Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
300
 
Critical Chance
10%
 
Dmg Resist
8%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Adamantium Skeleton
Almost Perfect
Animal Friend (2)
Ant Might
Auto Expert
Barkskin
Booster Shot
Comprehension
Concentrated Fire
Covert Ops
Dream Crusher
Educated
Explorer
Fortune Finder
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training (6)
Lady Killer/Black Widow
Ninja
No Weaknesses
Pitt Fighter
Power Armor Training
Punga Power!
Rad Absorption
Rad Regeneration
Rad Resistance
Rad Tolerance
Scoundrel
Silent Running
Solar Powered
Strong Back
Superior Defender
Tag!
Thief
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 4 EN 9 CH 3 IN 9 AG 8 LK 2
Energy Weapons, Melee Weapons, and Repair
Level 2
Sneak +1 (22), Small Guns +1 (22), Energy Weapons +9 (35), Speech +1 (10), Repair +4 (40), Barter +1 (10), Melee Weapons +2 (30)
Intense Training (AG)
Hematophage
Level 3
Energy Weapons +15 (50), Science +2 (25), Medicine +2 (25)
Intense Training (IN)
Level 4
Energy Weapons +10 (60), Lockpick +1 (12), Repair +8 (50), Explosives +1 (12)
Educated
Nikola Tesla and You => Energy Weapons +1 (61)
Level 5
Sneak +3 (25), Small Guns +3 (25), Energy Weapons +9 (70), Lockpick +3 (15), Unarmed +2 (25), Explosives +3 (15)
Intense Training (EN)
Booster Shot
Level 6
Melee Weapons +21 (51), Big Guns +2 (25)
Lady Killer/Black Widow
Level 7
Repair +10 (60), Explosives +4 (19), Melee Weapons +9 (60)
Gunslinger
Dream Crusher
Duck and Cover! => Explosives +1 (20)
Level 8
Speech +23 (33)
Rad Resistance
Lying, Congressional Style => Speech +1 (34)
Lying, Congressional Style => Speech +1 (35)
Level 9
Energy Weapons +23 (93)
Strong Back
Nikola Tesla and You => Energy Weapons +1 (94)
Nikola Tesla and You => Energy Weapons +1 (95)
Nikola Tesla and You => Energy Weapons +1 (96)
Nikola Tesla and You => Energy Weapons +1 (97)
Rad Regeneration
Level 10
Energy Weapons +3 (100), Speech +3 (40), Barter +17 (29)
Intense Training (CH)
Tales of a Junktown Jerky Vendor => Barter +1 (30)
Level 11
Sneak +1 (26), Lockpick +5 (20), Unarmed +1 (26), Speech +6 (46), Barter +10 (40)
Comprehension
Lying, Congressional Style => Speech +2 (48)
Lying, Congressional Style => Speech +2 (50)
Level 12
Sneak +4 (30), Small Guns +5 (30), Unarmed +4 (30), Science +5 (30), Big Guns +5 (30)
Intense Training (CH)
Lying, Congressional Style => Speech +2 (54)
Lying, Congressional Style => Speech +2 (56)
Tales of a Junktown Jerky Vendor => Barter +2 (44)
Level 13
Speech +2 (60), Barter +1 (47), Melee Weapons +20 (80)
Intense Training (CH)
Ant Might
Grognak the Barbarian => Melee Weapons +2 (84)
Grognak the Barbarian => Melee Weapons +2 (86)
Grognak the Barbarian => Melee Weapons +2 (88)
Grognak the Barbarian => Melee Weapons +2 (90)
Level 14
Repair +10 (70), Barter +3 (50), Melee Weapons +10 (100)
Adamantium Skeleton
Tales of a Junktown Jerky Vendor => Barter +2 (52)
Level 15
Repair +10 (80), Barter +8 (60), Medicine +5 (30)
Animal Friend
Power Armor Training
Level 16
Speech +3 (63), Repair +10 (90), Barter +10 (70)
Animal Friend
Dean's Electronics => Repair +2 (92)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Covert Ops
Level 17
Lockpick +7 (30), Speech +2 (80), Barter +14 (84)
Tag! (Speech)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Level 18
Sneak +10 (40), Speech +8 (93), Barter +5 (100)
Scoundrel
Lying, Congressional Style => Speech +2 (95)
Level 19
Small Guns +18 (51), Speech +5 (100)
Thief
Pitt Fighter
Level 20
Sneak +7 (52), Small Guns +9 (60), Science +7 (40)
Explorer
Chinese Army: Special Ops Training Manual => Sneak +2 (54)
Chinese Army: Special Ops Training Manual => Sneak +2 (56)
Chinese Army: Special Ops Training Manual => Sneak +2 (58)
Chinese Army: Special Ops Training Manual => Sneak +2 (60)
Barkskin
Level 21
Sneak +18 (78), Lockpick +5 (40)
Solar Powered
Chinese Army: Special Ops Training Manual => Sneak +2 (80)
Level 22
Sneak +3 (83), Lockpick +20 (60)
Ninja
Level 23
Sneak +7 (90), Small Guns +6 (66), Lockpick +10 (70)
Concentrated Fire
Guns and Bullets => Small Guns +2 (68)
Guns and Bullets => Small Guns +2 (70)
Level 24
Small Guns +20 (90), Science +3 (43)
Silent Running
Level 25
Science +23 (68)
No Weaknesses
Level 26
Small Guns +8 (100), Lockpick +1 (75), Unarmed +5 (37), Explosives +1 (25), Science +2 (70), Medicine +3 (35), Big Guns +3 (35)
Rad Tolerance
Level 27
Lockpick +5 (80), Unarmed +3 (40), Explosives +5 (30), Medicine +5 (40), Big Guns +5 (40)
Grim Reaper's Sprint
Wired Reflexes
Level 28
Lockpick +20 (100), Big Guns +3 (43)
Rad Absorption
Ghoul Ecology
Level 29
Big Guns +23 (66)
Fortune Finder
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (68)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (70)
Level 30
Big Guns +23 (95)
Almost Perfect
Punga Power!
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Duck and Cover! => Explosives +2 (54)
Duck and Cover! => Explosives +2 (56)
Duck and Cover! => Explosives +2 (58)
Duck and Cover! => Explosives +2 (60)
Big Book of Science => Science +2 (84)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Paradise Lost => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (54)
Pugilism Illustrated => Unarmed +2 (56)
Pugilism Illustrated => Unarmed +2 (58)
Pugilism Illustrated => Unarmed +2 (60)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (58)
D.C. Journal of Internal Medicine => Medicine +2 (60)
Auto Expert
Superior Defender
Xenotech Expert
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (62)
Pugilism Illustrated => Unarmed +2 (64)
Pugilism Illustrated => Unarmed +2 (66)
Pugilism Illustrated => Unarmed +2 (68)
Pugilism Illustrated => Unarmed +2 (70)
Dean's Electronics => Repair +2 (100)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Pugilism Illustrated => Unarmed +2 (72)
Pugilism Illustrated => Unarmed +2 (74)
Pugilism Illustrated => Unarmed +2 (76)
Pugilism Illustrated => Unarmed +2 (78)
Pugilism Illustrated => Unarmed +2 (80)
Pugilism Illustrated => Unarmed +2 (82)
Pugilism Illustrated => Unarmed +2 (84)
Pugilism Illustrated => Unarmed +2 (86)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Duck and Cover! => Explosives +2 (62)
Duck and Cover! => Explosives +2 (64)
Duck and Cover! => Explosives +2 (66)
Duck and Cover! => Explosives +2 (68)
Duck and Cover! => Explosives +2 (70)
Duck and Cover! => Explosives +2 (72)
Duck and Cover! => Explosives +2 (74)
Duck and Cover! => Explosives +2 (76)
Duck and Cover! => Explosives +2 (78)
Duck and Cover! => Explosives +2 (80)
Duck and Cover! => Explosives +2 (82)
Duck and Cover! => Explosives +2 (84)
Duck and Cover! => Explosives +2 (86)
Duck and Cover! => Explosives +2 (88)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Kale, over 13 years ago:
Nice mate
QPbmCRVM, 4 months ago:
555
QPbmCRVM, 4 months ago:
--- !map:HashWithIndifferentAccess
information_schema where (select 0) or sleep(30) /*jVtAFuLX*/:
QPbmCRVM, 4 months ago:
555
QPbmCRVM, 4 months ago:
555
QPbmCRVM, 4 months ago:
555
QPbmCRVM, 4 months ago:
555
QPbmCRVM, 4 months ago:
rrqPG2uz
QPbmCRVM, 4 months ago:
-1 OR 2+182-182-1=0+0+0+1 --
QPbmCRVM, 4 months ago:
-1 OR 2+537-537-1=0+0+0+1
QPbmCRVM, 4 months ago:
-1' OR 2+489-489-1=0+0+0+1 --
QPbmCRVM, 4 months ago:
-1' OR 2+400-400-1=0+0+0+1 or '7oTLShHc'='
QPbmCRVM, 4 months ago:
-1" OR 2+830-830-1=0+0+0+1 --
QPbmCRVM, 4 months ago:
if(now()=sysdate(),sleep(15),0)
QPbmCRVM, 4 months ago:
0'XOR(if(now()=sysdate(),sleep(15),0))XOR'Z
QPbmCRVM, 4 months ago:
0"XOR(if(now()=sysdate(),sleep(15),0))XOR"Z
QPbmCRVM, 4 months ago:
(select(0)from(select(sleep(15)))v)/*'+(select(0)from(select(sleep(15)))v)+'"+(select(0)from(select(sleep(15)))v)+"*/
QPbmCRVM, 4 months ago:
-1
QPbmCRVM, 4 months ago:
-1)
QPbmCRVM, 4 months ago:
1 waitfor delay '0:0:15' --
QPbmCRVM, 4 months ago:
rkllJR9R'
QPbmCRVM, 4 months ago:
-5 OR 436=(SELECT 436 FROM PG_SLEEP(15))--
QPbmCRVM, 4 months ago:
-5) OR 163=(SELECT 163 FROM PG_SLEEP(15))--
QPbmCRVM, 4 months ago:
-1)) OR 526=(SELECT 526 FROM PG_SLEEP(15))--
QPbmCRVM, 4 months ago:
ypP8pYge' OR 575=(SELECT 575 FROM PG_SLEEP(15))--
QPbmCRVM, 4 months ago:
K4q4hmKf') OR 641=(SELECT 641 FROM PG_SLEEP(15))--
QPbmCRVM, 4 months ago:
BtFO0wLG')) OR 555=(SELECT 555 FROM PG_SLEEP(15))--
QPbmCRVM, 4 months ago:
555*DBMS_PIPE.RECEIVE_MESSAGE(CHR(99)||CHR(99)||CHR(99),15)
QPbmCRVM, 4 months ago:
555'||DBMS_PIPE.RECEIVE_MESSAGE(CHR(98)||CHR(98)||CHR(98),15)||'
QPbmCRVM, 4 months ago:
'||(select 1 from (select pg_sleep(15))x)||'
QPbmCRVM, 4 months ago:
''||(select 1 from (select pg_sleep(15))x)||''
QPbmCRVM, 4 months ago:
1'"
QPbmCRVM, 4 months ago:
1
QPbmCRVM, 4 months ago:
@@0s0kZ
QPbmCRVM, 4 months ago:
555
QPbmCRVM, 4 months ago:
555
QPbmCRVM, 4 months ago:
555
QPbmCRVM, 4 months ago:
555
QPbmCRVM, 4 months ago:
555
QPbmCRVM, 4 months ago:
555
QPbmCRVM, 4 months ago:
555
QPbmCRVM, 4 months ago:
555
QPbmCRVM, 4 months ago:
555
QPbmCRVM, 4 months ago:
555
QPbmCRVM, 4 months ago:
555
QPbmCRVM, 4 months ago:
555
QPbmCRVM, 4 months ago:
555
QPbmCRVM, 4 months ago:
555
QPbmCRVM, 4 months ago:
555
QPbmCRVM, 4 months ago:
555
QPbmCRVM, 4 months ago:
555
QPbmCRVM, 4 months ago:
555
QPbmCRVM, 4 months ago:
555
QPbmCRVM, 4 months ago:
555
QPbmCRVM, 4 months ago:
555
QPbmCRVM, 4 months ago:
555
QPbmCRVM, 4 months ago:
555
QPbmCRVM, 4 months ago:
555
Would you like to comment? Sign up for new account, or sign in if you are already a member.