Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Small Guns, Repair, and Lockpick
Bobblehead (Medicine)
Grognak the Barbarian => Melee Weapons +1 (16)
Level 2
Sneak +3 (25), Small Guns +3 (35), Repair +2 (40), Explosives +7 (22), Science +2 (25), Medicine +2 (35)
Thief
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (16)
Bobblehead (Intelligence)
Pugilism Illustrated => Unarmed +1 (16)
Level 3
Small Guns +5 (40), Lockpick +5 (45), Repair +2 (44), Explosives +3 (25), Science +2 (29), Medicine +3 (40)
Thief
Dean's Electronics => Repair +1 (45)
Big Book of Science => Science +1 (30)
Chinese Army: Special Ops Training Manual => Sneak +1 (31)
Duck and Cover! => Explosives +1 (26)
Level 4
Sneak +4 (35), Small Guns +5 (45), Lockpick +5 (50), Repair +5 (50), Explosives +1 (27)
Educated
Level 5
Small Guns +5 (50), Lockpick +5 (60), Speech +5 (20), Repair +5 (55), Explosives +3 (30)
Thief
Tales of a Junktown Jerky Vendor => Barter +1 (16)
Grognak the Barbarian => Melee Weapons +1 (17)
Rad Regeneration
Level 6
Sneak +5 (45), Small Guns +5 (55), Speech +5 (30), Repair +5 (60), Science +3 (33)
Scoundrel
Bobblehead (Repair)
D.C. Journal of Internal Medicine => Medicine +1 (41)
Pugilism Illustrated => Unarmed +1 (17)
Level 7
Sneak +5 (50), Small Guns +5 (60), Lockpick +5 (65), Explosives +5 (35), Science +2 (35), Medicine +1 (42)
Scoundrel
Grognak the Barbarian => Melee Weapons +1 (18)
Guns and Bullets => Small Guns +1 (61)
Level 8
Small Guns +3 (64), Lockpick +5 (70), Explosives +15 (50)
Scoundrel
Guns and Bullets => Small Guns +1 (65)
Ant Sight
Level 9
Small Guns +5 (70), Lockpick +8 (80), Repair +10 (80)
Size Matters
Tumblers Today => Lockpick +1 (81)
Hematophage
Level 10
Repair +10 (90), Explosives +3 (55), Science +10 (45)
Size Matters
Grognak the Barbarian => Melee Weapons +1 (19)
Chinese Army: Special Ops Training Manual => Sneak +1 (51)
Nikola Tesla and You => Energy Weapons +1 (18)
Dean's Electronics => Repair +1 (91)
Level 11
Sneak +9 (60), Small Guns +5 (75), Lockpick +4 (85), Science +5 (50)
Size Matters
Bobblehead (Unarmed)
Big Book of Science => Science +1 (51)
Pugilism Illustrated => Unarmed +1 (28)
Level 12
Sneak +10 (80), Small Guns +5 (80), Explosives +5 (60), Medicine +3 (45)
Silent Running
Bobblehead (Speech)
Big Book of Science => Science +1 (52)
Dean's Electronics => Repair +1 (92)
Wired Reflexes
Level 13
Energy Weapons +2 (20), Unarmed +2 (30), Speech +10 (60), Science +8 (60), Melee Weapons +1 (20)
Sniper
Big Book of Science => Science +1 (61)
D.C. Journal of Internal Medicine => Medicine +1 (46)
Big Book of Science => Science +1 (62)
Big Book of Science => Science +1 (63)
Level 14
Speech +10 (70), Science +7 (70), Medicine +4 (50), Big Guns +2 (63)
Demolition Expert
Lying, Congressional Style => Speech +1 (71)
Bobblehead (Luck)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (64)
Chinese Army: Special Ops Training Manual => Sneak +1 (81)
Level 15
Speech +3 (74), Science +10 (80), Medicine +10 (60)
Cyborg
Level 16
Speech +6 (80), Explosives +10 (70), Barter +1 (32), Big Guns +6 (70)
Better Criticals
Tales of a Junktown Jerky Vendor => Barter +1 (33)
Tumblers Today => Lockpick +1 (86)
Tumblers Today => Lockpick +1 (87)
Level 17
Small Guns +1 (81), Repair +8 (100), Explosives +9 (79), Medicine +5 (65)
Action Boy/Girl
Duck and Cover! => Explosives +1 (80)
Guns and Bullets => Small Guns +1 (82)
Chinese Army: Special Ops Training Manual => Sneak +1 (82)
Chinese Army: Special Ops Training Manual => Sneak +1 (83)
D.C. Journal of Internal Medicine => Medicine +1 (66)
Duck and Cover! => Explosives +1 (81)
Tales of a Junktown Jerky Vendor => Barter +1 (34)
Nikola Tesla and You => Energy Weapons +1 (31)
Level 18
Speech +20 (100), Barter +3 (37)
Commando
Tales of a Junktown Jerky Vendor => Barter +1 (38)
Tales of a Junktown Jerky Vendor => Barter +1 (39)
Chinese Army: Special Ops Training Manual => Sneak +1 (84)
Big Book of Science => Science +1 (81)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (71)
Level 19
Energy Weapons +14 (45), Big Guns +9 (80)
Demolition Expert
Nikola Tesla and You => Energy Weapons +1 (46)
Bobblehead (Barter)
Tumblers Today => Lockpick +1 (88)
Tumblers Today => Lockpick +1 (89)
Nikola Tesla and You => Energy Weapons +1 (47)
Bobblehead (Explosives)
Level 20
Explosives +9 (100), Melee Weapons +10 (30), Medicine +4 (70)
Grim Reaper's Sprint
Grognak the Barbarian => Melee Weapons +1 (31)
Big Book of Science => Science +1 (82)
Dean's Electronics => Repair +1 (100)
Bobblehead (Lockpick)
Bobblehead (Sneak)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (81)
Pugilism Illustrated => Unarmed +1 (31)
Level 21
Energy Weapons +3 (50), Lockpick +1 (100), Melee Weapons +19 (50)
Finesse
Bobblehead (Melee Weapons)
Bobblehead (Energy Weapons)
Grognak the Barbarian => Melee Weapons +1 (61)
Tales of a Junktown Jerky Vendor => Barter +1 (50)
Power Armor Training
Level 22
Melee Weapons +19 (80), Big Guns +4 (85)
Ninja
Dean's Electronics => Repair +1 (100)
Level 23
Small Guns +3 (85), Barter +10 (60), Medicine +10 (80)
Demolition Expert
Chinese Army: Special Ops Training Manual => Sneak +1 (95)
Grognak the Barbarian => Melee Weapons +1 (81)
Pugilism Illustrated => Unarmed +1 (32)
Level 24
Energy Weapons +10 (70), Unarmed +3 (35), Barter +10 (70)
Toughness
Bobblehead (Science)
Duck and Cover! => Explosives +1 (100)
Nikola Tesla and You => Energy Weapons +1 (71)
Tumblers Today => Lockpick +1 (100)
Level 25
Energy Weapons +9 (80), Unarmed +4 (39), Barter +10 (80)
Strong Back
Bobblehead (Small Guns)
Bobblehead (Big Guns)
Barkskin
Covert Ops
Dean's Electronics => Repair +1 (100)
D.C. Journal of Internal Medicine => Medicine +1 (81)
Pugilism Illustrated => Unarmed +1 (40)
Level 26
Sneak +5 (100), Small Guns +2 (100), Energy Weapons +1 (81), Unarmed +10 (50), Science +5 (100)
Warmonger
Pitt Fighter
Booster Shot
Lying, Congressional Style => Speech +1 (100)
Guns and Bullets => Small Guns +1 (100)
Guns and Bullets => Small Guns +1 (100)
Level 27
Energy Weapons +3 (84), Unarmed +20 (70)
Rad Resistance
Auto Expert
Tales of a Junktown Jerky Vendor => Barter +1 (81)
D.C. Journal of Internal Medicine => Medicine +1 (82)
Level 28
Energy Weapons +1 (85), Unarmed +10 (80), Melee Weapons +4 (85), Medicine +3 (85), Big Guns +5 (100)
Bloody Mess
Pugilism Illustrated => Unarmed +1 (81)
Level 29
Energy Weapons +5 (90), Unarmed +9 (90), Barter +4 (85), Medicine +5 (90)
Pyromaniac
Level 30
Energy Weapons +2 (100), Unarmed +1 (100), Barter +5 (100), Melee Weapons +5 (100), Medicine +10 (100)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Superior Defender
I want to finish this character with full Skills and S.P.E.C.I.A.L, good critcal chance, and maybe a little of damage and radiation resistance, so let me back to my game :)
When I get the Almost Perfect Perk, the Luck will be at 9, but it can easily reach up to 10 with the "Lucky 8 ball" or other item that give you Luck :)
Thanks guys, Bye!