Strength
7
 
Perception
5
 
Endurance
5
 
Charisma
5
 
Intelligence
10
 
Agility
7
 
Luck
1
 
Action Points
79
 
Carry Weight
220
 
Critical Chance
1%
 
Dmg Resist
0%
 
Hit Points
200
 
Melee Damage
3.5
 
Skill Points
20
 
Barter
13
 
Big Guns
13
 
Energy Weapons
13
 
Explosives
13
 
Lockpick
28
 
Medicine
23
 
Melee Weapons
17
 
Repair
38
 
Science
38
 
Small Guns
17
 
Sneak
17
 
Speech
13
 
Unarmed
13
 
Level 1
ST 7 PE 5 EN 5 CH 5 IN 10 AG 7 LK 1
Lockpick, Repair, and Science
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