Strength
7
 
Perception
5
 
Endurance
6
 
Charisma
6
 
Intelligence
5
 
Agility
5
 
Luck
6
 
Action Points
75
 
Carry Weight
220
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
230
 
Melee Damage
3.5
 
Skill Points
15
 
Barter
20
 
Big Guns
20
 
Energy Weapons
15
 
Explosives
15
 
Lockpick
30
 
Medicine
17
 
Melee Weapons
35
 
Repair
20
 
Science
15
 
Small Guns
35
 
Sneak
15
 
Speech
20
 
Unarmed
20
 
Gun Nut
Level 1
ST 7 PE 5 EN 6 CH 6 IN 5 AG 5 LK 6
Melee Weapons, Small Guns, and Lockpick
Level 2
Unarmed +3 (20), Speech +3 (20), Barter +3 (20), Melee Weapons +1 (35), Medicine +2 (17), Big Guns +3 (20)
Gun Nut
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