Strength
6
 
Perception
5
 
Endurance
9
 
Charisma
5
 
Intelligence
6
 
Agility
8
 
Luck
4
 
Action Points
81
 
Carry Weight
210
 
Critical Chance
4%
 
Dmg Resist
10%
 
Hit Points
350
 
Melee Damage
3.0
 
Skill Points
19
 
Barter
20
 
Big Guns
70
 
Energy Weapons
50
 
Explosives
20
 
Lockpick
20
 
Medicine
20
 
Melee Weapons
25
 
Repair
52
 
Science
20
 
Small Guns
50
 
Sneak
20
 
Speech
20
 
Unarmed
25
 
Educated
Gun Nut
Intense Training (3)
Size Matters
Toughness
Level 1
ST 5 PE 5 EN 8 CH 5 IN 6 AG 8 LK 3
Repair, Big Guns, and Energy Weapons
Level 2
Energy Weapons +1 (30), Speech +1 (15), Repair +9 (45), Big Guns +5 (40)
Gun Nut
Level 3
Small Guns +5 (30), Lockpick +2 (16), Explosives +3 (17), Barter +1 (15), Melee Weapons +1 (15), Medicine +4 (20)
Intense Training (EN)
Level 4
Energy Weapons +3 (33), Repair +5 (50), Big Guns +8 (50)
Educated
Level 5
Small Guns +4 (34), Energy Weapons +7 (40), Explosives +3 (20), Melee Weapons +5 (22)
Intense Training (ST)
Level 6
Small Guns +6 (40), Energy Weapons +2 (42), Lockpick +4 (20), Science +4 (20), Melee Weapons +3 (25)
Toughness
Level 7
Small Guns +10 (50), Energy Weapons +8 (50), Unarmed +1 (23)
Intense Training (LK)
Level 8
Unarmed +2 (25), Speech +5 (20), Repair +2 (52), Barter +5 (20), Big Guns +5 (70)
Size Matters
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