Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
47
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
40
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
37
 
Adamantium Skeleton
Almost Perfect
Animal Friend
Ant Might
Barkskin
Booster Shot
Commando
Comprehension
Cyborg
Educated
Escalator to Heaven
Explorer
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gunslinger
Hematophage
Intense Training
Lady Killer/Black Widow
Master Trader
Mysterious Stranger
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Quantum Chemist
Rad Regeneration
Rad Resistance
Size Matters (2)
Strong Back
Superior Defender
Swift Learner (3)
Tag!
Toughness
Warmonger
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 5 LK 6
Speech, Small Guns, and Lockpick
Bobblehead (Medicine)
Level 2
Repair +2 (25), Explosives +10 (25), Science +7 (30)
Swift Learner
Bobblehead (Intelligence)
Level 3
Small Guns +5 (35), Lockpick +5 (35), Speech +5 (35), Barter +5 (20)
Lady Killer/Black Widow
Level 4
Small Guns +5 (40), Speech +4 (39), Repair +3 (30), Barter +5 (25), Science +3 (35)
Educated
Level 5
Small Guns +5 (45), Lockpick +5 (40), Speech +6 (45), Repair +2 (32), Science +5 (40)
Swift Learner
Level 6
Small Guns +5 (50), Lockpick +5 (45), Speech +5 (50), Repair +3 (35), Science +5 (45)
Gunslinger
Level 7
Lockpick +5 (50), Repair +5 (40), Barter +5 (30), Science +5 (50), Medicine +3 (38)
Swift Learner
Level 8
Small Guns +5 (55), Speech +5 (55), Repair +5 (45), Barter +5 (35), Medicine +3 (41)
Strong Back
Level 9
Lockpick +5 (55), Repair +5 (50), Barter +5 (40), Science +5 (55), Medicine +3 (44)
Commando
Level 10
Small Guns +5 (60), Lockpick +3 (58), Speech +5 (60), Repair +1 (51), Barter +5 (45), Science +3 (58), Medicine +1 (45)
Finesse
Level 11
Small Guns +5 (65), Lockpick +2 (60), Speech +5 (67), Repair +4 (55), Barter +5 (52), Science +2 (60)
Intense Training (CH)
Level 12
Small Guns +7 (72), Speech +3 (70), Repair +5 (60), Barter +3 (55), Medicine +5 (50)
Animal Friend
Level 13
Small Guns +3 (75), Lockpick +5 (65), Speech +5 (75), Repair +5 (65), Science +5 (65)
Toughness
Level 14
Small Guns +5 (80), Lockpick +1 (66), Speech +5 (80), Repair +6 (71), Barter +5 (60), Science +1 (66)
Adamantium Skeleton
Level 15
Small Guns +5 (85), Lockpick +4 (70), Speech +5 (85), Science +4 (70), Medicine +5 (55)
Master Trader
Level 16
Small Guns +5 (90), Speech +5 (90), Repair +4 (75), Barter +5 (65), Medicine +4 (74)
Tag! (Medicine)
Level 17
Small Guns +5 (95), Lockpick +3 (73), Speech +5 (95), Barter +6 (71), Science +3 (73), Medicine +1 (75)
Cyborg
Level 18
Small Guns +5 (100), Lockpick +2 (75), Speech +5 (100), Repair +5 (80), Barter +4 (75), Science +2 (75)
Fast Metabolism
Level 19
Sneak +3 (18), Lockpick +5 (80), Barter +5 (80), Science +5 (80), Medicine +5 (80)
Rad Resistance
Level 20
Sneak +2 (20), Lockpick +5 (85), Repair +5 (85), Barter +1 (81), Science +5 (85), Medicine +5 (85)
Explorer
Level 21
Lockpick +5 (90), Repair +5 (90), Barter +3 (84), Science +5 (90), Medicine +5 (90)
Grim Reaper's Sprint
Level 22
Sneak +2 (22), Lockpick +5 (95), Repair +5 (95), Barter +1 (85), Science +5 (95), Medicine +5 (95)
Quantum Chemist
Level 23
Lockpick +5 (100), Repair +5 (100), Barter +3 (88), Science +5 (100), Medicine +5 (100)
Puppies!
Level 24
Sneak +8 (30), Energy Weapons +3 (28), Barter +12 (100)
Escalator to Heaven
Level 25
Sneak +11 (41), Energy Weapons +12 (40)
Mysterious Stranger
Level 26
Sneak +11 (52), Energy Weapons +12 (52)
Warmonger
Level 27
Sneak +8 (60), Energy Weapons +8 (60), Big Guns +7 (37)
Size Matters
Level 28
Sneak +10 (70), Energy Weapons +10 (70), Big Guns +3 (40)
Comprehension
Level 29
Sneak +5 (75), Energy Weapons +5 (75), Melee Weapons +3 (18), Big Guns +10 (65)
Size Matters
Level 30
Sneak +5 (90), Energy Weapons +5 (90), Big Guns +13 (88)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Booster Shot
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Wired Reflexes
Superior Defender
Barkskin
Xenotech Expert
FactorZeros, over 12 years ago:
This is my 10th playthrough of Fallout 3. I really hope they put a fully functional New Vegas character creator up soon as FO: NV GOTY comes out on Feb 7th so I will in fact be switching over to that for quite some time instead of FO3 and Skyrim. As for this character, this is my first female character. I do not know why I haven't played as a female before but in any case I will for the first time be taking the black widow perk as well at some point because most of the enemies are male. This is going to be another small guns character. I play small guns well so why not stick to it. At the same time I will be starting off with a rather large boost to explosives for the bomb in megaton and I will also be focusing primarily on the following skills for the first several levels: Small Guns, Speech, Repair, Lockpick/Science, and Barter. I rarely play a barter/speech oriented character but today is a new day. Have fun.
FactorZeros, over 12 years ago:
Finished out all of the levels and it is now time to actually go and play as this character. Throughout some of the later levels I completely said "screw this" and just threw on some random perks to have fun with, such as boosting Big guns (like I'll ever use them except to mess around). That being said some of the later perks and maybe one here and there throughout are completely optional. Also upon reaching level 30 I chose almost perfect and added in all of the bobbleheads which I always get at some point in my playthroughs as well as the quest perks that I can specifically remember getting in my last playthrough. I may get all of them but I make no promises so add and remove as you go along.
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