Strength
5
 
Perception
4
 
Endurance
5
 
Charisma
4
 
Intelligence
10
 
Agility
9
 
Luck
4
 
Action Points
83
 
Carry Weight
200
 
Critical Chance
4%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
2.5
 
Skill Points
20
 
Barter
12
 
Big Guns
14
 
Energy Weapons
12
 
Explosives
25
 
Lockpick
18
 
Medicine
24
 
Melee Weapons
14
 
Repair
49
 
Science
39
 
Small Guns
67
 
Sneak
22
 
Speech
12
 
Unarmed
14
 
Gun Nut (2)
Level 1
ST 5 PE 4 EN 5 CH 4 IN 9 AG 9 LK 4
Small Guns, Science, and Repair
Level 2
Lockpick +6 (18), Explosives +13 (25)
Gun Nut
Bobblehead (Intelligence)
Level 3
Small Guns +20 (67)
Gun Nut
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