Strength
4
 
Perception
7
 
Endurance
6
 
Charisma
4
 
Intelligence
7
 
Agility
6
 
Luck
7
 
Action Points
102
 
Carry Weight
190
 
Critical Chance
12%
 
Dmg Resist
28%
 
Hit Points
500
 
Melee Damage
2.0
 
Skill Points
20
 
Barter
58
 
Big Guns
37
 
Energy Weapons
100
 
Explosives
37
 
Lockpick
90
 
Medicine
90
 
Melee Weapons
26
 
Repair
92
 
Science
90
 
Small Guns
92
 
Sneak
90
 
Speech
58
 
Unarmed
26
 
Action Boy/Girl
Adamantium Skeleton
Ant Sight
Barkskin
Better Criticals
Booster Shot
Child at Heart
Commando
Concentrated Fire
Covert Ops
Cyborg
Daddy's Boy/Girl
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gun Nut
Gunslinger
Hematophage
Life Giver
Nerd Rage!
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Robotics Expert
Scoundrel
Silent Running
Sniper
Superior Defender
Thief (3)
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 4 PE 6 EN 6 CH 4 IN 7 AG 6 LK 7
Repair, Science, and Energy Weapons
Level 2
Sneak +1 (19), Small Guns +1 (19), Energy Weapons +2 (35), Lockpick +2 (20), Speech +1 (15), Barter +2 (16), Science +5 (45), Medicine +3 (28)
Daddy's Boy/Girl
Ant Sight
Level 3
Energy Weapons +1 (38), Lockpick +8 (35), Speech +2 (17), Repair +2 (37), Barter +2 (18), Medicine +2 (30)
Thief
Power Armor Training
Level 4
Energy Weapons +2 (40), Lockpick +5 (40), Speech +3 (20), Repair +1 (38), Barter +2 (20), Science +1 (46), Medicine +3 (33)
Educated
Superior Defender
Level 5
Energy Weapons +1 (41), Lockpick +2 (42), Speech +2 (27), Repair +2 (40), Explosives +1 (21), Barter +3 (28), Science +4 (50), Medicine +3 (36), Big Guns +2 (20)
Scoundrel
Hematophage
Level 6
Sneak +1 (25), Small Guns +1 (20), Energy Weapons +4 (45), Unarmed +1 (19), Speech +1 (28), Repair +3 (43), Explosives +1 (22), Barter +1 (29), Science +1 (51), Melee Weapons +1 (15), Medicine +4 (40), Big Guns +1 (21)
Toughness
Wired Reflexes
Level 7
Energy Weapons +6 (51), Lockpick +3 (45), Repair +3 (46), Barter +1 (30), Science +4 (55), Medicine +2 (42), Big Guns +1 (22)
Gunslinger
Level 8
Sneak +9 (39), Small Guns +1 (21), Energy Weapons +1 (52), Lockpick +1 (51), Unarmed +1 (20), Speech +2 (30), Repair +1 (47), Explosives +1 (23), Barter +1 (31), Science +1 (56), Medicine +1 (43)
Thief
Big Book of Science => Science +1 (57)
Chinese Army: Special Ops Training Manual => Sneak +1 (40)
D.C. Journal of Internal Medicine => Medicine +1 (44)
Dean's Electronics => Repair +1 (48)
Duck and Cover! => Explosives +1 (24)
Grognak the Barbarian => Melee Weapons +1 (16)
Guns and Bullets => Small Guns +1 (22)
Lying, Congressional Style => Speech +1 (31)
Nikola Tesla and You => Energy Weapons +1 (53)
Paradise Lost => Speech +1 (32)
Pugilism Illustrated => Unarmed +1 (21)
Tumblers Today => Lockpick +1 (52)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (23)
Level 9
Sneak +10 (55), Small Guns +10 (32)
Thief
Covert Ops
Punga Power!
Level 10
Small Guns +6 (41), Energy Weapons +7 (60), Speech +3 (35), Repair +2 (50), Explosives +1 (25), Medicine +1 (45)
Finesse
Barkskin
Level 11
Small Guns +12 (53), Medicine +8 (53)
Nerd Rage!
Big Book of Science => Science +1 (61)
Chinese Army: Special Ops Training Manual => Sneak +1 (56)
D.C. Journal of Internal Medicine => Medicine +1 (54)
Dean's Electronics => Repair +1 (51)
Duck and Cover! => Explosives +1 (26)
Grognak the Barbarian => Melee Weapons +1 (17)
Guns and Bullets => Small Guns +1 (54)
Lying, Congressional Style => Speech +1 (36)
Nikola Tesla and You => Energy Weapons +1 (61)
Nikola Tesla and You => Energy Weapons +1 (62)
Pugilism Illustrated => Unarmed +1 (22)
Tales of a Junktown Jerky Vendor => Barter +1 (32)
Tumblers Today => Lockpick +1 (61)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (24)
Level 12
Sneak +4 (60), Small Guns +6 (60), Repair +4 (55), Medicine +6 (60)
Robotics Expert
Level 13
Sneak +1 (71), Small Guns +1 (61), Energy Weapons +2 (64), Lockpick +1 (62), Speech +1 (37), Repair +5 (60), Explosives +2 (28), Barter +2 (34), Science +1 (62), Melee Weapons +1 (18), Medicine +2 (62), Big Guns +1 (25)
Silent Running
Level 14
Small Guns +1 (62), Energy Weapons +2 (76), Lockpick +3 (65), Speech +1 (38), Repair +5 (65), Barter +2 (36), Science +3 (65), Medicine +3 (65)
Cyborg
Level 15
Small Guns +2 (64), Energy Weapons +4 (80), Lockpick +2 (67), Speech +1 (39), Repair +2 (67), Explosives +2 (30), Barter +3 (39), Science +2 (67), Medicine +2 (67)
Adamantium Skeleton
Level 16
Small Guns +1 (65), Lockpick +4 (71), Speech +1 (40), Repair +4 (71), Barter +1 (40), Science +4 (71), Melee Weapons +1 (19), Medicine +4 (71)
Action Boy/Girl
Level 17
Sneak +3 (74), Lockpick +4 (75), Speech +1 (41), Repair +3 (74), Barter +1 (41), Science +4 (75), Melee Weapons +1 (20), Medicine +3 (74)
Life Giver
Level 18
Sneak +2 (76), Small Guns +5 (70), Energy Weapons +1 (81), Lockpick +1 (76), Speech +2 (43), Repair +2 (76), Barter +2 (43), Science +1 (76), Medicine +2 (76), Big Guns +2 (27)
Concentrated Fire
Level 19
Sneak +1 (77), Small Guns +7 (77), Energy Weapons +4 (85), Lockpick +1 (77), Speech +2 (45), Repair +1 (77), Barter +2 (45), Science +1 (77), Medicine +1 (77)
Sniper
Booster Shot
Pitt Fighter
Level 20
Sneak +2 (79), Small Guns +2 (79), Energy Weapons +1 (86), Lockpick +2 (79), Unarmed +1 (23), Speech +1 (46), Repair +2 (79), Explosives +1 (31), Barter +1 (46), Science +2 (79), Melee Weapons +1 (21), Medicine +2 (79), Big Guns +2 (29)
Grim Reaper's Sprint
Level 21
Sneak +1 (80), Small Guns +1 (80), Energy Weapons +4 (90), Lockpick +1 (80), Unarmed +1 (24), Speech +2 (48), Repair +1 (80), Explosives +1 (32), Barter +2 (48), Science +1 (80), Melee Weapons +1 (22), Medicine +1 (80), Big Guns +3 (32)
Fast Metabolism
Level 22
Sneak +1 (81), Small Guns +1 (81), Energy Weapons +1 (91), Lockpick +1 (81), Unarmed +1 (25), Speech +3 (51), Repair +2 (82), Explosives +2 (34), Barter +3 (51), Science +1 (81), Melee Weapons +1 (23), Medicine +1 (81), Big Guns +2 (34)
Puppies!
Level 23
Sneak +2 (83), Small Guns +2 (83), Energy Weapons +4 (95), Lockpick +2 (83), Speech +2 (53), Repair +1 (83), Barter +2 (53), Science +2 (83), Melee Weapons +1 (24), Medicine +2 (83)
Commando
Xenotech Expert
Level 24
Sneak +2 (85), Small Guns +2 (85), Energy Weapons +1 (96), Lockpick +2 (85), Unarmed +1 (26), Speech +1 (54), Repair +2 (85), Explosives +1 (35), Barter +1 (54), Science +2 (85), Melee Weapons +2 (26), Medicine +2 (85), Big Guns +1 (35)
Better Criticals
Level 25
Sneak +2 (87), Small Guns +2 (92), Energy Weapons +4 (100), Lockpick +2 (87), Speech +2 (56), Repair +2 (92), Explosives +1 (36), Barter +2 (56), Medicine +2 (87), Big Guns +1 (36)
Gun Nut
Level 26
Sneak +3 (90), Lockpick +3 (90), Speech +2 (58), Explosives +1 (37), Barter +2 (58), Science +5 (90), Medicine +3 (90), Big Guns +1 (37)
Child at Heart
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