Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Bloody Mess
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Demolition Expert (3)
Educated
Entomologist
Explorer
Fast Metabolism
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Hematophage
Intense Training (2)
Life Giver
Light Step
Master Trader
Pitt Fighter
Power Armor Training
Punga Power!
Pyromaniac
Rad Regeneration
Rad Resistance
Robotics Expert
Silent Running
Sniper
Strong Back
Superior Defender
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 6 LK 5
Speech, Lockpick, and Explosives
Bobblehead (Medicine)
Level 2
Lockpick +18 (48), Medicine +1 (34)
Intense Training (EN)
Bobblehead (Intelligence)
Ant Sight
Level 3
Explosives +5 (37), Science +15 (40)
Intense Training (CH)
Bobblehead (Science)
Covert Ops
Level 4
Explosives +20 (57)
Educated
Bobblehead (Repair)
Barkskin
Level 5
Sneak +20 (37), Explosives +3 (60)
Entomologist
Bobblehead (Speech)
Auto Expert
Level 6
Sneak +13 (50), Medicine +10 (46)
Bloody Mess
Bobblehead (Explosives)
Booster Shot
Level 7
Speech +2 (44), Science +7 (60), Medicine +14 (60)
Toughness
Bobblehead (Big Guns)
Ghoul Ecology
Level 8
Barter +23 (40)
Strong Back
Bobblehead (Lockpick)
Pitt Fighter
Level 9
Energy Weapons +3 (20), Barter +20 (60)
Commando
Bobblehead (Small Guns)
Power Armor Training
Level 10
Small Guns +6 (36), Energy Weapons +17 (37)
Finesse
Bobblehead (Barter)
Wired Reflexes
Level 11
Small Guns +12 (48), Energy Weapons +11 (48)
Rad Resistance
Bobblehead (Unarmed)
Superior Defender
Level 12
Small Guns +12 (60), Energy Weapons +11 (59)
Life Giver
Bobblehead (Melee Weapons)
Hematophage
Level 13
Energy Weapons +1 (60), Repair +22 (57)
Sniper
Bobblehead (Sneak)
Punga Power!
Level 14
Speech +16 (60), Repair +3 (60), Big Guns +4 (31)
Cyborg
Bobblehead (Energy Weapons)
Xenotech Expert
Level 15
Big Guns +23 (54)
Silent Running
Rad Regeneration
Level 16
Lockpick +7 (70), Unarmed +4 (31), Melee Weapons +6 (31), Big Guns +6 (60)
Action Boy/Girl
Level 17
Repair +8 (68), Science +8 (68), Medicine +7 (67)
Master Trader
Level 18
Repair +7 (75), Science +8 (76), Medicine +8 (75)
Concentrated Fire
Level 19
Repair +13 (88), Science +4 (80), Medicine +6 (81)
Light Step
Level 20
Lockpick +4 (74), Explosives +4 (74), Science +8 (88), Medicine +7 (88)
Grim Reaper's Sprint
Level 21
Lockpick +6 (80), Explosives +6 (80), Big Guns +11 (71)
Adamantium Skeleton
Level 22
Speech +4 (64), Barter +10 (80), Big Guns +9 (80)
Pyromaniac
Level 23
Small Guns +7 (67), Speech +16 (80)
Fast Metabolism
Level 24
Sneak +10 (80), Small Guns +13 (80)
Robotics Expert
Level 25
Unarmed +11 (42), Melee Weapons +12 (43)
Comprehension
Level 26
Unarmed +12 (54), Melee Weapons +11 (54)
Explorer
Level 27
Unarmed +11 (65), Melee Weapons +12 (66)
Demolition Expert
Level 28
Unarmed +12 (77), Melee Weapons +11 (77)
Demolition Expert
Level 29
Sneak +1 (81), Small Guns +1 (81), Energy Weapons +2 (82), Lockpick +2 (82), Unarmed +4 (81), Speech +1 (81), Repair +1 (89), Explosives +2 (82), Barter +2 (82), Science +1 (89), Melee Weapons +2 (79), Medicine +2 (90), Big Guns +2 (82)
Demolition Expert
Level 30
Sneak +1 (90), Small Guns +1 (90), Lockpick +8 (98), Unarmed +1 (90), Speech +1 (90), Repair +1 (92), Science +9 (100), Melee Weapons +1 (90)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Nikola Tesla and You => Energy Weapons +2 (94)
Nikola Tesla and You => Energy Weapons +2 (96)
Nikola Tesla and You => Energy Weapons +2 (98)
Nikola Tesla and You => Energy Weapons +2 (100)
Duck and Cover! => Explosives +2 (94)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Grognak the Barbarian => Melee Weapons +2 (94)
Grognak the Barbarian => Melee Weapons +2 (96)
Grognak the Barbarian => Melee Weapons +2 (98)
Grognak the Barbarian => Melee Weapons +2 (100)
Dean's Electronics => Repair +2 (94)
Dean's Electronics => Repair +2 (96)
Dean's Electronics => Repair +2 (98)
Dean's Electronics => Repair +2 (100)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (94)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Lying, Congressional Style => Speech +2 (94)
Lying, Congressional Style => Speech +2 (96)
Lying, Congressional Style => Speech +2 (98)
Lying, Congressional Style => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
HomacidalWolf, 24 days ago:
*The Skill bobbles are interchangeable, just remember to get the Specials last.

*Replace 'Light Step' with 'Better Criticals' via Timebomb's Lucky 8-ball. (Alternatively, go pick up the Luck bobble and use the 8 ball post "Almost Perfect")

*This is the Gun version. If you want an Unarmed/Melee version, just swap the appropriate Perks and Skill allocations.

*Goal is full 100's without the overuse of Skill boosting Perks. Requires magazines, but ensures you never hard lock yourself inside of a LvlUp screen.
weirdman, 8 days ago:
wow arn't you a over acheiver
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