Strength
7
 
Perception
8
 
Endurance
8
 
Charisma
4
 
Intelligence
9
 
Agility
7
 
Luck
6
 
Action Points
79
 
Carry Weight
220
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
300
 
Melee Damage
3.5
 
Skill Points
22
 
Barter
22
 
Big Guns
50
 
Energy Weapons
25
 
Explosives
25
 
Lockpick
30
 
Medicine
25
 
Melee Weapons
20
 
Repair
50
 
Science
50
 
Small Guns
60
 
Sneak
25
 
Speech
35
 
Unarmed
22
 
Ant Sight
Auto Expert
Comprehension
Covert Ops
Educated
Gun Nut
Intense Training
Power Armor Training
Rad Regeneration
Superior Defender
Level 1
ST 6 PE 6 EN 7 CH 3 IN 7 AG 6 LK 5
Small Guns, Speech, and Big Guns
Bobblehead (Strength)
Bobblehead (Small Guns)
Power Armor Training
Bobblehead (Perception)
Guns and Bullets => Small Guns +1 (43)
Level 2
Energy Weapons +1 (20), Lockpick +1 (20), Unarmed +1 (20), Speech +4 (30), Repair +6 (30), Explosives +1 (20), Science +1 (20), Melee Weapons +1 (20), Medicine +1 (20)
Gun Nut
Covert Ops
Level 3
Sneak +3 (20), Small Guns +4 (55), Lockpick +2 (25), Barter +4 (15), Science +3 (28), Big Guns +1 (35)
Intense Training (IN)
Ant Sight
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Intelligence)
Bobblehead (Luck)
Bobblehead (Repair)
Level 4
Small Guns +3 (60), Energy Weapons +3 (25), Lockpick +3 (30), Repair +1 (45), Explosives +3 (25), Barter +2 (19), Medicine +1 (25), Big Guns +3 (40)
Educated
Bobblehead (Science)
Superior Defender
Level 5
Sneak +3 (25), Speech +3 (35), Repair +5 (50), Barter +1 (20), Big Guns +10 (50)
Comprehension
Big Book of Science => Science +2 (42)
Big Book of Science => Science +2 (44)
Big Book of Science => Science +2 (46)
Big Book of Science => Science +2 (48)
Big Book of Science => Science +2 (50)
Auto Expert
Rad Regeneration
Tales of a Junktown Jerky Vendor => Barter +2 (22)
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