Strength
7
 
Perception
10
 
Endurance
5
 
Charisma
1
 
Intelligence
8
 
Agility
1
 
Luck
8
 
Action Points
67
 
Carry Weight
220
 
Critical Chance
8%
 
Dmg Resist
0%
 
Hit Points
200
 
Melee Damage
3.5
 
Skill Points
18
 
Barter
8
 
Big Guns
16
 
Energy Weapons
26
 
Explosives
26
 
Lockpick
41
 
Medicine
22
 
Melee Weapons
20
 
Repair
37
 
Science
37
 
Small Guns
8
 
Sneak
8
 
Speech
8
 
Unarmed
16
 
Level 1
ST 7 PE 10 EN 5 CH 1 IN 8 AG 1 LK 8
Lockpick, Repair, and Science
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