Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Speech, Lockpick, and Explosives
Bobblehead (Medicine)
Level 2
Lockpick +18 (48), Medicine +1 (34)
Intense Training (EN)
Bobblehead (Intelligence)
Ant Sight
Level 3
Explosives +5 (37), Science +15 (40)
Intense Training (CH)
Bobblehead (Science)
Covert Ops
Level 4
Explosives +20 (57)
Educated
Bobblehead (Repair)
Barkskin
Level 5
Sneak +20 (37), Explosives +3 (60)
Entomologist
Bobblehead (Speech)
Auto Expert
Level 6
Sneak +13 (50), Medicine +10 (46)
Bloody Mess
Bobblehead (Explosives)
Booster Shot
Level 7
Speech +2 (44), Science +7 (60), Medicine +14 (60)
Toughness
Bobblehead (Big Guns)
Ghoul Ecology
Level 8
Barter +23 (40)
Strong Back
Bobblehead (Lockpick)
Pitt Fighter
Level 9
Energy Weapons +3 (20), Barter +20 (60)
Commando
Bobblehead (Small Guns)
Power Armor Training
Level 10
Small Guns +6 (36), Energy Weapons +17 (37)
Finesse
Bobblehead (Barter)
Wired Reflexes
Level 11
Small Guns +12 (48), Energy Weapons +11 (48)
Rad Resistance
Bobblehead (Unarmed)
Superior Defender
Level 12
Small Guns +12 (60), Energy Weapons +11 (59)
Life Giver
Bobblehead (Melee Weapons)
Hematophage
Level 13
Energy Weapons +1 (60), Repair +22 (57)
Sniper
Bobblehead (Sneak)
Punga Power!
Level 14
Speech +16 (60), Repair +3 (60), Big Guns +4 (31)
Cyborg
Bobblehead (Energy Weapons)
Xenotech Expert
Level 15
Big Guns +23 (54)
Silent Running
Rad Regeneration
Level 16
Lockpick +7 (70), Unarmed +4 (31), Melee Weapons +6 (31), Big Guns +6 (60)
Action Boy/Girl
Level 17
Repair +8 (68), Science +8 (68), Medicine +7 (67)
Master Trader
Level 18
Repair +7 (75), Science +8 (76), Medicine +8 (75)
Concentrated Fire
Level 19
Repair +13 (88), Science +4 (80), Medicine +6 (81)
Light Step
Level 20
Lockpick +4 (74), Explosives +4 (74), Science +8 (88), Medicine +7 (88)
Grim Reaper's Sprint
Level 21
Lockpick +6 (80), Explosives +6 (80), Big Guns +11 (71)
Adamantium Skeleton
Level 22
Speech +4 (64), Barter +10 (80), Big Guns +9 (80)
Pyromaniac
Level 23
Small Guns +7 (67), Speech +16 (80)
Fast Metabolism
Level 24
Sneak +10 (80), Small Guns +13 (80)
Robotics Expert
Level 25
Unarmed +11 (42), Melee Weapons +12 (43)
Comprehension
Level 26
Unarmed +12 (54), Melee Weapons +11 (54)
Explorer
Level 27
Unarmed +11 (65), Melee Weapons +12 (66)
Demolition Expert
Level 28
Unarmed +12 (77), Melee Weapons +11 (77)
Demolition Expert
Level 29
Sneak +1 (81), Small Guns +1 (81), Energy Weapons +2 (82), Lockpick +2 (82), Unarmed +4 (81), Speech +1 (81), Repair +1 (89), Explosives +2 (82), Barter +2 (82), Science +1 (89), Melee Weapons +2 (79), Medicine +2 (90), Big Guns +2 (82)
Demolition Expert
Level 30
Sneak +1 (90), Small Guns +1 (90), Lockpick +8 (98), Unarmed +1 (90), Speech +1 (90), Repair +1 (92), Science +9 (100), Melee Weapons +1 (90)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
*Replace 'Light Step' with 'Better Criticals' via Timebomb's Lucky 8-ball. (Alternatively, go pick up the Luck bobble and use the 8 ball post "Almost Perfect")
*This is the Gun version. If you want an Unarmed/Melee version, just swap the appropriate Perks and Skill allocations.
*Goal is full 100's without the overuse of Skill boosting Perks. Requires magazines, but ensures you never hard lock yourself inside of a LvlUp screen.