Strength
10
 
Perception
8
 
Endurance
10
 
Charisma
1
 
Intelligence
6
 
Agility
1
 
Luck
4
 
Action Points
67
 
Carry Weight
250
 
Critical Chance
4%
 
Dmg Resist
0%
 
Hit Points
300
 
Melee Damage
5.0
 
Skill Points
16
 
Barter
6
 
Big Guns
24
 
Energy Weapons
20
 
Explosives
35
 
Lockpick
35
 
Medicine
16
 
Melee Weapons
24
 
Repair
31
 
Science
16
 
Small Guns
6
 
Sneak
6
 
Speech
6
 
Unarmed
24
 
Level 1
ST 10 PE 8 EN 10 CH 1 IN 6 AG 1 LK 4
Explosives, Lockpick, and Repair
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