Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Concentrated Fire
Contract Killer
Covert Ops
Cyborg
Daddy's Boy/Girl
Educated
Fast Metabolism
Finesse
Fortune Finder
Ghoul Ecology
Grim Reaper's Sprint
Gun Nut
Gunslinger
Hematophage
Lawbringer
Life Giver
Mister Sandman
Nerves of Steel
Ninja
Pitt Fighter
Power Armor Training
Punga Power!
Pyromaniac
Rad Regeneration
Scrounger
Silent Running
Sniper
Strong Back
Superior Defender
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 6 EN 6 CH 1 IN 9 AG 7 LK 6
Barter, Melee Weapons, and Speech
Bobblehead (Intelligence)
Bobblehead (Big Guns)
Bobblehead (Barter)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Speech)
Level 2
Sneak +1 (30), Energy Weapons +3 (20), Lockpick +3 (30), Unarmed +3 (30), Explosives +3 (30), Barter +3 (35), Big Guns +4 (31)
Daddy's Boy/Girl
Level 3
Energy Weapons +15 (35), Explosives +1 (31), Big Guns +4 (35)
Gun Nut
Level 4
Sneak +5 (35), Small Guns +1 (35), Unarmed +5 (35), Speech +3 (35), Explosives +4 (35), Barter +2 (37)
Educated
Level 5
Energy Weapons +5 (40), Lockpick +5 (35), Explosives +5 (40), Barter +3 (40), Big Guns +5 (40)
Comprehension
Level 6
Sneak +5 (40), Small Guns +5 (40), Lockpick +5 (40), Unarmed +3 (38), Speech +5 (40)
Fortune Finder
Level 7
Sneak +20 (60), Energy Weapons +1 (41), Unarmed +2 (40)
Bloody Mess
Level 8
Energy Weapons +19 (60), Medicine +4 (44)
Scrounger
Level 9
Science +10 (50), Melee Weapons +7 (47), Medicine +6 (50)
Commando
Level 10
Melee Weapons +23 (70)
Mister Sandman
Level 11
Sneak +10 (70), Melee Weapons +10 (80), Big Guns +3 (43)
Finesse
Level 12
Lockpick +6 (46), Explosives +10 (50), Big Guns +7 (50)
Sniper
Level 13
Small Guns +9 (49), Lockpick +4 (50), Repair +10 (50)
Silent Running
Level 14
Small Guns +1 (50), Unarmed +10 (50), Explosives +2 (52), Big Guns +10 (60)
Lawbringer
Level 15
Lockpick +10 (60), Explosives +8 (60), Medicine +5 (55)
Contract Killer
Level 16
Repair +10 (60), Science +8 (58), Medicine +5 (60)
Better Criticals
Level 17
Small Guns +10 (60), Unarmed +10 (60), Science +2 (60), Big Guns +1 (61)
Action Boy/Girl
Level 18
Lockpick +4 (64), Explosives +10 (70), Big Guns +9 (70)
Concentrated Fire
Level 19
Lockpick +6 (70), Repair +7 (67), Medicine +10 (70)
Strong Back
Level 20
Small Guns +10 (70), Repair +3 (70), Science +10 (70)
Grim Reaper's Sprint
Level 21
Unarmed +10 (70), Explosives +3 (73), Big Guns +10 (80)
Ninja
Level 22
Lockpick +10 (80), Explosives +7 (80), Medicine +6 (76)
Adamantium Skeleton
Level 23
Repair +10 (80), Science +9 (79), Medicine +4 (80)
Cyborg
Level 24
Small Guns +10 (80), Unarmed +10 (80), Barter +2 (42), Science +1 (80)
Fast Metabolism
Level 25
Speech +15 (55), Barter +8 (50)
Life Giver
Level 26
Speech +5 (60), Barter +18 (68)
Nerves of Steel
Level 27
Speech +20 (80), Barter +3 (71)
Pyromaniac
Level 28
Repair +5 (85), Barter +9 (80), Science +4 (84), Medicine +5 (85)
Gunslinger
Level 29
Sneak +3 (83), Small Guns +3 (83), Energy Weapons +3 (73), Lockpick +3 (83), Unarmed +2 (82), Explosives +3 (83), Science +1 (85), Melee Weapons +2 (82), Big Guns +3 (83)
Toughness
Level 30
Sneak +1 (90), Small Guns +3 (92), Energy Weapons +1 (82), Lockpick +1 (92), Repair +5 (92), Explosives +1 (92), Science +5 (92), Medicine +5 (92), Big Guns +1 (92)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Energy Weapons)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Duck and Cover! => Explosives +2 (96)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Grognak the Barbarian => Melee Weapons +2 (100)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Ant Might
Auto Expert
Barkskin
Booster Shot
Covert Ops
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Wired Reflexes
Xenotech Expert
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