45), Medicine +5 (50), Big Guns +5 (50)
Silent Running
Level 14
Lockpick +3 (53), Unarmed +5 (50), Repair +5 (50), Science +5 (50), Big Guns +5 (55)
Lawbringer
Level 15
Lockpick +2 (55), Unarmed +5 (55), Repair +5 (55), Science +5 (55), Medicine +5 (55), Big Guns +1 (56)
Contract Killer
Level 16
Lockpick +5 (60), Repair +5 (60), Science +4 (59), Medicine +5 (60), Big Guns +4 (60)
Better Criticals
Level 17
Lockpick +5 (65), Unarmed +5 (60), Explosives +5 (65), Science +1 (60), Medicine +2 (62), Big Guns +5 (65)
Action Boy/Girl
Level 18
Small Guns +5 (65), Unarmed +5 (65), Repair +5 (65), Science +5 (65), Medicine +3 (65)
Concentrated Fire
Level 19
Lockpick +5 (70), Repair +3 (68), Explosives +5 (70), Medicine +5 (70), Big Guns +5 (70)
Strong Back
Level 20
Small Guns +5 (70), Energy Weapons +1 (61), Unarmed +5 (70), Repair +2 (70), Science +5 (70), Big Guns +5 (75)
Grim Reaper's Sprint
Level 21
Energy Weapons +4 (65), Lockpick +5 (75), Repair +4 (74), Explosives +5 (75), Medicine +5 (75)
Ninja
Level 22
Small Guns +5 (75), Energy Weapons +2 (67), Unarmed +5 (75), Repair +1 (75), Science +5 (75), Big Guns +5 (80)
Adamantium Skeleton
Level 23
Energy Weapons +3 (80), Lockpick +5 (80), Repair +5 (80), Explosives +5 (80), Medicine +5 (80)
Cyborg
Level 24
Small Guns +5 (80), Unarmed +5 (80), Explosives +3 (83), Science +5 (80), Big Guns +5 (85)
Fast Metabolism
Level 25
Lockpick +5 (85), Repair +5 (85), Explosives +2 (85), Science +1 (81), Melee Weapons +5 (85), Medicine +5 (85)
Life Giver
Level 26
Sneak +5 (85), Small Guns +5 (85), Unarmed +5 (85), Science +4 (85), Big Guns +4 (89)
Nerves of Steel
Level 27
Lockpick +5 (90), Repair +2 (87), Explosives +5 (90), Melee Weapons +5 (90), Medicine +5 (90), Big Guns +1 (90)
Pyromaniac
Level 28
Sneak +5 (90), Small Guns +5 (90), Unarmed +5 (90), Repair +3 (90), Science +5 (90)
Gunslinger
Level 29
Speech +8 (40), Barter +15 (47)
Toughness
Level 30
Speech +12 (70), Barter +5 (70), Science +3 (95), Medicine +3 (95)
Almost Perfect
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Energy Weapons)