Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
250
 
Critical Chance
15%
 
Dmg Resist
10%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
79
 
Big Guns
40
 
Energy Weapons
40
 
Explosives
45
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
46
 
Small Guns
100
 
Sneak
100
 
Speech
79
 
Unarmed
55
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Bloody Mess
Chem Resistant
Chemist
Daddy's Boy/Girl
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gun Nut (3)
Lady Killer/Black Widow
Life Giver
Little Leaguer
Nerves of Steel
Ninja
Rad Absorption
Rad Resistance
Rad Tolerance
Scrounger
Silent Running
Solar Powered
Swift Learner (3)
Tag!
Toughness
Level 1
ST 8 PE 3 EN 8 CH 1 IN 5 AG 8 LK 7
Small Guns, Sneak, and Melee Weapons
Level 2
Sneak +3 (40), Small Guns +3 (40), Lockpick +3 (15), Melee Weapons +3 (40), Medicine +3 (19)
Lady Killer/Black Widow
Level 3
Lockpick +6 (21), Speech +2 (10), Repair +4 (25), Barter +2 (10), Medicine +1 (20)
Gun Nut
Level 4
Sneak +5 (45), Small Guns +5 (55), Lockpick +4 (25), Medicine +1 (21)
Gun Nut
Level 5
Sneak +5 (50), Lockpick +5 (30), Repair +5 (40)
Gun Nut
Level 6
Small Guns +5 (65), Science +1 (17), Medicine +9 (30)
Toughness
Level 7
Small Guns +15 (80)
Bloody Mess
Level 8
Sneak +5 (55), Repair +10 (50)
Rad Resistance
Level 9
Sneak +15 (70)
Scrounger
Level 10
Sneak +5 (75), Lockpick +10 (40)
Finesse
Level 11
Lockpick +10 (50), Medicine +5 (40)
Daddy's Boy/Girl
Level 12
Sneak +5 (80), Medicine +10 (50)
Fast Metabolism
Level 13
Repair +15 (65)
Silent Running
Level 14
Lockpick +5 (55), Repair +10 (75)
Adamantium Skeleton
Level 15
Repair +15 (90)
Little Leaguer
Level 16
Lockpick +15 (70)
Tag! (Medicine)
Level 17
Lockpick +5 (75), Medicine +10 (75)
Chemist
Level 18
Small Guns +10 (90), Melee Weapons +5 (50)
Chem Resistant
Level 19
Medicine +15 (90)
Action Boy/Girl
Level 20
Lockpick +15 (90)
Grim Reaper's Sprint
Level 21
Barter +15 (25)
Solar Powered
Level 22
Energy Weapons +3 (15), Unarmed +3 (25), Explosives +3 (20), Science +3 (25), Big Guns +3 (25)
Life Giver
Level 23
Speech +15 (25)
Swift Learner
Level 24
Barter +15 (40)
Swift Learner
Level 25
Speech +5 (30), Barter +10 (50)
Swift Learner
Level 26
Speech +15 (45)
Nerves of Steel
Level 27
Speech +5 (50), Melee Weapons +10 (60)
Rad Tolerance
Level 28
Melee Weapons +15 (75)
Rad Absorption
Level 29
Melee Weapons +15 (90)
Ninja
Level 30
Unarmed +15 (43)
Almost Perfect
Bobblehead (Energy Weapons)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
TheReboot, over 9 years ago:
- slower character growth
- intended for highest survivability
- works well at any range, with and without VATS
FalloutKnight, over 6 years ago:
For future builds, I would suggest not adding the Swift Learner perk. It's nice to gain additional EXP but in the end, once you reach the max level then it's basically useless.
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