Level 1
ST 4 PE 7 EN 7 CH 1 IN 8 AG 8 LK 5
Lockpick, Small Guns, and Sneak
Bobblehead (Medicine)
Bobblehead (Strength)
Level 2
Sneak +4 (40), Lockpick +1 (35), Repair +3 (29), Explosives +6 (25), Science +4 (25)
Gun Nut
Level 3
Small Guns +4 (45), Energy Weapons +1 (20), Repair +3 (32), Science +6 (31), Medicine +4 (35)
Thief
Level 4
Small Guns +5 (50), Energy Weapons +1 (21), Lockpick +5 (45), Repair +3 (35), Science +4 (35)
Educated
Level 5
Sneak +5 (50), Energy Weapons +1 (22), Lockpick +5 (50), Repair +5 (40), Science +5 (40)
Comprehension
Level 6
Energy Weapons +6 (28), Repair +5 (45), Science +5 (45), Medicine +5 (40)
Gunslinger
Level 7
Sneak +4 (54), Small Guns +4 (54), Energy Weapons +3 (31), Repair +5 (52), Science +5 (52)
Intense Training (IN)
Level 8
Sneak +1 (55), Small Guns +1 (55), Energy Weapons +6 (37), Lockpick +5 (55), Repair +3 (55), Science +3 (55), Medicine +3 (45)
Commando
Bobblehead (Intelligence)
Level 9
Sneak +5 (60), Small Guns +5 (60), Energy Weapons +3 (40), Lockpick +1 (56), Repair +3 (60), Science +3 (60), Medicine +3 (50)
Toughness
Level 10
Sneak +5 (65), Small Guns +5 (65), Energy Weapons +4 (44), Lockpick +4 (60), Repair +5 (65)
Finesse
Level 11
Sneak +5 (70), Small Guns +5 (70), Energy Weapons +4 (48), Lockpick +5 (65), Science +4 (64)
Strong Back
Level 12
Small Guns +5 (75), Energy Weapons +2 (50), Lockpick +5 (70), Repair +5 (70), Science +6 (70)
Silent Running
Level 13
Lockpick +6 (76), Repair +6 (76), Science +6 (76), Medicine +5 (55)
Sniper
Level 14
Small Guns +5 (80), Lockpick +4 (80), Repair +4 (80), Explosives +1 (26), Science +4 (80), Medicine +5 (60)
Cyborg
Level 15
Energy Weapons +20 (80), Explosives +3 (29)
Life Giver
Level 16
Explosives +17 (46), Big Guns +6 (25)
Action Boy/Girl
Level 17
Explosives +23 (69)
Adamantium Skeleton
Level 18
Explosives +11 (80), Big Guns +12 (37)
Concentrated Fire
Level 19
Melee Weapons +20 (35), Big Guns +3 (40)
Light Step
Level 20
Melee Weapons +15 (50), Big Guns +8 (48)
Grim Reaper's Sprint
Level 21
Barter +1 (8), Melee Weapons +10 (60), Big Guns +12 (60)
Solar Powered
Level 22
Barter +3 (11), Melee Weapons +10 (70), Big Guns +10 (70)
Rad Resistance
Level 23
Barter +3 (14), Melee Weapons +10 (80), Big Guns +10 (80)
Ninja
Level 24
Unarmed +1 (20), Speech +18 (33), Barter +4 (26)
No Weaknesses
Level 25
Speech +7 (40), Barter +16 (42)
Bloody Mess
Level 26
Speech +10 (50), Barter +13 (55)
Warmonger
Level 27
Speech +13 (63), Barter +10 (65)
Nerves of Steel
Level 28
Speech +8 (71), Barter +15 (80)
Rad Absorption
Level 29
Unarmed +4 (24), Speech +9 (80), Medicine +10 (70)
Rad Tolerance
Level 30
Sneak +1 (85), Small Guns +1 (85), Energy Weapons +4 (90), Lockpick +4 (90), Repair +3 (85), Explosives +3 (89), Science +3 (85), Big Guns +4 (90)
Almost Perfect
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Unarmed)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Duck and Cover! => Explosives +2 (100)
Duck and Cover! => Explosives +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (74)
Guns and Bullets => Small Guns +2 (99)
Guns and Bullets => Small Guns +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Pugilism Illustrated => Unarmed +2 (44)
Paradise Lost => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (46)
Pugilism Illustrated => Unarmed +2 (48)
Pugilism Illustrated => Unarmed +2 (50)
Pugilism Illustrated => Unarmed +2 (52)
Pugilism Illustrated => Unarmed +2 (54)
Pugilism Illustrated => Unarmed +2 (56)
Pugilism Illustrated => Unarmed +2 (58)
Pugilism Illustrated => Unarmed +2 (60)
Pugilism Illustrated => Unarmed +2 (62)
Pugilism Illustrated => Unarmed +2 (64)
Pugilism Illustrated => Unarmed +2 (66)
Pugilism Illustrated => Unarmed +2 (68)
Pugilism Illustrated => Unarmed +2 (70)
Pugilism Illustrated => Unarmed +2 (72)
Pugilism Illustrated => Unarmed +2 (74)
Pugilism Illustrated => Unarmed +2 (76)
Pugilism Illustrated => Unarmed +2 (78)
Pugilism Illustrated => Unarmed +2 (80)
Pugilism Illustrated => Unarmed +2 (82)
Pugilism Illustrated => Unarmed +2 (84)
Pugilism Illustrated => Unarmed +2 (86)
Pugilism Illustrated => Unarmed +2 (88)
Pugilism Illustrated => Unarmed +2 (90)
Pugilism Illustrated => Unarmed +2 (92)