Strength
6
 
Perception
6
 
Endurance
6
 
Charisma
3
 
Intelligence
8
 
Agility
6
 
Luck
9
 
Action Points
77
 
Carry Weight
210
 
Critical Chance
9%
 
Dmg Resist
10%
 
Hit Points
280
 
Melee Damage
3.0
 
Skill Points
21
 
Barter
18
 
Big Guns
21
 
Energy Weapons
28
 
Explosives
52
 
Lockpick
35
 
Medicine
40
 
Melee Weapons
21
 
Repair
50
 
Science
49
 
Small Guns
23
 
Sneak
33
 
Speech
19
 
Unarmed
56
 
Ant Sight
Comprehension
Educated
Intense Training
Iron Fist
Lady Killer/Black Widow
Rad Regeneration
Toughness
Wired Reflexes
Level 1
ST 5 PE 5 EN 6 CH 3 IN 8 AG 6 LK 7
Unarmed, Explosives, and Repair
Level 2
Energy Weapons +4 (20), Lockpick +4 (20), Unarmed +2 (35), Repair +1 (38), Explosives +1 (32), Science +3 (25), Medicine +3 (25)
Lady Killer/Black Widow
Bobblehead (Medicine)
Rad Regeneration
Level 3
Lockpick +5 (25), Unarmed +5 (40), Repair +2 (40), Explosives +3 (35), Barter +3 (15)
Intense Training (LK)
Bobblehead (Strength)
Level 4
Sneak +3 (21), Energy Weapons +2 (22), Unarmed +3 (43), Explosives +5 (40), Science +5 (30)
Comprehension
D.C. Journal of Internal Medicine => Medicine +2 (37)
Tumblers Today => Lockpick +2 (27)
Lying, Congressional Style => Speech +2 (14)
Guns and Bullets => Small Guns +2 (20)
Grognak the Barbarian => Melee Weapons +2 (20)
Pugilism Illustrated => Unarmed +2 (45)
Wired Reflexes
Level 5
Sneak +4 (25), Unarmed +5 (50), Repair +4 (44), Science +5 (35)
Iron Fist
Duck and Cover! => Explosives +2 (42)
Guns and Bullets => Small Guns +2 (22)
Nikola Tesla and You => Energy Weapons +2 (24)
Chinese Army: Special Ops Training Manual => Sneak +2 (27)
Big Book of Science => Science +2 (37)
Level 6
Sneak +3 (30), Energy Weapons +1 (25), Unarmed +2 (52), Repair +1 (45), Explosives +3 (45), Science +8 (45)
Educated
Bobblehead (Luck)
Ant Sight
Duck and Cover! => Explosives +2 (50)
Lying, Congressional Style => Speech +2 (17)
Paradise Lost => Speech +2 (19)
Tales of a Junktown Jerky Vendor => Barter +2 (18)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (21)
Level 7
Sneak +2 (33), Lockpick +5 (35), Unarmed +3 (56), Repair +4 (50), Explosives +2 (52), Science +3 (49), Medicine +2 (40)
Toughness
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